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Legendary Equipment and Templates - [Merged]

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  • So when is this planned for release?

  • aleron.1438aleron.1438 Member ✭✭✭

    This is as revolutionary as when we transitioned to the first wardrobe system, I love it! You guys n gals going full steam!

  • Heibi.4251Heibi.4251 Member ✭✭✭

    @Killthehealersffs.8940 said:

    @Heibi.4251 said:

    @Killthehealersffs.8940 said:

    @Heibi.4251 said:

    @Flomix.3982 said:
    I actually don't understand why people complain that they want a refund. It is a cool feature for everybody. I bet the same complaints were done back then when legendary weapons were made Accound bound instead of soulbound, and there were also no refunds for people who bound one legy multiple times before. And still nobody would want the old times back.

    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials? I find the capacity of some people to see what's right in front of them amazing. Yes of course it is a cool feature. But unlike maybe one or two weapons you had to make 6 pieces of armor multiple times for each character. That's a lot of time, effort and money that is now potentially wasted due to this feature. I for one would have only made one suit of each type if this were introduced at the time of legendary armor release. Do you understand now?

    You didnt buy Teamplates , because they where overpriced and they where not account bound to share among your other characters .
    So instead you created multiply sets to , to fight against it .
    What is again the problem ?
    Still Legendaries Templates , will have the same free spots as normal Teamplates .....so having more legenderies gear remain more beneficial , and you dont have to unlock anything else from the Gemstore

    https://en-forum.guildwars2.com/discussion/comment/1124740#Comment_1124740

    Heibi.4251
    December 24, 2019

    @Heibi.4251 said:
    After the holiday break I would like to see an update and some possible answers to the multitude of questions and feedback you received, ANET:
    Here are three core questions I'd like to see answered:
    1. Cost - Are you going to lower the cost of adding "templates"? The Vast Majority believe this feature is too expensive. If you are going keep it that way, at least make the purchases ACCOUNT WIDE. It makes no sense for people to purchase dozens if not hundreds of expansions to a feature for separate characters. I for one stopped at the primary characters I use and will not spend another dime/gem on templates at this time unless this is addressed.
    2. Legendary Equipment fix - Are you addressing the Legendary equipment problem when we swap in equipment? This feature was supposed make switching builds easier, but it does not do this.
    3. Are you going to lock the builds or give us a check box that locks the builds so that simply switching a piece of equipment or a skill doesn't alter a "saved" build?

    Your post makes no sense. Legendary items had nothing to do with the build templates. I had multiple sets BEFORE the build templates, as did many others.

    Normally i would have asked , why you need multiply Legendary Sets ..when a Free addon called ArcDPS Teplates was around since Octomber 2017 and did the same job....but nvm ..you win

    I don't use third party programs.

    Henge of Denravi Commander
    CA/CH/HOD/AIR

  • Bast.7253Bast.7253 Member ✭✭✭✭

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    Wow. Just now reading about this. Sounds amazing. Might actually start pursuing some of the last few trinkets I need now. Not sure how the transmuting and armor appearances will be handled but it sounds like a great qol addition.

  • I like the ways this feature sounds, and I'm excited for it to come to the game. I also think guys should make it so Legendary Armor, and weapons can be sold for the people who have more than one. Luckily, I am not one of these people and I'm not sure why people would make the same set over again unless they're a truly lazy kitten. I feel bad tho about buying the max number of shared inventory slots because I use them to move all of my gear to another toons. Hopefully I can find a better purpose for these slots.

  • @Manny Lennix.4236 said:
    I like the ways this feature sounds, and I'm excited for it to come to the game. I also think guys should make it so Legendary Armor, and weapons can be sold for the people who have more than one. Luckily, I am not one of these people and I'm not sure why people would make the same set over again unless they're a truly lazy kitten. I feel bad tho about buying the max number of shared inventory slots because I use them to move all of my gear to another toons. Hopefully I can find a better purpose for these slots.

    I recommend using converters, salvage kits, portal tomes and such in those slots. It's nice because then you don't have to remember to go to your bank every day to get the free stuff from the ley-line converter, etc. each day.

  • belst.6815belst.6815 Member ✭✭

    @Kami.8342 said:
    Since this only applies to account bound legendaries it would make the most sense to simply be a window where people can pull out unlimited copies of legendaries they have unlocked. This wouldn't require integration with anything, and you could still have multiple sets per character if you wanted. This solves all the fashion concerns, and issues covering classes that want two of the same legendary (ie Axe/Axe with ofhand Axe/Axe for Berserker).

