Poelala.2830 Posted February 3, 2020 Share Posted February 3, 2020 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 3, 2020 Share Posted February 3, 2020 What patch? My game hasnt updated. I'm still playing on the old apparently, so I cant say whether I like such a new patch or not. If there is a coming patch, that's rather irrelevant isnt it? Cant say if I like it or not if I havent even played it. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted February 3, 2020 Share Posted February 3, 2020 90% of the changes & theory look good to me.But the 0 damage on hard CCs needs to be omitted before it is implemented. That or change this .001 coefficient stuff to more like .25 as a bare minimum.There are so many reasons for this that I've already explained in several other threads now. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 3, 2020 Share Posted February 3, 2020 I like its hypothetical direction. I think they applied their newfound philosophy a bit too generally and unthoughtfully, but in general I am happy with where they are trying to move the game. Expecting some big road bumps along the way, but I like what I have read so far. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted February 3, 2020 Share Posted February 3, 2020 I won't know until I actually play it. I don't like the idea of everything getting slower, but I don't actually know if this patch will do that, and it might be just me. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted February 3, 2020 Share Posted February 3, 2020 time to reinstall this game again boys. 2020 the year gw2 stops being a skill less spam fest and climbs out of the trash heap, now that's hype B) Link to comment Share on other sites More sharing options...
Avatar.3568 Posted February 3, 2020 Share Posted February 3, 2020 Yes and no, I am excited but have bunker meta fear.But I think i can try a new druid buildAnd this stun things. @Trevor Boyer.6524 said:But the 0 damage on hard CCs needs to be omitted before it is implemented. That or change this .001 coefficient stuff to more like .25 as a bare minimum. Link to comment Share on other sites More sharing options...
Wayne.6253 Posted February 3, 2020 Share Posted February 3, 2020 No because some classes has been heavly nerfed more than others, like weaver and mirage (that after patch they will be unplayable). Thief is the strongest now and it will remain the same.This is not a balance, but the death of some profession in pvp. Link to comment Share on other sites More sharing options...
Regh.8649 Posted February 3, 2020 Share Posted February 3, 2020 Seems it's going to shake up things a lot right? ...that's interesting, all I can say for now. Link to comment Share on other sites More sharing options...
Fearless.3569 Posted February 3, 2020 Share Posted February 3, 2020 After reading the patches I just can't say for sure yet. I'll have to wait a few days after release before baring a opinion. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted February 3, 2020 Share Posted February 3, 2020 Yes and no.Trevor Boyer sums my thoughts on the matter fairly well. I also fear thief will benefit too much, due to initiative and SA. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted February 3, 2020 Share Posted February 3, 2020 @NorthernRedStar.3054 said:Yes and no.Trevor Boyer sums my thoughts on the matter fairly well. I also fear thief will benefit too much, due to initiative and SA.Thief uses less skills per minute due to initiative, and will still be in that position after the patch.All the utilities core dp uses got cooldown increases, so how does shadow arts boost a thief again? Link to comment Share on other sites More sharing options...
Marxx.5021 Posted February 3, 2020 Share Posted February 3, 2020 There is no patch yet. Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted February 3, 2020 Share Posted February 3, 2020 yes in pvpnot 100% sure in wvw Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 3, 2020 Share Posted February 3, 2020 I like that it's not half assed made. The aim and objective were clear to begin with, and they did it fully without compromises, without really favoring anyone or looking at excuses "yes but this class can't do this or that".Not saying no class won't come out better off or less worse due to mechanical and gameplay reasons intrinsical to each spec, but that can't be valued with just numbers, so we'll just have to play it out and Hope future balance patches will give new flavors to each spec. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted February 3, 2020 Share Posted February 3, 2020 Poll is missing "Decent but with some severe flaws" option. Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted February 3, 2020 Share Posted February 3, 2020 I like the hammer approach. Cut the bullshit, put specs in the garbage Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 3, 2020 Share Posted February 3, 2020 50 / 50if they follow up with meaningful buffs and functionality changes then its 100% the right move. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted February 3, 2020 Share Posted February 3, 2020 The theory seems to be decent enough. The really big question is the follow up, will they be able to deliver fix and changes to overtuned skills, trait, etc? Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted February 3, 2020 Share Posted February 3, 2020 Mostly Yes its going in the right direction its far from perfect but in the right direction.I just hope they follow up with the clean up on some things like how if all cc skills are nerfed reworking them to have different bonus especially for the ones called out likeReaper 5Warrior HeadbuttRevenge CounterEtcThe ones that before had hand damage modifiers on landing them which now have no reason to exists with the direction this game is moving. Its minor stuff like that that will need some reworking after the patch that i hope is already planned but just wont make it into this release Link to comment Share on other sites More sharing options...
Liewec.2896 Posted February 3, 2020 Share Posted February 3, 2020 i HATE the damage nerfs.if these damage nerfs are going live then they may aswell remove hammers from the game.this is beyond stupid.i was psyched when i heard they were gonna be touching every skill in the game, now i'm just MAD,because they are NERFING everything, even underused weapons.i use hammer in PVP and have never seen another warrior using it, and now even i will be throwing my hammer in the trash,bravo Anet... Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 3, 2020 Share Posted February 3, 2020 I'm at odds with some choices of changes but in favor of others.I don't understand why the class is pretty glassy such as ele has control taken away with its invuln forced into being locked out of using the stuff. I'm worried about ele and these changes. A class like ele is pretty squishy and it has to go into melee range in some instances.I'm kinda worried too about rangers with the changes to druid and viability, but i'l have to test out the heals and the finishers.On some stuff for necro I like. enemies dealing less dmg means we can survive more, and having more life force generation could be good for scourge, but i worry about adding such long CDs to already limited stab.I did have some folks actually comment on possible things with healing spring and others that make up in heals and it looks like condi cleanses are pretty nice for druid, so here is to hoping they don't mess up on that. PS what s up with the pet changes? there are tons of pets tha t probably could be improved in how useful they can be for rangers. Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted February 3, 2020 Share Posted February 3, 2020 This is needed. I don't expect it to be perfect out right but they already said they plan on quick iteration to fix things. I assume there will be glaring issues but as long as they fix them in a timely fashion I'm fine with it. There needs to be a shake up and overall power reduction. Yes, this is probably an over-nerf to a lot of stuff but I expect that's whats needed so they can establish a new baseline to build balance from. Link to comment Share on other sites More sharing options...
Loboling.5293 Posted February 3, 2020 Share Posted February 3, 2020 However, I do wish a bit more thought was put into some of these changes. There are some general rules they applied to all skills, that should've instead been applied to almost all skills. It just looks like there were no clued in developers that did a full pass over the notes and made small adjustments. But overall, this is a big improvement from current balance. I can't wait to play at this reduced cadence! Ex: Headbutt deals double damage if you have stability! From 4 to 8 dmg... Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 3, 2020 Share Posted February 3, 2020 Yea, I like the big shake-up. There are some classes/builds that are still looking to remain pretty strong (Firebrand, core Thief, Herald), but it's a step in the right direction.There will definitely need to be a good bit of polishing to smooth out the edges after the patch drops though. Link to comment Share on other sites More sharing options...
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