Faccina.5091 Posted March 20, 2022 Share Posted March 20, 2022 It's the wole day that the blue protect the green when they capture stuff even when reds are outnumbered Its not only the split attack one server on a tower the other on the other, there were both zerg in the same place attacking only the reds 2 5 2 Link to comment Share on other sites More sharing options...
Zikory.6871 Posted March 20, 2022 Share Posted March 20, 2022 2v1 is double the bags tho 1 2 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 20, 2022 Share Posted March 20, 2022 (edited) Red provides the most "fights", aka rbl is where the most ppt is, therefore that's where the the other 2 teams will go to avoid each other whilst ppt'ing and "fighting" the 1 or 2 red defenders that are silly enough to show up. Edited March 20, 2022 by HazyDaisy.4107 1 2 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted March 20, 2022 Share Posted March 20, 2022 It's annoying that some noob servers don't even know wvw rules and attack red map objectives. They wanna PvD so badly that they even play map where nobody wanna play because they know that nobody defend there. 1 3 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 20, 2022 Share Posted March 20, 2022 (edited) So what happens when you go 1v1 and you're still outnumbered and losing? gonna come back and ask for 1v0 to ppt in peace? Problem isn't there's three teams, problem is the motivation to attack a side, and currently it's whatever is easier. Edited March 20, 2022 by Xenesis.6389 3 Link to comment Share on other sites More sharing options...
Faccina.5091 Posted March 20, 2022 Author Share Posted March 20, 2022 It feel less *wrong* if is 1v1 even if theres more enemys (enemyes? enemies ? whatever) Anyway theres 300k player/day online but sometime theres 3 ppl around in wvw 🤨⁉️ 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 20, 2022 Share Posted March 20, 2022 1 hour ago, Faccina.5091 said: It feel less *wrong* if is 1v1 even if theres more enemys (enemyes? enemies ? whatever) When Anet start to completely remake WvW based on the hurt feelings of people posting on the forum, WvW is lost. 1 2 1 1 Link to comment Share on other sites More sharing options...
laoshanlung.3675 Posted March 20, 2022 Share Posted March 20, 2022 Talking about 2 v 1, check out this week tier 3 EU =)) it's true sandwich in there 1 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted March 20, 2022 Share Posted March 20, 2022 the mode is meant to be played at least 20vx... 1v1 is a odd wish tbh most fun fights are 40v60+ tbh. at smaller size players may hold u back, at bigger size its often unfair for enemy groups 😛 on even numbers 25v25 or higher are best. smaller scale fights are just taking so long, boring grind 3 Link to comment Share on other sites More sharing options...
Faccina.5091 Posted March 20, 2022 Author Share Posted March 20, 2022 29 minutes ago, kamikharzeeh.8016 said: the mode is meant to be played at least 20vx... 1v1 is a odd wish tbh most fun fights are 40v60+ tbh. at smaller size players may hold u back, at bigger size its often unfair for enemy groups 😛 on even numbers 25v25 or higher are best. smaller scale fights are just taking so long, boring grind i meant one side vs another >_> time to time is 1 server vs 2 like blue kill at spawn exit while green get the keep Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 21, 2022 Share Posted March 21, 2022 siegerazer can fix this. 3 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 21, 2022 Share Posted March 21, 2022 2 hours ago, Faccina.5091 said: i meant one side vs another >_> time to time is 1 server vs 2 like blue kill at spawn exit while green get the keep There is usually Map Politics causing this. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted March 21, 2022 Share Posted March 21, 2022 Actually three way is the better mode than a 2 way, I fear in a two way it might be even more off on numbers. Seen it happen before elsewhere. Double teams do happen and should if its 2&3 attacking 1, but it is annoying when its 1&2 beating on three. Its made even worse when defending takes further hits in viability. Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 21, 2022 Share Posted March 21, 2022 7 hours ago, Dawdler.8521 said: When Anet start to completely remake WvW based on the hurt feelings of people posting on the forum, WvW is lost. So wvw is lost then, kk. Link to comment Share on other sites More sharing options...