    No imo you still need to craft 2 legendaries if u want to dual wield or have them on weapon swap and so on.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @tim.4596 said:

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    I understand that it will greatly improve the QoL of players, however I would argue against it for the following reasons:

    1. I can't foresee the future, however I have the feeling that it will most likely kill raids and WvW even more, as there won't be any need to repeat those content to craft more than 1 set of legendary armor. Of course dedicated WvWer and Raider will still most likely play those game mode. But a lot of other players won't.
    2. What are veteran players going to do with all the excess LI and LD ? or Will there actually be a benefit having 2x the same set of legendary on multiple characters ? different skins etc...

    I simply can't see how it will be a good thing. I mean repeatable legendaries are probably the only "try hard things" left in the game, since having multiple legendary armors or multiple WvW backpieces demonstrate a strong dedication to one of the gamemode. If that's removed what else will there be?

    The Legendary Armoury would be good because it encourages players to build Legendary items instead of the considerably cheaper Ascended items. It'll mean a massive sink on the economy (which is always good for the game).

    Let's remember that Legendary armour is per weight, so not every character can use your HEAVY legendary armour, you need to make the other two weights to cover every character you own, and that's before you start on Leggy Runes, Weapons and Trinkets.

    It'll be a long time before the player base is done with all of that, and even then Anet can always consider the dreaded "Next tier"!

    This post contains my opinion.

  • NeroBoron.7285NeroBoron.7285 Member ✭✭✭

    uhm so how do you handle the skinning then? lets say i use my light ascended armor but got some asuran cultur armor as skin on it? I hope this gets seperated so i can actually use different skins on different characters with the same item :sweat_smile:

  • Is this update schedule for next month? With SAB? Or will it be sooner?
    I can finally use aurora easily between characters :D.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    I forgot to ask this previously but is this going to be another paid aspect of build loadouts on top the 3 existing ones?

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Here’s a quick description of how it will work—when you bind a legendary item to your account, it will be added to the Legendary Armory. Any legendary item that is added to the Legendary Armory will become available for use by all the characters across your entire account at the same time. This removes the need for you to swap legendary equipment between characters through your bank or shared inventory. This feature will also come with updates to Equipment Template functionality to make it easier to copy the configuration of equipped legendary items from one Equipment Template to another template on the same character.

    Here are our goals for the Legendary Armory feature:

    • Make it feel more valuable to earn and use legendary equipment, while also making it easier to use legendary items with the Equipment Template feature.
    • Remove the need for players to swap account-bound legendary items between characters.
    • Make it easier to copy the configuration of equipped legendary items from one Equipment Template tab to another template on the same character.

    Let us know your thoughts in this thread. Thank you all!

    Now if you could make a way to preview infusions, as well maybe a wardrobe for them? So that way they function like gear and can be shared account wide in appearances, This is a good step in the right direction but I feel like Infusions being visible and preview-able as well having their own window would be excellent.

  • I would just like to second the questions about skins and dyes on the gear, and how this will interact with the different characters. To me, personally, the character's uniqueness will take priority over the convenience of the legendaries.

    Thank you for making this update, and for being so communicative lately! :D

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited March 23, 2020

    @Nick Kaedalus.9526 said:
    I would just like to second the questions about skins and dyes on the gear, and how this will interact with the different characters. To me, personally, the character's uniqueness will take priority over the convenience of the legendaries.

    Thank you for making this update, and for being so communicative lately! :D

    Technically, isnt that a requirement for its functionality?

    I mean if you have a Charr warrior with a full legendary armor set, using the T3 Charr look...

    And you have it on your Asura warrior at the same time but it doesnt support different skins...

    You'd either end up with a very funny looking Asura, or a broken technical implementation.

    I am fairly confident Anet thought this out.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Zok.4956Zok.4956 Member ✭✭✭

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

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  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Zok.4956 said:

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

    The armors post this update will be useless, ppl want compensation because smth that was a legit mechanic of the game (crafting multiple armors) has now left them with multiple useless sets.

  • Exzen.2976Exzen.2976 Member ✭✭

    This is a great idea and I was actually really frustrated that this wasn’t implemented previously when they developed build templates. The fact this wasn’t implemented meant I felt I had to make a new legendary light Armor set since I couldn’t easily switch between characters without destroying my equipment templates each time.

    While I don’t believe I should be “compensated”, if this was implemented it would be nice if I was able to swap my now defunct extra legendary light armor set for a medium or heavy one as a one time thing.

