Is there room for more Elite Specializations? — Guild Wars 2 Forums
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Is there room for more Elite Specializations?

I personally believe that the Elite Specializations was a great addition to the game; when balanced right at least. They add a whole new flavor of variety to existing professions, making some of them feel like they're something else entirely.

But I am curious about something, and I would love to hear the community's thoughts about it. Is there room for more Elite Specializations? What else can we add to all of these professions that won't end up mimicking what already exists? It's not just a matter of adding new weapons, but what can distinguish them apart? I mean, we all know that Mirage was going to be something else entirely (about mirrors and pistols) before it was ultimately scrapped.

I really hope ArenaNet does end up adding more in the foreseeable future (either via this new Saga or through another expansion).

Is there room for more Elite Specializations? 95 votes

Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.
80%
Vissarion.6509maddoctor.2738TheGrimm.5624Sirius Lemuria Draconis.7864AnodicShadow.3647Curunen.8729Dante.1763DeanBB.4268zealex.9410Donari.5237Asum.4960Randulf.7614Underdark.3726Zaraki.5784Bellatrixa.3546Zoltar MacRoth.7146Hashberry.4510LucianTheAngelic.7054yoni.7015Raknar.4735 76 votes
I'm not really sure, but I would love to see more.
8%
RizelStar.3724Zin Dau.1749linamaria.1830Hannelore.8153RandomWolf.3986ButcherofMalakir.4067Antycypator.9874thepenmonster.3621 8 votes
No, there are no other ways to improve existing professions through new Elite Specilizations.
5%
ugrakarma.9416Dreamy Lu.3865kratan.4619kiri.1467Paradoxoglanis.1904 5 votes
I'm not really sure, but I'm fine with what we have already.
6%
flog.3485Ayakaru.6583Glass Hand.7306gert.7698vPumpkinG.5731lare.5129 6 votes

Comments

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    Without question. The options are diverse and we have seen that from suggestions for elites from all over the community

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • I'm not really sure, but I would love to see more.

    Aww shucks I mean't to vote Yes, because there is definitely more unexplored room for elite specializations. Now I'll admit I'd love to see more core weapons added as well(just want another core rev range weapon tbh). Yet to the topic, yes they can do a whole lot more with elites, and looking forward to see what they do.

  • No, there are no other ways to improve existing professions through new Elite Specilizations.

    From a pvp/wvw perspective, new elite specs should not be added. They need to balance and fix the old ones first.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    Difficult to answer, a lot of things that is affected. Like was pointed out that PvP/WvW would be much better off having the existing ones balanced out before adding more problems to the mix.

    I don't have any doubt that they can come up with a bunch of more elites though, I mean just look at guardian, the elites guardian got is effectively Guardian/Ranger and Guardian/Elementalist dual classes, so by that standard, they got at least 6 more elites just copying the remaining classes. Toss in 1-2 elites that just removes or negates a class mechanic like Soulbeast etc, and you should be good for a while.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    “Understanding is a three edged sword: your side, their side, and the truth.”
    “The objective is to win. The goal is to have fun.”

  • lare.5129lare.5129 Member ✭✭✭✭
    I'm not really sure, but I'm fine with what we have already.

    where my favorite " I'm really sure what I'm fine with what we have already." ?

    want solid balance ? - play chess.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    There is still lots of room, lots of weapons not available on all professions, skill types and ways to fill that GW1 dual class itch by adding new specializations that offer all that.

  • Excursion.9752Excursion.9752 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I can almost guarantee that there will be more. Why else would you add templates this late in the game.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • otto.5684otto.5684 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    There is. And even if there is not, old content is old and boring. I want something new.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    @Paradoxoglanis.1904 said:
    From a pvp/wvw perspective, new elite specs should not be added. They need to balance and fix the old ones first.

    On the contrary.. New specs will help in that regard imo.
    With more specs there can be more strengths and weaknesses between them and specs can be more balanced and unique.
    Atm the balance we want is trying to make all classes and specs somewhat equal and that kind of thing is completely impossible to achieve.

