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  • georgessj.4198georgessj.4198 Member ✭✭✭
    edited March 18, 2020

    Meanwhile the pets are hitting us for 5k per hit :D

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited March 18, 2020

    Where are the update notes ?

    Edit nm, was under February update, .y bad.

  • Abyssisis.3971Abyssisis.3971 Member ✭✭✭

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    @Odik.4587 said:

    Bruh, I gave him 2 threads with screens on its damage sources, pounce/F2 on bird/autos on bird 4k EACH and still deny it... if he cant reach that damage because he doesnt know how .... which translates to be bad at his own class... I just took them here, feel free to use them :D



    You use the same skill and do less dmg, maybe it's because of some modifiers like might, vuln, fury, maybe even traits?

  • Substance E.4852Substance E.4852 Member ✭✭✭✭
    edited March 18, 2020

    @Abyssisis.3971 said:

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

    This is how much the bird actually hits for without buff and vuln stacking

    Seems pretty reasonable for a pet with 16k hp, no armor, hit's less than once a second, and still has a hard time hitting a moving target

    People post dishonest "sic em" cheese just so they can cry for more nerfs to avoid having to take the class seriously

  • Abyssisis.3971Abyssisis.3971 Member ✭✭✭

    @Substance E.4852 said:

    @Abyssisis.3971 said:

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

    This is how much the bird actually hits for without buff and vuln stacking

    Seems pretty reasonable for a pet with 16k hp, no armor, hit's less than once a second, and still has a hard time hitting a moving target

    Yup, those are the numbers I see when my bird attacks players. Guessing old mate is running 0 toughness and a few pieces of equipment unequipped or something ahha

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @verskore.4312 said:

    @Odik.4587 said:

    @Substance E.4852 said:

    @Azure The Heartless.3261 said:

    @Leonidrex.5649 said:
    can you fix pet damage?

    This is important. We have a couple of pets hitting for 9-10k (namely tiger and some birds) on good days. people who just played ranger for the maul meme wont have any difficulty moving over to the pet oriented variant, especially because those can also be unblockable.

    It's worth a look.

    "Birds hitting for 9-10k"

    What is it with the ranger that forces people to just flat out lie?

    Do you people have that much of a personal beef with the class?

    Pets have never been able to hit for this much outside of the very old smokescale and bugged gazelle and nothing has been done to them to make them hit this hard now

    Ranger is simultaneously the most OP class in the game while half the playerbase is running some kind of burn guard these days

    Doesn't make much sense to me

    You arent making sense
    https://en-forum.guildwars2.com/discussion/99760/kitten-fix-this-kitten-pets-coefficients-already#latest
    Still did maul on zerk core ranger 9800 on engi, good nerf /s

    you are a complete joke crying about bird hitting you for 3 times for 2k each and then cry about it, this is purely a l2p issue but unfortunately Anet listens to the crying of bad players like you.

    I like how people without knowing the others call them bad players.
    Even worse talking without seeing the screenshots.

    I guess the narrative is the same of the other pathetic thief, fabricated screenshots.

    The degenerate

  • georgessj.4198georgessj.4198 Member ✭✭✭

    @verskore.4312 said:

    @Odik.4587 said:

    @Substance E.4852 said:

    @Azure The Heartless.3261 said:

    @Leonidrex.5649 said:
    can you fix pet damage?

    This is important. We have a couple of pets hitting for 9-10k (namely tiger and some birds) on good days. people who just played ranger for the maul meme wont have any difficulty moving over to the pet oriented variant, especially because those can also be unblockable.

    It's worth a look.

    "Birds hitting for 9-10k"

    What is it with the ranger that forces people to just flat out lie?

    Do you people have that much of a personal beef with the class?

    Pets have never been able to hit for this much outside of the very old smokescale and bugged gazelle and nothing has been done to them to make them hit this hard now

    Ranger is simultaneously the most OP class in the game while half the playerbase is running some kind of burn guard these days

    Doesn't make much sense to me

    You arent making sense
    https://en-forum.guildwars2.com/discussion/99760/kitten-fix-this-kitten-pets-coefficients-already#latest
    Still did maul on zerk core ranger 9800 on engi, good nerf /s

    you are a complete joke crying about bird hitting you for 3 times for 2k each and then cry about it, this is purely a l2p issue but unfortunately Anet listens to the crying of bad players like you.