    Overall though I think this should be introduced.

  • Zok.4956Zok.4956 Member ✭✭✭
    edited March 23, 2020

    @zealex.9410 said:

    @Zok.4956 said:

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

    The armors post this update will be useless, ppl want compensation because smth that was a legit mechanic of the game (crafting multiple armors) has now left them with multiple useless sets.

    Again, the game will not take any gold, item etc away from you. So there is no legitimate claim for compensation.
    And: The fact that other players may get the same functionality with less effort in the future does not justify claims for compensation

    The players that are already rich still want more gold. I get it. And that's OK. :) A lot of players want more gold. But it is still not justified compensation.

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  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

    Um, they had to save up the money, just like I did and had to farm the mats, just like I did. I wasn't rich and the money was spent to make the armor - poof - not rich again. You seem to be jealous of people who can work hard to create something. So, those of us who have worked hard and played hours and hours to EARN the items we needed to make the armor/armors are asking ANET if they will take this into consideration when the plan goes into effect. It doesn't hurt you in any way, so why should you care?

    tbh id gladly by some of the sets if it was possible. :(

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Zok.4956Zok.4956 Member ✭✭✭
    edited March 23, 2020

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

    You seem to be jealous of people who can work hard to create something.

    There is no need for personal attacks.

    asking ANET if they will take this into consideration when the plan goes into effect. It doesn't hurt you in any way, so why should you care?

    There is a difference between "asking to consider something" and trying to argue that someone has some kind of claim/entitlement to get some compensation for some loss/damage. That's why I take a different view about this topic when players argue that they have some kind of a legitimate right for compensation.

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  • hugo.4705hugo.4705 Member ✭✭✭✭

    I agree with thornwolf above, would a welcomed addition to be able to preview infusions and to store them to use them on any character. I'm thinking about my unstable red bauble infusion.

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  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Cyninja.2954 said:

    There is a huge amount of players without legendary armor, there is some players with some legendary armor, and more players with multiple sets. Any player who was interested in legendary armor and who has been a veteran of longer than 1 year has multiple sets by now.

    You are wrong here. Im interested in legendary armor and have been since its release, and do not own a set. I cannot do raids because of my time zone and lack of people running them around that time, tried joining a few guilds who ran them that advertised as doing "training raids/collection runs" and despite asking nobody responded or helped, and since i have 0 interest in PVP stuff(including WVW) i have no way to obtain any armor.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Zaoda.1653Zaoda.1653 Member ✭✭✭

    Not sure if this has been asked or answered yet, but...

    What about legendary accessories and rings? If you have, say, the Conflux ring, does that mean it can be applied to BOTH ring slots, or does the same-trinket restriction still apply whereby you can't have 2 of the same ring, and likewise, 2 of the same accessory equipped at the same time?

    And if you have only enough gold to make 1 legendary ring (they're expensive!!!!), does that mean the legendary ring effect can be applied to any alt characters you have so that 1 ring slot on each character can be legendary?

    If the same-trinket restriction applies still with this, which I will assume it does, long-term, if one day I'm ever able to afford BOTH ring slots to be legendary - will there ever be more legendary rings/trinkets for each game mode (PvE/WvW/PvP), so that ALL players can at least obtain legendary trinkets for all ring and accessory slots without having to participate in a game mode they don't like? It was difficult enough for me to do fractals for Astralaria, because I have social anxiety, and grouping up with people and interacting socially is hard for me at the best of times. If the same-trinket restriction still applies, I hope that at least all game modes will receive more legendary rings and accessories so we can play how we want in our own game mode and in the comfort of our own play style.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 23, 2020

    @Dante.1763 said:

    @Cyninja.2954 said:

    There is a huge amount of players without legendary armor, there is some players with some legendary armor, and more players with multiple sets. Any player who was interested in legendary armor and who has been a veteran of longer than 1 year has multiple sets by now.

    You are wrong here. Im interested in legendary armor and have been since its release, and do not own a set. I cannot do raids because of my time zone and lack of people running them around that time, tried joining a few guilds who ran them that advertised as doing "training raids/collection runs" and despite asking nobody responded or helped, and since i have 0 interest in PVP stuff(including WVW) i have no way to obtain any armor.

    How am I wrong? I stated that the group without legendary armor is by far the biggest (which is supported by gw2efficiany statistics). I'm simply questioning the amount of players between single and multiple sets. I know for example a lot of players who intentionally did not craft legendary armor even with being able to do so.

