A Message from Andrew Gray - Page 6 — Guild Wars 2 Forums

A Message from Andrew Gray

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  • Pretor.5193Pretor.5193 Member ✭✭
    edited February 6, 2020

    I posted that on spanish forum, about all the messaged exposed by Andrew to me the best is... "I can't go into a ton of details on episodes three and four because, you know, spoilers and all, but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting".

    But... i'm worried about we never talk about the vanilla dungeons... why not include a new dungeon on some HoT or PoF map... Fractals are funny and i think that is supplement... but I never understood why the development of dungeons was discarded...

    Another point really interesting... why since 2012 the housing system isn't modified? Why don't revamp the guild housing? the current system have many deficiencies... All Guild halls are huge but its space is not usable for anything other than a jump puzzle or a bettle track... "and honestly the reward about the time spent to make that, it's nothing..."

    Some weeks ago we have a chat by twitter talking about guild halls and follow i show some ideas...

    • Improved access to the hall, everyone knows that more than 10 users on a house is a madness to be all in the same map...
    • Why no include an improvement to rent or purchase a black lion merchant?
    • Why no include an improvement to rent a workshop for other disciples in same hall, "there are only scribe workshop..."?
    • Why no include an option to purchase more nodes? maybe by quests, gems or gold...
    • A basic thing... more NPC that fill the room with life, some conversations... random things... now it all focused at same location... it's boring to be on hall...
    • Improvement to guild arena ... in order to allow that to use in Guild vs Guild of 10 or 15 users ... currently the terrain is very small despite the guild hall is too large ...

    Changing the point... Activites... why this content is forgotten? why you doesn't use it on festivals or make with some of them an olympic games? There are so funny dinamics like Southsun Survival "hunger games" wasted... Maybe a guild tournament with Keg Brawl with some toys like reward?

    Talking in lore... new reputation system on orders... "Priory, Whispers, Vigil", making a focused missons on the speciality of every order and growing your level to get skins, or some special item from them... It can involve you more whit the orders. "New order?"

    And finally... Guilds...

    Please, make the meaning of Guild a reality! Now a days be part of guild doesn't reward you... the guild missions doesn't changed since HoT... the range system is very broad but impractical... some samples...

    • Why not include a system that to raise the level of the guild depends on the experience donated by its members?
    • Why not include some guild skill or domain?
    • Why not include a mode "Siegue castle" to fight guild vs guild?
    • War system between guilds to make pk on maps? "maybe that is some lol sample hahaha".

    All news about changes and improvements is welcome, but there are so many forgotten things...

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  • What I would like you to consider is a suggested build menu, and maybe suggested armor stats menu for variod game modes. As Anet divorces the game modes from each other in terms of traits and builds and whatnot, I will feel even more at a loss at what I need and when. You guys took what little direction we had in pvp when you retired that build menu in favor of the one in the main menu. Now I don't even have a starting point. I try the ones on websites, but it is time consuming and I don't have a lot of extra time to mess with stuff. I really want to know what to focus my efforts toward so I am not making gear that it not appropriate to what I want to do, and maybe I can get someone to give me a chance in raids.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @Fire Attunement.9835 said:
    On the topic of Fractals…

    • Reports of their death have been greatly exaggerated, though I apologize that our silence on the topic raised that concern.
    • I am personally committed to Fractals and see them as an area that deserves more focus and attention going forward. I'm happy to announce that Cameron Rich, who worked on Fractals during Season Three, will be taking the reins on a new Fractal as he rolls off his current duties. This Fractal will feature a challenge mode. Beyond that, I'm working with the Systems Design team on more plans to keep Fractals fresh and exciting. I'm excited and when everything is ready to share, we'll have more details.

    Can we maybe get the option to let it maybe render down ,so we can actually do something alone or with less than the MAXIMUM amount of players without wasting tons of time?

    Like in blade&soul the mushin tower .... thats content many people here wanna see. 1player things.

  • Wvw is an important part of this game and with many regular, long time players still playing. What about WvW? We'd like to hear some good news.