    We had enought fake elitisism at forums from unskill people that need 1 shots & instakills to stand a chance against their betters, face it the times where you could kill someone in 0.5 seconds are over the time of real pvp begins and all your pretending wont change that

  • Abyssisis.3971Abyssisis.3971 Member ✭✭✭

    @Odik.4587 said:

    @Abyssisis.3971 said:

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

    Lack of HP on marauder DH? I think gazelle casually hit me over 8k hp? He didnt even had sic em with him as pet has no sic em or me revealed, rofl.
    You are too "smart" to realize that pet damage coefficients are crazy high so its pointless to try.
    Thats fine, we can have a duel - me ranger and you play any class you like, and see who is bad and if you get dunked by pets :)

    So you are running 0 toughness and complaining about being hit hard? Hmmm 🧐

    I think it’s funny you are dying to a pet, especially when you are playing a DH with all the goodness of a guardian and some pretty good traps. Lol

  • Odik.4587Odik.4587 Member ✭✭✭✭
    edited March 18, 2020

    @Abyssisis.3971 said:

    @Odik.4587 said:

    @Abyssisis.3971 said:

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

    Lack of HP on marauder DH? I think gazelle casually hit me over 8k hp? He didnt even had sic em with him as pet has no sic em or me revealed, rofl.
    You are too "smart" to realize that pet damage coefficients are crazy high so its pointless to try.
    Thats fine, we can have a duel - me ranger and you play any class you like, and see who is bad and if you get dunked by pets :)

    So you are running 0 toughness and complaining about being hit hard? Hmmm 🧐

    I think it’s funny you are dying to a pet, especially when you are playing a DH with all the goodness of a guardian and some pretty good traps. Lol

    May be I complain about it because its damage coefficients are crazy high, especially when we look at player coefficients??????????
    Look at metabattle and think for 2 seconds, why there is nearly no builds that use toughness amulets, truly hard task for you, I know... So what about actual duel? Noes?
    Someone who won mAT but dont allow to show his name :)

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @Cal Cohen.2358 said:
    Hi Everyone,

    Outside of various bugfixes, the main balance tweaks we have in today’s build are some adjustments to Soulbeast damage, most notably the single-hit potential of both Maul and Worldly Impact, but also reducing Soulbeast damage output in general. We’ve seen a lot of discussion on the topic and a lot of discussion on what adjustments make sense to bring the damage down, so we wanted to provide some details around what we did and why.

    There were a handful of things that were considered:

    • Marksmanship traits (Moment of Clarity+Remorseless)
    • Sic’Em
    • Beastmastery attribute bonuses while merged
    • Merged attribute bonuses from ferocious pets
    • Power coefficients of Maul and Worldly Impact

    Marksmanship adjustments were dismissed pretty early due to the impact they would have on other ranger builds, notably core ranger builds that rely more heavily on marksmanship due to the absence of Sic’Em, other multipliers from the soulbeast traitline, and the stat bonuses from merging. In addition, we’re currently less concerned with the build of soulbeast, beastmastery, marksmanship. This is the glassiest iteration of soulbeast and while it hits the largest numbers, it's also extremely vulnerable to enemy pressure. We’ll definitely be keeping an eye on the build moving forward as it will still be able to have massive single hits under ideal conditions, but in general we expect it to be held in check by more balanced builds in the meta.

    Moving on, we essentially had two choices. Shaving coefficients of Maul and Worldly impact was definitely warranted, so the remaining question was whether we hit Sic’Em or the soulbeast merge bonuses to make up the remaining damage reduction. We went with the attribute adjustments due to how free they are, or rather the lack of opportunity cost. Beastmastery is full of valuable traits and is a strong choice even in the absence of the soulbeast specialization, so the bonus attributes while merged are just bonus value on top. Similarly, many of the ferocious pets like gazelle and smokescale are already competitive options before considering the extra 200 power and 100 ferocity while merged. Sic’Em, while a powerful utility skill (and probably still a bit overtuned relative to where we want offensive utilities to be), does require a slot on the skill bar, and we’d rather see players continue to slot Sic’Em to maximize damage than simply replace it with something else had we nerfed it and left the merge buffs alone. For some frame of reference, the combination of changes we made is a slightly heavier nerf than if we reduced the Sic’Em multiplier from 25% to 15%, plus the shaves to power coefficients on top of that.