    If you are unwilling to craft legendary armor within the current constraints, this patch simply increases the value proposition, but it does not change the methods of acquisition. In short: you have not wanted legendary enough to either get it in a game mode you enjoy (if available) or subject yourself to game modes you do not enjoy.

    You fall into the category (among those players who have no legendary) which I mentioned in that post further up:

    @Cyninja.2954 said:
    This also forces players into potentially game modes they might not enjoy, since as mentioned, the value proposition of legendary items is vastly increased.

  • @zealex.9410 said:

    @Zok.4956 said:

    @Heibi.4251 said:

    @Zok.4956 said:

    @Heibi.4251 said:
    So you are saying you don't understand the desire to recoup the thousands of gold and many hours spent farming for materials?

    I do understand, why some (rich) players, that have multiple legendary sets, think that they are entitled to some form of compensation to become richer.

    However, because Anet is not taking anything away from these players, there should'nt be a compensation in gold/currency etc. . I think some title/appreciation for those players should be enough.

    I know many players who aren't "rich" who save up money and farmed mats to make extra sets of armor.

    A player who can make (or has made) several sets of legendary armor is already rich.

    And wanting to be compensated for a massive change like this is after working hard to create those sets is not a sense of entitlement.

    What (financial / gold) does the game take away for which you want to be compensated?

    The armors post this update will be useless, ppl want compensation because smth that was a legit mechanic of the game (crafting multiple armors) has now left them with multiple useless sets.

    Not a mechanic. A "feature". Definitely was a choice option that wasn't bound by player limitations.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Cyninja.2954 said:
    Also I am going to assume you were joking with the new gear tier because I doubt such a change will be received with a lot of enthusiasm by players who spent thousands of gold on legendary gear (which in the past was promised to always remain best in slot), so that option is literally unavailable (well it is available, but I doubt it's going to be implemented).

    we talk about log term sink? so the item can stay the same, but we can find additional socket(s) in existing armor like some difference/damage attributes "dar/blood/holy/water/froze and etc"

    I know for example a lot of players who intentionally did not craft legendary armor even with being able to do so.

    and nothing is change for them. They still can use existing sets and weapons.

    want solid balance ? - play chess.

  • @Dawdler.8521 said:

    @Nick Kaedalus.9526 said:
    I would just like to second the questions about skins and dyes on the gear, and how this will interact with the different characters. To me, personally, the character's uniqueness will take priority over the convenience of the legendaries.

    Thank you for making this update, and for being so communicative lately! :D

    Technically, isnt that a requirement for its functionality?

    I mean if you have a Charr warrior with a full legendary armor set, using the T3 Charr look...

    And you have it on your Asura warrior at the same time but it doesnt support different skins...

    You'd either end up with a very funny looking Asura, or a broken technical implementation.

    I am fairly confident Anet thought this out.

    That's the thing, we cannot equip an item that has a racial skin on a different race. The possibility of being able to have different sets of skins and dyes on a single piece of legendary equipment sounds great and ideal, but I doubt that would be their implementation - that's why I second the questions, so we could get some clarification on that. :)

  • Zaoda.1653Zaoda.1653 Member ✭✭✭

    I'm sure that whatever legendary armor skin you unlocked, will be what is available (as a default) to all your characters, and then you'll probably have to re-skin those legendary armor pieces to whatever skin you had on it before - so I don't think racial skins will be a problem. Small price to pay for something convenient. At least that's how I think it will work, anyway. Just a few transmutation stones may be needed, and it might be a good idea to perhaps copy your dye colours and skins down on a piece of paper.

  • @Fire Attunement.9835 said:
    We want to talk a little about our plans for the next update that will affect the suite of templates features, and gather your feedback about what you hope to see from it.

    We’re calling it the Legendary Armory.

    Hi everyone,
    let me start with appreciating the QoL aspect of GW2, which I haven't experienced in any other MMO I've been playing so far. Despite all the opinions exchange upon every new update I think it's constantly pushing the playability and enjoyability of this game forward. Of course, we all have different ideas and feelings about this, but we keep playing this game after all, don't we?

    So, let's move to the matter:
    In my opinion it's DEFINITELY a good move! Crafting a legy item is a big devotion and it could become even more attractive and rewarding. I look forward to using my set of legy trinkets on all my chars without the need of swapping them from one to the other every time I need to swap class in raids for every other boss. And I assume everyone who made the effort to craft them shares this view. Furthermore, crafting legy runes and sigils (legy underwater weapons etc.) will become worth considering.