    I'd argue it's better for all specs to have strengths against some specs and weaknesses against others.. learning those strengths and weaknesses will then be upto the player and in a pvp setting will heavily influence whether or not a player chooses to engage or flee.
    Now that we have templates etc too that only gives them even more use.

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I always wanted to be a Lumberjack! Anet please add an axe/axe Engineer elite spec.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I firmly Believe there is more to be explored, and more to experiment with. All classes have atleast 1 more pendant that could radically shift the way they're played.

  • No, there are no other ways to improve existing professions through new Elite Specilizations.

    @Teratus.2859 said:

    @Paradoxoglanis.1904 said:
    From a pvp/wvw perspective, new elite specs should not be added. They need to balance and fix the old ones first.

    On the contrary.. New specs will help in that regard imo.
    With more specs there can be more strengths and weaknesses between them and specs can be more balanced and unique.
    Atm the balance we want is trying to make all classes and specs somewhat equal and that kind of thing is completely impossible to achieve.

    I'd argue it's better for all specs to have strengths against some specs and weaknesses against others.. learning those strengths and weaknesses will then be upto the player and in a pvp setting will heavily influence whether or not a player chooses to engage or flee.
    Now that we have templates etc too that only gives them even more use.

    I agree that more diversity would be good for pvp and wvw, especially in wvw squad play. Having more that one viable squad composition would be great for the game. However if we want builds with defined weaknesses and strengths, current builds need to be significantly tuned down with nerfs and tradeoffs before new ones are added. We currently have builds like this and they are unable to compete with the meta. And if we are thinking about what practically could happen, with infrequent balance updates and minimal resources going towards pvp and wvw i doubt that the competitive gamemodes will ever be ready for more elite specs.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    Plenty more room. I have come up with many elite spec ideas on this forum over the years.

    -------------((Soldier))----------

    *Revenant:
    --Rift Knight-- Greatsword wielding knights of the Mist, altering the fabric of reality and time to their well. Has a doppelganger effect and exchange legend swap for a time line warped version of the legends.

    *Warrior:
    --Hunter-- Greataxe wielding warriors of the Bounty Hunt. Gains a Battle pet to fight alongside and hunt down criminals to bring them back, dead or alive.

    --Weapon Master-- Staff wielding masters of most weapons. Gain access to Conjuration skills building their own weapons to use and share with other students of the master teacher.

    --Justicar-- land Trident wielding these warriors traded off their primitive rage for a Holy Fury, trusting into battle to protect and heal allies in the frontlines, growing stronger as they defend allies.

    *Guardian:
    --Paladin-- wield Greataxe into battle leading their Brigade of Knight squire into battle. Paladins gain access to Squire minion skills to join the battlefield, each with a unique form of combat and active skills to command.

    ----------((Adventurer))-----------

    *Engineer:
    --Golemancer-- dual wield maces, building an army of robot Minions to crush your enemies and defend the battlegrounds.

    *Thief:
    --Samurai-- greatsword wielding fighters of the front lines, who mastered the greatsword to defend their homeland.

    *Ranger:
    --Warden-- dual Pistols wielding with gadgets at their disposal to make the arrest.

    --Witch Doctor--wield Scepter and Focus, Witch Doctors are attuned to the ancestral animal spirits of nature allowing them the ability to change forms into different Animals themselves.

    ----------((Scholar))--------

    *Mesmer:
    --Bard-- wield shortbow as a weapon and as a musical harp to enchant allies and enemies alike. Illusions Shatters are replaced by Anthems which can be used to heal and support allies.

    *Elementalist:
    --Seer-- Wields Hammer and the elements are concentrated into mystical totems with different methods of use. The Seer toggles through the elements to match its need, changing the 4 totems available into a different elemental presence.

    *Necromancer:
    --Shadow Priest-- wield Longbow and exchange shroud with the ability to summon multiple spiritual Minions that require life force to stay anchored into this world. The Longbow is infused with life energy, which can swap between a life giving weapon and a death bringing weapon.

    --------((Finishing Comments))-------

    These some of my ideas. If I can do this, I am sure Anet can do more.