    These changes may be a bit light overall, but as we talked about previously our plan is to make smaller, more controlled adjustments more often and re-evaluate as needed with the goal of improving balance in the long run.

    That's all for today's update. There's definitely more to discuss balance-wise than just soulbeast, and we'll have more to talk about in a future post.

    -The Systems Team

    Here are the relevant soulbeast changes for anyone who doesn't want to cross-check with the update notes, but definitely go check out the notes for the full list of bugfixes.

    • Pack Alpha: Reduced stats granted to merged soulbeasts from 150 to 75 in PvP and WvW.
    • Pet's Prowess: Reduced ferocity granted to merged soulbeasts from 300 to 150 in PvP and WvW.
    • Ferocious (Soulbeast Pet Archetype Effect): Reduced power granted from 200 to 100 in PvP and WvW.
    • Maul: Reduced power coefficient from 1.5 to 1.36 in PvP and WvW.
    • Worldly Impact: Reduced power coefficient from 1.512 to 1.36 in PvP and WvW.

    Did you fix Deadeye multipliers thou? I don't get this obsession with nerfing the core damage of the class when you have condition builds destroying the game and 5K fireball autos.
    I could tell you the issue with the class is not the power coefficients by itself because other classes hit much harder being tankier. But what would i know.

    I know this is a PvP thread but this changes also impact the class in WvW and this is the only thread addressing this nerfs.

    As reference as i see DE still today plays permastealth with 20K bursts of 1 second.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Now we just need a nerf mirage post and the chain is complete lol

  • Eleazar.9478Eleazar.9478 Member ✭✭✭

    Hey can you take a look at 2 ranger weapons

    1) mh dagger due to the abundance of cc and especially aoe cc it feels pretty bad to play,
    Some things possibly to take in mind, the 4 auto chain dosnt give it flavor just makes pessing 1 more and doesn't combo well
    The skill 2 instead of damage would be better served as a utility i would suggest a very short daze or immolb or a short block or reflect just a way allow ranger dagger to stay in melee.

    2)ranger staff (druid in general) feels really poor to play too being its waay to single target and doesn't have all that support

    I would like to see it reworked into a purely aoe support weapon

    Druid also feels pretty bad to play, it would be cooler if it was closer to eles forms or revs legends where your constantly swapping forms and get rid of cele shadow

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited March 18, 2020

    @Cal Cohen.2358

    Two things:

    1. The damage nerf was too big. It should have received stat nerfs OR lowering of coefficients, but not both. All Ranger/Druid/Soulbeast builds that use GS are taking enormous hits in damage now, due to this patch. The only thing the Soulbeast had was damage output, which now that the threatening damage output is gone, Soulbeast is now dealing damage on par with everything else, but it has half the sustain as everything else. This is a problem.
    2. So now these changes pigeonhole literally all Ranger builds, Core/Druid/Soulbeast alike, into having to use Marksmanship for any real damage output. Now you're still going to have people complaining & posting screenshots of 10k+ pet strikes and 15k Mauls & WIs, because that's what happens when +50% +50% +25% +25% all meet in a perfect union.

    Your problem was and always has been Marksmanship modifiers & Sic Em. <- This is the sole source & reason for all of the "Over 9,000" strikes that you see posted & complained about in this forum. Nerfing around that fact is the wrong way to go about it, and it will only kill Ranger build viability outside of the use of Marksmanship & Sic Em to maintain any level of threatening damage output.

  • Kickpuncher.8109Kickpuncher.8109 Member ✭✭✭

    This patch was a kitten joke.

    No addressing down state damage and rallying. You decided to 'ton down damage across the board' but forgot to balance down state abilities and healing as a result. Get your head out of your kitten and do your job.

    There are still broken classes, play the kitten game.

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    You know it's going to happen. More ranger nerfs are confirmed on the factory line, and while core is still performing well I have no doubt that next patch will have them lagging at the back again. Remember, pet nerfs affect both core and slb.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @NorthernRedStar.3054 said:

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    You know it's going to happen. More ranger nerfs are confirmed on the factory line, and while core is still performing well I have no doubt that next patch will have them lagging at the back again. Remember, pet nerfs affect both core and slb.

    You have to make space for 3rd round of elites after all....