    • As for skins: Let's just have a system that duplicates the legy item making the new items independent units - and keep other mechanics (transmuting skins, infusing, socketing with runes or sigils) unique for each single item.
    • As for weapons: Would having one legy one-handed weapon (e.g. bolt) or legy ring or accessory enable the char to use it in both weapon (trinket) slots or not?
    • As for armor/trinkets: Perfect! Crafting all 3 weights was/is quite a big deal anyway. Considering the devotion some other players needed to prove by crafting 9 or more of them:
      What about making the newly crafted legy armor Soulbound on use (and making the change RETROSPECTIVE ** as we experienced it before with the other feature as the Stat selectability was introduced) and making it (at least the PVE raid versions) saleable as 1st gen legy weapons are. Legy achievements would be bound to precursor crafting and the 1-time only precursor crafting policy would remain the same (making the precursor to be saleable as well). *** Players will choose upon the crafting of a legy to soulbind it or to sell it. For some players it would be a brand new (and maybe the only) chance of acquiring them and the veterans would get the compensation and a way how to monetize other spare LIs as well. This COULD (or not) also apply to (some) trinkets and/or other legy gear (runes, sigils maybe also some new items in the future). This also COULD (or not) apply to PVP or WvW game mode legys - in my opinion these legys could remain exclusive for that game mode with no possibility of buying them on TP as the 2nd gen legy weapons are keeping them somehow exclusive and worthy of a challenge.
      ** Each character with current legy armor could be given its new soulbound on use version instead of the equipped one with a set of skins (or multiple sets of skins) currently used on it in its free inventory slots or a mailbox.
      *** Can imagine some global reward chest (or chests - for every single wing) for raids as there is the one for strike missions weekly progress with some similar system of rewarding with the rare chance of acquiring legy PVE armor precursor (instead of possibility to craft unlimited number of them), which could keep raiding very attractive for the future.

    • As for templates: modifying some specific features before some specific evet (raid boss etc.) could be sometimes annoying. For example, when I modify my tank gear on Mesmer to a chosen combination, it takes some time to enter every single piece or armor and select from a long list of stats the right one. There could be some mechanics that in some newly created equipment panel (like wardrobe, dyes, finishers etc.) a char would select from a list of all stats its "favourite" stats to some sort of "bank" or preferred items (as dyes have) and then use these favourites in the similar way dyes are used. The same could be done with runes and sigils - character could store or withdraw (for example with new right click mouse option - deposit in a store/withdraw from a store) all these in a panel like finishers are stored with a specific quantity of each item possessed, and then use these items in the same way as mentioned above. The same could be done with infusions (and other upgrade components). For all these modifying changes there should be an "apply to all equipped gear" option added (or probably some other panel with subsequent categories to highlight before applying: armor, weapons, trinkets, underwater gear).
      I personally also wish the equipment template (and also build template) expansions were much cheaper or at least "account wide" since I would spend a fortune to fulfil all my char requirements by buying them at the current price.

    I believe that whatever will finally be introduced by Anet development team will be for a good sake of the game and I'm really looking forward to it.
    Lots of fun with the game!

  • Mauzi.5892Mauzi.5892 Member ✭✭✭

    @Dumat.1479 said:
    I have a question: I have 9 legendary armor sets, 9 legendary backpacks, a lot of weapons. What compensation will I get when this update comes?

    I have a 486, a Pentium, Pentium 2, Pentium 3, Intel Core, Core Duo, several i5 & i7 and an i9. Now you release a new CPU? What compensation will I get?

    Srsly dude.....

  • lare.5129lare.5129 Member ✭✭✭✭

    @Nick Kaedalus.9526 said:
    That's the thing, we cannot equip an item that has a racial skin on a different race. The possibility of being able to have different sets of skins and dyes on a single piece of legendary equipment sounds great and ideal, but I doubt that would be their implementation - that's why I second the questions, so we could get some clarification on that.

    There is no problem. Concept can be changes. Now we apply skin on armor, but thew skin can be applied directly on person part, without any point that armor part on person. Devide person part skin and armor skin is not super giant size change I think.

    @Cyninja.2954 said:
    So how would this work with non legendary items?

    why it should changes whit non legendary?