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I feel as if just about everything is done, and that elite spec designs are coming to one final iteration of them at most, and anything beyond that will become redundant.

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I'd like to see more options, hopefully not at the cost of castrating old options like you did with Chrono, Anet. I haven't forgotten.

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    There is always room for more Elites, but one of the things I kind of resent about them is that they strongly overshadow the traditional Trait system and "vanilla" class builds. Elite specs were initially billed as a lateral expansion of our options, but instead they've largely become a replacement. Compound that with the fact that Elites are mutually-exclusive and can't be combined, and I can't help but feel that the beautiful potential of the vanilla Trait system has been left behind.

    Crazy idea: what if we made Elites no longer exclusive? They can combine with each other. Weapons and skill categories are no longer locked behind specs, but can be used regardless of what you pick. The former "Elite" traits would be re-balanced and adjusted to accommodate the new model, perhaps still complementing those particular weapons/skills and roles, but also giving new perks for alternative builds. Maybe the vanilla traits would have to see an overhaul to deal with this.

    Okay, so I know we will never see that happen, it could go horribly wrong, and it would be a balancing nightmare. But it's still a nice dream... :p

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I always wanted to play a "bunny thumper" - a hammer wielding ranger with lots of CC. 😊

  • I'm not really sure, but I would love to see more.

    Just for more ways to play, more styles. I would have never touched engi without Holosmith. Honestly I started to play engi only for Holosmith. I think e.g. necro need some interesting elite spec to play, something that's focused on dealing good damage (probably condi burst), not support or special role/ability (corrupt boon).

    Elite specs are good to change metas. Before PoF, Druid and Chrono were must have. Today Chronos can be replaced by single alarene. We have more possible team compositions that don't include Chrono and Druid.
    We have more good damage dealers, like condi mirage, condi renegade, spellbreaker, soulbeast, holosmith, weaver (power and condi), deadeye.

    Master of garbage builds and being useless.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited November 13, 2019
    No, there are no other ways to improve existing professions through new Elite Specilizations.

    new elite specs at moment its will just skin/circus garbage.. gw2 had tons of underused weapons/traits.

    the same crew that ask for new elite specs is the same crew that 2 months later after a expansion will say that game is boring and dying, Anet should stop heard the "perma hype"/early rushers crowd that cant live without a "new hype thing" every 2 weeks.

    main pvp: Khel the Undead(power reaper).

  • icy.9250icy.9250 Member ✭✭
    edited November 14, 2019

    Yes, it will be a lot of work.
    Yes, it will be complicated af.
    Yes, PvE/PvP/WvW will all scream about OP and unbalanced initially.
    However--

    • Endorphins will flow through our brains, same as those from climbing mountains, watching good movies, eating chocolate or ice cream...
    • There will be discussion, both good and bad. The controversial Howard Stern once said, "There's no such thing as bad publicity". Even if it's rocky at first, a 3rd Elite will
    • Bring players back

    If the Build becomes complex enough, it will take players a while to solve and find alternates. Players love this for the same reasons they love a myriad of trading-card games: moving pieces around happily, comparing what results, playing these against each other...

    Just do it, ANet.
    Just do it.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    The game needs bug gameplay aditions to keep it fresh and exciting during non expansion periods, elite specs do that. We need elite specs.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    @ugrakarma.9416 said:
    new elite specs at moment its will just skin/circus garbage.. gw2 had tons of underused weapons/traits.

    the same crew that ask for new elite specs is the same crew that 2 months later after a expansion will say that game is boring and dying, Anet should stop heard the "perma hype"/early rushers crowd that cant live without a "new hype thing" every 2 weeks.

    Two weeks? The King Under the Mountain serves a potent brew indeed.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    I personally think the possibilities with Elite Specs are sheer limitless.

    With enough creativity it's really not that difficult to give professions many more different spins, both thematically and mechanically. Even if the more specs you add the more there will be overlap between professions, that's not necessarily a bad thing, if they have enough of a unique mechanical spin and are differently enough thematically.