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭
    edited March 18, 2020

    @Trevor Boyer.6524 said:
    @Cal Cohen.2358

    Two things:

    1. The damage nerf was too big. It should have received stat nerfs OR lowering of coefficients, but not both. All Ranger/Druid/Soulbeast builds that use GS are taking enormous hits in damage now, due to this patch. The only thing the Soulbeast had was damage output, which now that the threatening damage output is gone, Soulbeast is now dealing damage on par with everything else, but it has half the sustain as everything else. This is a problem.
    2. So now these changes pigeonhole literally all Ranger builds, Core/Druid/Soulbeast alike, into having to use Marksmanship for any real damage output. Now you're still going to have people complaining & posting screenshots of 10k+ pet strikes and 15k Mauls & WIs, because that's what happens when +50% +50% +25% +25% all meet in a perfect union.

    Your problem was and always has been Marksmanship modifiers & Sic Em. <- This is the sole source & reason for all of the "Over 9,000" strikes that you see posted & complained about in this forum. Nerfing around that fact is the wrong way to go about it, and it will only kill Ranger build viability outside of the use of Marksmanship & Sic Em to maintain any level of threatening damage output.

    True, and non-wilderness survival builds haven't been viable since post-patch (one can argue the same for pre-patch), which forces you to ditch marksmanship (which in turn keeps core afloat w/o Sic' Em) as a SLB, unless you're going for those meme-y OS cheese builds.

    People keep on discussing these big crit Mauls and WI's as if rangers keep on pumping them out at a constant basis. It's a big L2P issue going on that people don't want to address themselves.

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    I like to start conversations about butter by mentioning my car, too.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited March 18, 2020

    I also tried running things like Skirmishing Core Ranger after the patch to make up for the cooldown increases... but it is pretty impossible to kill anything in the current meta when I'm only hitting 3k Mauls when I crit. And there's like... nothing to buff the pet's damage and no other skills on gs or lb that hit hard without buffing them a ton.

    We're being forced more into glass marksmanship builds and that's just going to result in more people continuing to cry about our damage when they get hit with multiple modifiers stacked onto a single attack.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited March 18, 2020

    @NorthernRedStar.3054 said:

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    You know it's going to happen. More ranger nerfs are confirmed on the factory line, and while core is still performing well I have no doubt that next patch will have them lagging at the back again. Remember, pet nerfs affect both core and slb.

    Well u just have to hope the new team knows when enough is enough, so guess we'll find out in near future:). As it is now I understand these nerfs and myself still feel effective on my gs/bow build in pvp but I'm not plat so..... I think a power build still has a chance to see high lv play though, not if they nerf it further tho so in my mind guess it depends on if cal and the team want to see ranger played in the meta or just the same fb, rev and necro builds were seeing now all over the place. Not like were not used to same handful of specs being meta and for so long it's gotten to the point most have excepted the meta broken specs and qq about the very little and if any new spec creeps in community pounces on it to be nerfed out a meta so it's not all on the devs lol.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited March 18, 2020

    Here... this is my SLB before they destroyed all the fun in playing it. I'm running glass, and not hitting much more than like... 3.4-4k on my Maul crits

    Now I play a SLB build that just merges, OWP, Sic Em, Rapid Fire/Maul and... boom big damage ppl die...

    Like ugh... it's disgusting!

    Makes me want to invent a time machine so I can enjoy playing SLB again

    And even on glass, without stacking modifiers like marksmanship and sic em... my damage seems pretty reasonable, right? This is with the extra stats on merge as well. THE STATS WERE NOT THE ISSUE. It has always been the modifiers.

    You guys did a good job lowering damage but the builds that were the issues were hurt less than the builds that didn't rely on gimmicks.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @NorthernRedStar.3054 said:

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    I like to start conversations about butter by mentioning my car, too.

    I also use clever quips when I have nothing valuable to add.
    Makes me feel smart!

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @NorthernRedStar.3054 said:

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    I like to start conversations about butter by mentioning my car, too.

    I also use clever quips when I have nothing valuable to add.
    Makes me feel smart!

    This argument would only make sense if I hadn't provided to the conversation(s) already.