    Do players pay for each upgrade over and over, or will it be essentially a slot upgrade which works on all items for that slot?

    will see. I welcome this, but not wait any "profit" for myself. I can't be sure that not find some paralleled, like was whit templates, am wait than, but I don't buy any additional. For my 500 gems to unlock is reasonable if it unlock additional armor template on all account for all characters. So no one can be sure that wiht that "legendary template" we will not have the same .

    Will this make legendary gear required/essential, because that could be a huge boundary for more casual players?

    why it should make some affect? As was written for non leg owners - 0 changes.

    @lare.5129 said:

    I know for example a lot of players who intentionally did not craft legendary armor even with being able to do so.

    and nothing is change for them. They still can use existing sets and weapons.

    Please stop stating this nonsense.

    Please reread start message of this theme.

    If we assume that the item is added to a legendary armory, thus making it available to every character on the account, without knowing what happens to the base item/s (and even IF that base item remains available devoid of additional functionality), the player who crafted the items is down the crafting materials multiple times for multiple items. Now this might not be relevant or of big significance when it comes to gold, but I would remind everyone that these armors also cost a ton of time gated materials (LI, WvW tickets, pvp tickets, etc.).

    so where is the problem? it is ok.

    Net result: the most devoted players are essentially punished for spending resources on acquiring multiple same weight sets (and unlike T1 weapons, which essentially only cost gold, with a potential loss is very time consuming materials) without an ability to use time-gated materials for something else.

    We don't know how it will be implemented. As I say I see example wiht current armor templates. There is no negative changes for me, but benefits also not usable.
    Why I should wait something another wiht LegT ?

    While I personally can live with this fact, it would be advisable if players who keep repeating this statement looked past the simplistic approach of only functionality (which is not even assured that it will remain the same).

    It can absoliuctly not affect. If someone not need = not add to yours leg item to the Legendary Armory, and be chill.

    want solid balance ? - play chess.

  • Me and a few guildies have been chatting & dreaming about a "legendary armory" feature for years... THIS IS AWESOME!!!
    Now.. they prolly wont believe me when I tell them :)

    _/_ [SSSh] Secret Society Service _/_
    [Respect Ur Opponents, We All Provide Eachothers Fun]
    Blackgate Since Season 1

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Cyninja.2954 said:
    The time-frame is insignificant. So what if it takes 1-1.5 years for a substantial amount of players to get legendary gear on top of those who have it now. The issue does not disappear that itemization for those players is removed, be it now or in x-months. This is what I was talking about earlier, this change needs to be implemented with a LONG-TERM plan in mind.

    Yeah, but that exists right now. My account is just over 2 years old. I can buy a new character slot from the gem store, have that character at LV 80 with both elite specs unlocked in like 20 minutes or whatever, given them a full set of ascended accessories, and then can either give them a full set of of exotic weapons and armor from storage, or a full set of ascended weapons and armor from storage. Runes and sigils either from storage, crafted, or purchased from the TP.

    If anything, crafting my 2nd and 3rd set of legendary armor would give me something to work on - same with weapons.

    If your concern is that by the time a player has 3 sets of legendary armor, that removes all semblance of itemization, I'm saying I'm already there with only 1 set of leggy armor, because I also have a tab of ascended and exotic chests in the bank. With ANET introducing things like the Warlords set for PvP/WvW, and helping players get ascended chests by doing strike missions, stocking up on those chests will get even easier. Now maybe I'm some kind of outlier, but I doubt it is rare to find a player who regularly plays WvW/PvP and also regularly does T4 fractals.

    The only difference for me is that with Legendary armor I can experiment trying out builds without fear of wasting resources. Didn't like that condi build, etc? Just remove the runes/sigils and pick a different stat from the menu. It also helps avoid the costs of materials needed to reforge ascended armor. When I finished my Heavy set, I was able to easily create a full set of Diviners for my Renegade; would have been more of a chore if I tried to craft diviners insignia and then reforged.

    I think you are correct that once people have all 3 sets of legendary armor unlocked, all the leggy trinkets and most of the weapons, yes, there is no itemization anymore, and people can just build their characters the same way one does in PvP, using drop down menus. But that takes a long time and a lot of effort/resources to reach, and you can achieve the same thing without any legendary gear at all, provided you don't mind spending resources to swap. But the last time I 'crafted' exotic or ascended gear because I needed to was back in early 2019.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭
    edited March 24, 2020

    If players knew this was coming, I guarantee they would not have put in the hard earned time and money to craft multiple legendary sets.