Galmac.4680 Posted March 21, 2022 Share Posted March 21, 2022 You know, 9 of 10 people like mobbing. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted March 21, 2022 Share Posted March 21, 2022 1vs1 wouldn't be any different. It would just be more stagnant. If Server A outnumbers B for 75% of the time of day, then that's exactly how the game will be the entire week. With 1vs1vs1 at least it can shift around somewhat. Unfortunately not enough, but the main problem there isn't the 1vs1vs1, it's players. Players are lazy and will always pick the easiest thing to do to get their "reward" (Be it loot, participation, feeling of murdering other players, gank, troll, feeling of successful teamwork, or defending a keep/tower etc). To improve this, ANet needs to make more incentive to defeating the leading server. I dunno, throw in a bonus to get bags and participation when fighting whichever server is leading. Perhaps the ravening hordes will finally notice they get participation faster when beating on the right enemy? But most likely there won't be too much of a difference even there, as a lot of people will take "easier but slightly slower rewards!". Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted March 21, 2022 Share Posted March 21, 2022 14 hours ago, Faccina.5091 said: i meant one side vs another >_> time to time is 1 server vs 2 like blue kill at spawn exit while green get the keep oh. well, that's been the case since the first time i entered Wvw i guess it's because many players are way too casual to seek a challenge, they only seek easy prey to keep their participation high. therefore, they just blob down and even "team up" with the other bigger enemy groups to focus down the "weaker" server (often number/activitywise, sometimes also server"political" issues... sometimes just random) if all people would focus more on learning how to teamfight, those would be easy to avoid. most of the gank scenarios are just lacking cooperation - bc in own territory u have lots of hypothetical advantage to just gank everything. in reality, inexperienced solo rambos mass die tho, bc they cannot wait for more players and overestimate their own abilities (or they fight at the wrong spots... like pew pew from walls is never the solution) 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 21, 2022 Share Posted March 21, 2022 If you are defending your home borderland, you should be 2v1'd. That's the whole point of that map. Go after the side that you can beat first to break the double-team. Stop trying to fight both at the same time. Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted March 21, 2022 Share Posted March 21, 2022 Techincally, wvw is almost always 1v1, because the superblobs avoid each other. So usually, per map, you will have just one blob taking everything ktrain style while another is on a different map doing the same. That way at the end of their raid, they can talk about how much loot they earned by killing doors and outnumbered defenders. 1 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted March 22, 2022 Share Posted March 22, 2022 thats only the nooby ktrain blobs @Ubi.4136 but ur right, those often talk pretty much more than they should. none of those has any serious killnumber on the end of the day and they wipe to any 25-30ish serious group with their 50+ randoms. usually those ppt blobmanders tag down after a few wipes also, or swap to an map where they expect to be able to ppt again without fights. :S normally, blobs clash each other bc thats the only meaningful reason to bring a blob. ofc, the pve krtrainer blobs won't go for fights but look to gank rather... part of anets "balance", they are unkillable by too small groups these days, sadly. low dmg limits too low defender numbers hard. like, if i go full burst on them i get maybe 3 downs, but then a cc-wave stunlocks and kills me before even 1 of them would fully die. that's why groupplay is the only way to kill things, even more than it ever was. @Chaba.5410 idk, imo the border is extremly non important about that. like, your argument would basically see it as given that all maps are full, or nearly, and everywhere is content. sometimes groups just gather up, or the ppt groups actively avoiding each other, or EBG has another 40ish queue with those players afking on some other border... there's a lot of options Link to comment Share on other sites More sharing options...
Svarty.8019 Posted March 22, 2022 Share Posted March 22, 2022 (edited) On 3/20/2022 at 6:12 PM, Faccina.5091 said: It's the wole day that the blue protect the green when they capture stuff even when reds are outnumbered Its not only the split attack one server on a tower the other on the other, there were both zerg in the same place attacking only the reds It's a game of Bully-the-Weak because it's so difficult to communicate a truce or organise a double-team against the strong side. IMHO there should be automated incentives that kick in to both ease attacking the strong side and reward it. But nooooo, Anet don't want dynamic handicapping, so we have this shitshow instead. Yuk! Edited March 22, 2022 by Svarty.8019 Clarity is the reason for edit this time. Link to comment Share on other sites More sharing options...
Dralor.3701 Posted March 22, 2022 Share Posted March 22, 2022 On 3/20/2022 at 11:12 AM, Faccina.5091 said: It's the wole day that the blue protect the green when they capture stuff even when reds are outnumbered Its not only the split attack one server on a tower the other on the other, there were both zerg in the same place attacking only the reds You need 1v1v1 or this kind of thing snowballs pretty bad (worse than it already has). The problem has always been they have not added incentives for 2nd/3rd to go after 1st place. Link to comment Share on other sites More sharing options...
Doomfrost.5728 Posted March 22, 2022 Share Posted March 22, 2022 I'd more prefer 4 teams battling than 3 teams than reducing it to two teams. The more chaos the better. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 22, 2022 Share Posted March 22, 2022 16 hours ago, kamikharzeeh.8016 said: @Chaba.5410 idk, imo the border is extremly non important about that. like, your argument would basically see it as given that all maps are full, or nearly, and everywhere is content. sometimes groups just gather up, or the ppt groups actively avoiding each other, or EBG has another 40ish queue with those players afking on some other border... there's a lot of options Are you trying to say that if no maps are full then the two opposing servers are not supposed to be on your borderland? I don't get your point. So what if they have options? It's a three-way competition. The maps are designed with the intent that each server has a natural influence over a third of every map which leads to 2v1s or feeling like double-teamed. Whether players play it that way or not doesn't really matter. That doesn't become an argument for nerfing matches to two-way battles. It becomes an argument for incentivizing the two smaller forces to team up against the stronger force, which others have mentioned. That's the real purpose behind a three-way match and something this game doesn't do very well. In a two-way match, the weaker force has zero chance to counter. A third opponent acts as a relief valve for that. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted March 22, 2022 Share Posted March 22, 2022 (edited) On 3/20/2022 at 6:50 PM, Junkpile.7439 said: It's annoying that some noob servers don't even know wvw rules and attack red map objectives. They wanna PvD so badly that they even play map where nobody wanna play because they know that nobody defend there. I completelly agre with you but isnt game working as intended? I'll assume, isnt gw2 for that kind of player anyway? That's actually the behaviour of the larger part of "wvw players", you have several large guilds some can queue 2 maps that promote that mentality. Edited March 22, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
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