  • @Virdo.1540 said:

    @Fire Attunement.9835 said:
    On the topic of Fractals…

    • Reports of their death have been greatly exaggerated, though I apologize that our silence on the topic raised that concern.
    • I am personally committed to Fractals and see them as an area that deserves more focus and attention going forward. I'm happy to announce that Cameron Rich, who worked on Fractals during Season Three, will be taking the reins on a new Fractal as he rolls off his current duties. This Fractal will feature a challenge mode. Beyond that, I'm working with the Systems Design team on more plans to keep Fractals fresh and exciting. I'm excited and when everything is ready to share, we'll have more details.

    Can we maybe get the option to let it maybe render down ,so we can actually do something alone or with less than the MAXIMUM amount of players without wasting tons of time?

    Like in blade&soul the mushin tower .... thats content many people here wanna see. 1player things.

    I don't think I have ever sat in GW and went "I want single player things"
    One of the reasons I have such love and passion for this game is that people are always coming together to do things.
    I never feel alone in this game.

    I have never been apart of another MMORPG community that brings people together the way this game does.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • darksome.1697darksome.1697 Member ✭✭✭

    @Fire Attunement.9835 said:

    @Komodoro.7154 said:
    Will I be able to achiev the achievment of killing (downing ingame) a dev anywhere near? (I'm in Europe) >_>

    >

    A quick note on this: we have a weekly Let's Play WvW livestream every Thursday at 3:00 p.m. Pacific Time (UTC-8). Our devs alternate between NA and EU worlds each week, so you have a regular shot at it! You can watch live on twitch.tv/guildwars2

    So midnight CET between Thursdays and Fridays then. Looks like I have to take Fridays off from work.

  • With raids, the issue isn't the difficulty. I enjoy difficult content. The issue is that you allowed players to determine who did the raids in the past and by how much by introducing LI.

    There is a reason why mmorpg group content thrives in places where the abilities and skill of a player remains unquantified before they have the chance to try and participate. The same happened in wow and the same happened here. The second players get something like LI or Gearscore it is almost impossible to get into a raid for someone who doesn't have the points already. It has nothing to do with actual skill or the difficulty of the content.

    Bottom line - remove LI. Force people to take chances with new players and watch the participation numbers grow.

    I need you to understand this message, i really, really do. Please consider this. Lowering the difficulty leads eventually to grindy content nobody enjoys because its not just repeatable but also completely non challenging.

    Lack of challenge > boredom.
    Lack of access (gate keeping with LI)> no play > boredom.

    Remove LI from the game or make it easy to get outside of raids so it no longer quantifies successful boss kills. Don't allow people to reject players without even letting them try to fight the bosses.

    PS: Players who have not been allowed to access raids don't even know if they are hard or easy so first lets let them in and see how they find it.

  • Zok.4956Zok.4956 Member ✭✭✭

    @Corvus.2831 said:
    With raids, the issue isn't the difficulty. I enjoy difficult content. The issue is that you allowed players to determine who did the raids in the past and by how much by introducing LI.

    There is a reason why mmorpg group content thrives in places where the abilities and skill of a player remains unquantified before they have the chance to try and participate. The same happened in wow and the same happened here. The second players get something like LI or Gearscore it is almost impossible to get into a raid for someone who doesn't have the points already. It has nothing to do with actual skill or the difficulty of the content.

    Bottom line - remove LI. Force people to take chances with new players and watch the participation numbers grow.

    Forcing people in a computer game to do something they do not want is never a good idea.

    If LI would be removed, nothing would be changed to the better. There will always be people, that want some form of kill-proof of proof of experience when they play with strangers/PUGs.

    Back in the days before raids, when dungeons and fractals where used more, AP was used as a proof of experience. Yes, I know, AP is not a proof of experience with dungeons/fractals, but because there was nothing better, AP was used by some groups in the hope that a player with at least 5000 AP should know how it works.

    No one asks for LI when it is just a training run.

    But if 9 players look for a 10th and want to maximize their chances for a smooth raid run, I guess its OK it they look for an experienced player and that they do not want to turn their run into a training-run for the 10th.