    If we value each piece of legendary armor at ~2k gold, assume 1-6 extra sets (6-36 armor pieces), and 0.12% of players (maybe ~80k players. Help us quantify a more accurate number if possible of the affected players), that number is probably a larger percentage with ~1 to 5.76 billion in gold with however many hours it takes in each game mode. Something should definitely be done so that this feature does not invalidate these player's long term goals, which would otherwise be a very promising feature to the people who are obviously very happy that they are getting what is basically 400+ free legendaries (armors, weapons, trinkets) with 69 max character slots.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Sorry, I didn't read through all six pages. Has it already been revealed whether we will be able to use different skins and colors across different characters?

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited March 24, 2020

    @cgMatt.5162 said:
    If players knew this was coming, I guarantee they would not have put in the hard earned time and money to craft multiple legendary sets.

    If we value each piece of legendary armor piece at ~2k gold, assume 1-6 extra sets (6-36 armor pieces), and 0.12% of players (maybe ~80k players. Help us quantify a more accurate number if possible of the affected players), that number is probably a larger percentage with ~1-5.76 billion in gold with however many hours it takes in each game mode. Something should definitely be done so that this feature does not invalidate these player's long term goals, which would otherwise be a very promising feature to the people who are obviously very happy that they are getting what is basically 400+ free legendaries (armors, weapons, trinkets) with 69 max character slots.

    Huh it's more like 390 gold per piece even after the materials inflated in price following this announcement and the WvW Conflux ring. gw2efficiency has around 4% (just under 10K) of players unlocking envoy armor (PvE) , it doesn't account for WvW/PvP since there's no skin unlock. It also has ~9% (20K) registered users with Envoy Armor II collection and 2K users (<1%) with the Envoy's Herald title (obtained from 18 pieces of envoy armor).

    Given that gw2efficiency users are likely to be more invested in the game than your average player it doesn't bode well for the "I have all 3 legendary sets from PvE and still crafted more" subset.

    If hypothetically there was a "refund" it probably would entail only accountbound currencies (legendary insights, chak eggs, reclaimed metal plates, Cube of Stabilized Dark Energy, Gift of Craftsmanship ; for WvW it would be skirmish tickets , testimonies of heroics , Gift of Battle ; for PvP : PvP league tickets, ascended shards of glory , mist core fragment, mystic clovers , etc) to avoid flooding the economy. I would say optimistically the best you can hope for if you have multiples of an armor is to get Gift of Condensed Might / Magic back as that's accountbound and the likely use-case in that instance would be for legendary runes and sigils if you don't have them already.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭
    edited March 24, 2020

    Great Idea! Awesome! Thanks

    Could we have something like this for unlimited gathering tools? :)

  • cgMatt.5162cgMatt.5162 Member ✭✭✭

    You are right, thanks! Maybe closer to 2k gold per set. Still a lot of gold and time.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited March 24, 2020

    @Turkeyspit.3965 said:

    @Cyninja.2954 said:
    The time-frame is insignificant. So what if it takes 1-1.5 years for a substantial amount of players to get legendary gear on top of those who have it now. The issue does not disappear that itemization for those players is removed, be it now or in x-months. This is what I was talking about earlier, this change needs to be implemented with a LONG-TERM plan in mind.

    Yeah, but that exists right now. My account is just over 2 years old. I can buy a new character slot from the gem store, have that character at LV 80 with both elite specs unlocked in like 20 minutes or whatever, given them a full set of ascended accessories, and then can either give them a full set of of exotic weapons and armor from storage, or a full set of ascended weapons and armor from storage. Runes and sigils either from storage, crafted, or purchased from the TP.

    Yes, but it's not as extreme as unlocking legendary gear for ALL characters. Especially once you factor for more than 9 characters.

    @Turkeyspit.3965 said:
    If anything, crafting my 2nd and 3rd set of legendary armor would give me something to work on - same with weapons.

    If your concern is that by the time a player has 3 sets of legendary armor, that removes all semblance of itemization, I'm saying I'm already there with only 1 set of leggy armor, because I also have a tab of ascended and exotic chests in the bank. With ANET introducing things like the Warlords set for PvP/WvW, and helping players get ascended chests by doing strike missions, stocking up on those chests will get even easier. Now maybe I'm some kind of outlier, but I doubt it is rare to find a player who regularly plays WvW/PvP and also regularly does T4 fractals.

    Great, so you are exactly the target demographic which benefits the most from this change with basically no downsides. You are neither a player without legendary items, nor one with to many. Wonderful, now please try to put your self in the shoes of players not as blessed and to either side of the demographic.