  • Killthehealersffs.8940Killthehealersffs.8940 Member ✭✭✭
    edited March 18, 2020

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    Can you immagine for a sec , if was a guy that whined about Ranges+Mesmers , and when they where nerfed , he tries to become their freind ?:P
    And he will try to do the same for the rest of the classes ?:P

    Hellsing Abridged, JapAudio: Soul Eater, Arpeggio of Blue Steel,Code Geass , Seto no Hanayome(startfrom2ndep)
    Baka to Test,Pani Pon,He Is My Master(2nd) ,Azumanga Daioh ,Kamen no Maid Guy,Kenichi, Ouran Koukou
    Yamato Nadeshiko, Haré+Guu(5th)..Old animes: BLUE NOAH,Plawres Sanshiro,Sexy Commando

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Killthehealersffs.8940 said:

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    Can you immagine for a sec , if was a guy that whined about Ranges+Mesmers , and when they where nerfed , he tries to become their freind ?:P
    And he will try to do the same for the rest of the classes ?:P

    Sry I don't follow?

  • @Psycoprophet.8107 said:

    @Killthehealersffs.8940 said:

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    Can you immagine for a sec , if was a guy that whined about Ranges+Mesmers , and when they where nerfed , he tries to become their freind ?:P
    And he will try to do the same for the rest of the classes ?:P

    Sry I don't follow?

    Dont worry , we will catch on in 15 days :P

    Hellsing Abridged, JapAudio: Soul Eater, Arpeggio of Blue Steel,Code Geass , Seto no Hanayome(startfrom2ndep)
    Baka to Test,Pani Pon,He Is My Master(2nd) ,Azumanga Daioh ,Kamen no Maid Guy,Kenichi, Ouran Koukou
    Yamato Nadeshiko, Haré+Guu(5th)..Old animes: BLUE NOAH,Plawres Sanshiro,Sexy Commando

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Killthehealersffs.8940 said:

    @Psycoprophet.8107 said:

    @Killthehealersffs.8940 said:

    @Psycoprophet.8107 said:
    The nerf was justified and done in a way that still leaves slb in a good spot, played it last night in 2v2 and unranked and felt completely fine. I wasn't hitting crazy high numbers but I was definitely hitting for enough. We ranger players should be happy the changes(nerfs) were done well and adapt.
    I do find it funny though with classes that are the real outliers such as fb,condi rev and necro get so few nerf posts even though its obviously in community- agreement that their by far and wide the strongest classes right now. Classes like fb have been overperforming for yrs due to the fact the community continually spam threads on the classes they have vendetta's against instead of worrying about actual classes that need shaves to improve health of the game. Yeah there was some necro, fb and rev posts shortly after the big patch saying they were broken and one or two after following patch saying the shaves weren't nearly enough then nothing lol back to the nerf thief, mesmer and ranger post spamming lol. No wonder the real outliers never get toned down fully nor does the game really ever change. Every 2v2 or unranked match has far more occurance of necro,fb/burn guard or condi rev than any other class, for a reason.
    Hopefully now after these ranger nerfs the community will focus on real outliers to improve the games health and leave their vendetta at the door to avoid ranger becoming a no show in the meta like happened last time it showed its face there as ranger deserves a spot in meta to.

    Can you immagine for a sec , if was a guy that whined about Ranges+Mesmers , and when they where nerfed , he tries to become their freind ?:P
    And he will try to do the same for the rest of the classes ?:P

    Sry I don't follow?

    Dont worry , we will catch on in 15 days :P

    Ok? Lol

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    Nah man, that last round of damage nerfing very seriously cut out about 25% of Soulbeast damage output. And that's no estimation there, that number is pretty exact. While running burst tests on an indestructible golem after this damage nerf, it was definitely about a -25% during full 10s Sic Em burst tests vs. pre-patch.

    The stat nerfs + coefficient nerfs were too much. Now it can't do the one thing it was meant to do, deal damage. It's not sustainable enough to stay in combat and brawl like other classes. You guys thought it was, but it never was at all. All of its defense was always in its offense. The GS 3 evade and GS 4 block is just not nearly as much defense as other bruisers have. Now it doesn't hit hard enough to force players into immediate threat zone, and it gets out brawled too easily.

    The meta for Ranger will now shift to Core Pet 2HKO using Marks and possibly Marks+Sic Em, and you'll all still be complaining, because the problem was always Marks modifiers & Sic Em.

    ~ Put your seat belts on, it's about to get twice as bursty as it was before.