    For example, you could design a Deathknight for Necromancer to play somewhat similarly to Warriors Spellbreaker in some regards, even somewhat borrowing from the Full Counter mechanic as some sort of Bone Armor that explodes, but just by merit of the core profession, weapons and kit being very different, as well as the thematic flavour, in addition to mechanical tweaks to the somewhat similar in nature mechanics and different Trait design, it could look and feel drastically different, offering a unique and fresh experience.

    So I think there is still a lot left to be explored, be it a Necro Wraith taking some inspirations from Thief gameplay with many unique spins, a Ranger Beastmaster taking some inspiration from Minion Master concepts, a Shadow Mage Thief taking some Necro ideas and changing them up, a Commander Warrior taking some Guardian Ideas and transforming them or what have you, I can only see that enriching the game.
    With the right design approach it wouldn't even feel like it's blurring the lines between professions, although if that's bad to begin with comes down to opinion.

    Obviously they shouldn't be rushed out either and one would have to be careful to differentiate them enough to not at all feel like reskins, but I think we are still far from that being an issue, with how many options are still out there.
    I also disagree with the notion that more options immediately constitute a balance nightmare, as more options also mean more counter options to overperforming things, as well as less pressure for each individual spec to be balanced everywhere.

    If each profession only has 2 elite specs, it's fairly disappointing if the one's for the profession you thematically enjoy most don't function particularly well in the areas of the game you enjoy.
    If there are let's say 5 elite specs per profession, it would feel more okay if one was primarily balanced for sPvP/solo gameplay/roaming and didn't perform too well in Group PvE or WvW Zerg gameplay, with another one or two being good in PvE group content, while really lacking in most PvP scenarios, another one being great for WvW Zergs and big PvE events, but falling short in more self sustained or small scale environments etc.
    If anything the current approach of balancing each of the very limited specs for each area of the game with just the limited 3 lines of 3 Traits is cause for a lot of balance nightmares, as well as creating very boring scenarios where Traitlines are pretty set for each gamemode offering little customisation for each.

    R.I.P. Build Templates, 15.10.2019

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭
    No, there are no other ways to improve existing professions through new Elite Specilizations.

    I voted no.

    Personally, I find that by extending what can be done with each profession, they're globalizing. Each can be played melee/healer/caster. Each can use all weapons. I prefer when each profession has its very own specificities that the others don't have.

    I would very much prefer a brand new profession. We know it's possible since revenant was added to the game at a later step. If they keep extending the existing ones, we will never get something new. :/

    Leading Team of Equinox Solstice [TIME] / Singapore-Based International PvX Guild
    WvW server: Henge of Denravi
    https://discord.gg/P5dj7fd
    Contact: Dreamy Lu.3865

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    @Dreamy Lu.3865 said:
    I voted no.

    Personally, I find that by extending what can be done with each profession, they're globalizing. Each can be played melee/healer/caster. Each can use all weapons. I prefer when each profession has its very own specificities that the others don't have.

    I would very much prefer a brand new profession. We know it's possible since revenant was added to the game at a later step. If they keep extending the existing ones, we will never get something new. :/

    It's either this or nothing, A-net time and again have said this is the only way they intend to do it. E-specs are new classes to them so new classes or races will never happen, I doubt we will get E-specs ever again with their current mind-set. Im pretty sure we will never get anything in this regard~ We are stuck with what we have despite how I want ANYTHING new.

  • Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    Yes please. Give me something new. Im so bored of the game. Im playing the same kitten for 2 years now since the last specs came out and its not like i would only play one class. A new festival wont do it for me

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    I'm not really sure, but I'm fine with what we have already.

    Since i still primarily play a berserker, no harm would be to me if they don't add more specs.
    That said, since i tend to play so much on my warrior, the especs are am incentive to play on my alts, so i guess would like more especs

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Dante.1508Dante.1508 Member ✭✭✭✭
    Yes, I believe that ArenaNet is capable of adding more Elite Specilizations to the game that will end up serving a purpose.

    Yes i agree its possible.. but again its the pvpers and wvwerers that are holding these things back due to the modes and the constant need to fine tune balancing.. really limits the rest of the game sadly.