    @Turkeyspit.3965 said:
    The only difference for me is that with Legendary armor I can experiment trying out builds without fear of wasting resources. Didn't like that condi build, etc? Just remove the runes/sigils and pick a different stat from the menu. It also helps avoid the costs of materials needed to reforge ascended armor. When I finished my Heavy set, I was able to easily create a full set of Diviners for my Renegade; would have been more of a chore if I tried to craft diviners insignia and then reforged.

    Which you were more than able to do with the system in place now, yet you never even bothered to even craft a set of 3 different legendary armors. Now guess what, others did exactly BECAUSE of those things you mentioned and even more. Yet those players get to hear by everyone else: suck it up.

    @Turkeyspit.3965 said:
    I think you are correct that once people have all 3 sets of legendary armor unlocked, all the leggy trinkets and most of the weapons, yes, there is no itemization anymore, and people can just build their characters the same way one does in PvP, using drop down menus. But that takes a long time and a lot of effort/resources to reach, and you can achieve the same thing without any legendary gear at all, provided you don't mind spending resources to swap. But the last time I 'crafted' exotic or ascended gear because I needed to was back in early 2019.

    Good for you. What about the players already in this situation? Not only do some face loss of itemization or even minute significance of interest in loot, some are even potentially punished for actually going out of their way to craft multiple sets.

    Again, and I am stating this for the 3rd time by now:
    I really hope there are some long-term plans in place here both for players who decide to NOT craft legendary items (because even with the added incentive, these things take a long time to make) as well as for players who have essentially to many legendary items to benefit from this system.

  • Krypto.2069Krypto.2069 Member ✭✭✭
    edited March 24, 2020

    Anet,

    Thank you for sharing your plans on implementing the Legendary Armory! :+1:

    This is a GREAT and much needed addition to your template system. Just as many folks have suggested, I too want to add my related wish-list aspects of the Legendary Armory:

    1. It includes Back pieces and Trinkets
    2. The templates store the skin and dye selections (ideally). So we won't have to do any re-transmuting and re-dyeing when switching toons and/or templates.

    If #2 cannot be done, perhaps legendary gear could be set to not require transmutation charges and just revert back to their default skin when switching templates.

    If this Legendary Armory is implemented well enough, I'd be open to purchasing additional template slots. I have 3 Legendary WvW T3 armor sets (one per weight) and right now it's just such a pain to switch from my Tempest to my Reaper, per se. You make that switch painless, and it'll translate into me buying into your template system.

    Thank you! :smile:

    Moonlight [THRU]

  • Kami.8342Kami.8342 Member ✭✭

    @cgMatt.5162 said:
    If players knew this was coming, I guarantee they would not have put in the hard earned time and money to craft multiple legendary sets.

    If we value each piece of legendary armor at ~2k gold, assume 1-6 extra sets (6-36 armor pieces), and 0.12% of players (maybe ~80k players. Help us quantify a more accurate number if possible of the affected players), that number is probably a larger percentage with ~1 to 5.76 billion in gold with however many hours it takes in each game mode. Something should definitely be done so that this feature does not invalidate these player's long term goals, which would otherwise be a very promising feature to the people who are obviously very happy that they are getting what is basically 400+ free legendaries (armors, weapons, trinkets) with 69 max character slots.

    Your numbers are WAY off. Each piece of Legendary Armor costs 350g at most. A full set is valued at around 1800g.

  • @cgMatt.5162 said:
    If players knew this was coming, I guarantee they would not have put in the hard earned time and money to craft multiple legendary sets.

    Alot of ppl anticipated this feature would end up on the devs table sooner or later, as it makes perfect sense to the game system. You will always have a small bunch of players that have obsessive completion disorders and will make 20 identicle legendaries for every character and alt, but the entire community shouldnt be punished because of these few players. I myself have literally tons of gear that will prolly end up as "reserve backup use" pieces, and i'm fine with that, as the legendary armory is a feature that is even more awesome and we shouldnt be holding back development of new cool features because ppl have multiple pieces of gear laying around.

    _/_ [SSSh] Secret Society Service _/_
    [Respect Ur Opponents, We All Provide Eachothers Fun]
    Blackgate Since Season 1

  • @Kynara.7823 said:
    Not sure how it could work as cultural armor could break it but is it possible to have different skins on each slot for legendary gear?

    The base armor skin will be in the armory, and when you choose the armor for your character, you will have the base look. Then, from there you can probably transmitate the way you want. So I bet it can look different per character.