    I found my damage and sustain on slb 213, ws 122 and bm 322 to be fine running zerk and scholars. I just wish I didn't have to unmerge for protect me barrier. If I could get that barrier while merged the build would be great imo. As I said I'm no plat but I was more than effective in 2v2 and unranked. Was rocking gs/ lb. Maybe it fails on higher tiers I donno.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    Nah man, that last round of damage nerfing very seriously cut out about 25% of Soulbeast damage output. And that's no estimation there, that number is pretty exact. While running burst tests on an indestructible golem after this damage nerf, it was definitely about a -25% during full 10s Sic Em burst tests vs. pre-patch.

    The stat nerfs + coefficient nerfs were too much. Now it can't do the one thing it was meant to do, deal damage. It's not sustainable enough to stay in combat and brawl like other classes. You guys thought it was, but it never was at all. All of its defense was always in its offense. The GS 3 evade and GS 4 block is just not nearly as much defense as other bruisers have. Now it doesn't hit hard enough to force players into immediate threat zone, and it gets out brawled too easily.

    The meta for Ranger will now shift to Core Pet 2HKO using Marks and possibly Marks+Sic Em, and you'll all still be complaining, because the problem was always Marks modifiers & Sic Em.

    ~ Put your seat belts on, it's about to get twice as bursty as it was before.

    and here I am enjoying dealing 800-1000 dmg with all abilities, scratching my head why peeps complain when they can land 10k+ hits ;p

  • Stallic.2397Stallic.2397 Member ✭✭✭

    I don't get the complaint... Rangers now must spec into damage traitlines to deal damage? Shocking

    Ele's have to spec into air for decent power damage, and even then, the precision and Ferocity it grants is minimal compared to other class traitlines. Lightning Rod isn't dealing 10k hits. I doubt Ele's can hit that singlehandedly in Pvp

    Ele's used to rely solely on water healing for sustain but that got nerfed in Feb. Invulns were "SO OP" so that got nerfed. The only defense Ele's have left is evades and you bet your top dollar people will complain.

    These recent nerfs don't seem out of the ordinary compared to other classes. Sounds like it's a nerf in the right direction

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Moira Shalaar.5620 said:
    So, since commanders in WvW already hate rangers and routinely kick us, rangers were left to be the premier roamers, in part because of our DPS. @Cal Cohen, Tell me then, now that you have double nerfed Rangers, first with the tuning down that everybody received and now this, what role in WvW do you envision for Rangers? Surely you haven't adopted the meta opinion that Rangers have no place in WvW, and yet by listening to all the opposition to Rangers on the forums you are stripping away the last role in which playing ranger shined.

    Well, I can't speak for ANET, but my guess would be this: they wanted to reduce damage output from everyone in competitive modes down from LV 10 to LV 5, so damage for every profession was reduced by 5. Thing is, turns out Ranger damage pre-patch was actually around 12, so to get them down to 5 with everyone else, another nerf was required.

  • Moira Shalaar.5620Moira Shalaar.5620 Member ✭✭✭
    edited March 18, 2020

    @Turkeyspit.3965 said:
    Well, I can't speak for ANET, but my guess would be this: they wanted to reduce damage output from everyone in competitive modes down from LV 10 to LV 5, so damage for every profession was reduced by 5. Thing is, turns out Ranger damage pre-patch was actually around 12, so to get them down to 5 with everyone else, another nerf was required.

    That doesn't change the fact that because rangers are built for burst damage that by bringing us down to the same burst damage as everyone else our overall sustain damage ends up being subpar and that without any mitigation at all. That means that they have reduced soulbeast to less than everyone else, not a fair reduction but an overreaction with the nerf hammer.

    For this to be a fair nerf, in addition to reducing our power, our ferocity and our coefficients, they should also have reduced our cool downs so that we are able to have a fair sustain damage in line with other classes.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    edited March 18, 2020

    Those are okay changes, but I still think pets should do less damage and have more utility.

    @Leonidrex.5649 said:
    and here I am enjoying dealing 800-1000 dmg with all abilities, scratching my head why peeps complain when they can land 10k+ hits ;p

    Who would have thought, casual 50% nerfs destroyed the damage output?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Moira Shalaar.5620 said:

    @Turkeyspit.3965 said:
    Well, I can't speak for ANET, but my guess would be this: they wanted to reduce damage output from everyone in competitive modes down from LV 10 to LV 5, so damage for every profession was reduced by 5. Thing is, turns out Ranger damage pre-patch was actually around 12, so to get them down to 5 with everyone else, another nerf was required.

    That doesn't change the fact that because rangers are built for burst damage that by bringing us down to the same burst damage as everyone else our overall sustain damage ends up being subpar and that without any mitigation at all. That means that they have reduced soulbeast to less than everyone else, not a fair reduction but an overreaction with the nerf hammer.

    For this to be a fair nerf, in addition to reducing our power, our ferocity and our coefficients, they should also have reduced our cool downs so that we are able to have a fair sustain damage in line with other classes.

    And maybe that is what they are looking at. As I've said repeatedly on these forums, competitive modes are work in progress. The game is not in a balanced state now, but is a work progress by degrees. They said they would make changes rapidly, and we'll see if they do. By the end, Soulbeast might have more sustained damage and less burst, but with improved self-sustain.

    Do you want to play a game where a spec mashes 3 of their utility buttons then presses 4 + 2 and scores a kill from 1500+ units away? If you do, you should check out Call of Duty instead.

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Leonidrex.5649 said:
    mesmer nerfs -50% thats fine
    ranger nerf -10% MURDER, CLASS DELETED ITS OVER.

    Nah man, that last round of damage nerfing very seriously cut out about 25% of Soulbeast damage output. And that's no estimation there, that number is pretty exact. While running burst tests on an indestructible golem after this damage nerf, it was definitely about a -25% during full 10s Sic Em burst tests vs. pre-patch.

    The stat nerfs + coefficient nerfs were too much. Now it can't do the one thing it was meant to do, deal damage. It's not sustainable enough to stay in combat and brawl like other classes. You guys thought it was, but it never was at all. All of its defense was always in its offense. The GS 3 evade and GS 4 block is just not nearly as much defense as other bruisers have. Now it doesn't hit hard enough to force players into immediate threat zone, and it gets out brawled too easily.

    The meta for Ranger will now shift to Core Pet 2HKO using Marks and possibly Marks+Sic Em, and you'll all still be complaining, because the problem was always Marks modifiers & Sic Em.

    ~ Put your seat belts on, it's about to get twice as bursty as it was before.

    This is the truth, right here. 100%.

  • NorthernRedStar.3054NorthernRedStar.3054 Member ✭✭✭✭

    @Stallic.2397 said:
    I don't get the complaint... Rangers now must spec into damage traitlines to deal damage? Shocking

    Ele's have to spec into air for decent power damage, and even then, the precision and Ferocity it grants is minimal compared to other class traitlines. Lightning Rod isn't dealing 10k hits. I doubt Ele's can hit that singlehandedly in Pvp

    Ele's used to rely solely on water healing for sustain but that got nerfed in Feb. Invulns were "SO OP" so that got nerfed. The only defense Ele's have left is evades and you bet your top dollar people will complain.

    These recent nerfs don't seem out of the ordinary compared to other classes. Sounds like it's a nerf in the right direction

    Elementalist has quite a bit more going for them than damage. Ranger does not.

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭

    @Leonidrex.5649 said:

    and here I am enjoying dealing 800-1000 dmg with all abilities, scratching my head why peeps complain when they can land 10k+ hits ;p

    on what prof and what build?

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    @Odik.4587 said:

    @Abyssisis.3971 said:

    @Substance E.4852 said:

    @Abyssisis.3971 said:
    ^ what toughness are you running?

    Dude's running full glass, catching all the vulnerability a LB ranger can dish out, standing in "sic em'ed" bird swipes and then cries for nerfs while calling others bad

    I assumed as much from his lack of HP.

    Lack of HP on marauder DH? I think gazelle casually hit me over 8k hp? He didnt even had sic em with him as pet has no sic em or me revealed, rofl.
    You are too "smart" to realize that pet damage coefficients are crazy high so its pointless to try.
    Thats fine, we can have a duel - me ranger and you play any class you like, and see who is bad and if you get dunked by pets :)

    "revealed" isnt going to show in damage logs bro

    lol what are we even doing here

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Sandzibar.5134 said:

    @Leonidrex.5649 said:

    and here I am enjoying dealing 800-1000 dmg with all abilities, scratching my head why peeps complain when they can land 10k+ hits ;p

    on what prof and what build?

    hybrid mirage.
    grieving ammy.
    domi 3+1+1/3
    illu 33 1/2/3 -> dont remember last one
    and mirage 1/2 +3 + 1