    If Anet would had better LFG-tools for raiding and players could select in LFG several types like "training run", "experienced run " etc. etc., then like-minded players could better find themselves with less conflicts.

    https://www.gw2gh.com/ - A GW2-Guild-Hall.
    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • neoteo.3975neoteo.3975 Member ✭✭
    edited February 8, 2020

    Domain of Anguish, guild wars 2 is 8 years old, it's time for really really really hard content, it's time for content that NO one, not even those raid hardcore super dps teams can win. Bring out the devil.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Sounds familiar: promises of grand content, only to end up in disappointment. I quit the game a day after the last episode was released, and it will take more than pretty words to lure me back. The lack of foresight and a sense of what could have made the game the biggest success on the MMORPG market doesn't fill me with particular hope regarding its future. Still, good luck.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited February 9, 2020

    I'm interested in the future of fractals as it's typically less boss timer focused overall , people overall tend to be more casual and less likely to skip entire mechanics if it's not a CM or speedclear group. There's room for five more without retiring existing ones (Aquatic is probably a prime candidate to be dropped or rotated even after rework) or making the tier numbering different. I think that making necromancers more wanted by having offensive boons on enemies could be a helpful addition: right now the main use for necromancers is with "No Pain No Gain" and Vengeance instabilities but spellbreakers are favored. Outflanked is really punishing on Siren's Reef when paired with Frailty, Hamstrung, and Boon Overload due to the added mobs on the boat sometimes coinciding with the wind gust / green circle mechanic, so ultimately I think that if there's instabilities the interaction should be thought out especially if it is not boons or conditions that can be removed (the common counter to We Bleed Fire/Toxic trail). That's one place scourge is used often however.

    • Typical groups favor guardian(both specs)/renegade revenant/warrior (all types)/melee soulbeast and weaver/chrono/tempest/holosmith/daredevil to lesser extent : unlike in strikes/raids AoE and cleave potential actually means something
    • Might flips into weakness ; Vigor into bleeding ; Fury into blindness ; Swiftness into cripple. Having a necromancer to flip those offensive boons means less need for heals on higher fractal tiers.
    • Instabilities add variance into the fractals that isn't present in other PvE content
    • If the bar for failure isn't on a timer or on wiping (provided people aren't outright incompetent), there isn't as much animosity among the playerbase. Finishing slightly faster becomes a pleasant surprise rather than a benchmark.
    • Fractal armor that requires fractal pages is typically not worthwhile due to grandmaster marks' inflation: maybe give it a superior stat-change option using fractal relics or pristine fractal relics in lieu of ectoplasm and keep the "mist-touched" moniker. This should take minimal changes as the item link is different to crafted gear or ones from named boxes that give one stat choice. It's the one mode where ascended armor is necessary to progress.

    As far as repeatable content: How about bringing the dual faction Alliance battles and Fort Aspenwood/Jade Quarry concept from GW1 into GW2? That is probably the best way to link PvE into WvW as well so new players know how to use siege in WvW to attack/defend objectives if they skipped the older PvE content. Silverwastes is highly played during content lulls due to loot (even when Istan farming was rampant) and incentivizes defense of supply lines; likewise there's players that are in WvW trying to karma train more than fight other players or tier up objectives so perhaps Alliances should reflect a capture the flag/ siege /tower defense experience more. The Urban Battleground fractal shows players how much arrowcarts , ballistae, and burning oil hurt so it's one of the few areas that prepares players for WvW de-sieging; the cannons in Siren's Reef function similar to cannons in WvW. There's probably a siege golem in the PvE mode I'm not remembering as well. Currently EOTM (Edge of the Mists) shows that people are really turned off by lack of skirmish rewards but having a PvE way to introduce players to WvW concepts would drop that limitation. A WvW-lite mode akin to EOTM where the team/faction is determined by what choice you pick in a particular Living World/story instance would be another way to influence the story in a way. We have had something similar in the Vigil/Priory/Order of Whispers story arc selection. If having a player vs player type of engagement is an issue, maybe a coop version where the choice you pick allows you to only use the siege/structure of that type and the opposing team/faction/alliance is scripted content.

    I think we could do better with respect to introducing PvE players into WvW. If strikes are the "introduction to raids" , perhaps that WvW-like content can prepare players for WvW. Every reset night is usually a showcase of fighting tooth and nail to capture or maintain control of structures, whereas during the week once coverage is a far greater issue it becomes much less engaging when often k-training and steamrolling outmanned fights occur (as evidenced in Arenanet's own streams created during offhours).

    Another thing that should be considered is the equipment templates system if WvW (or any form of support spec or toughness is warranted in PvE content whether it is fractals, strikes, raids or otherwise) is ever a focus. Currently most people will be inclined to have berserker's + viper's only so the healing role as well as the alacrity/quickness role is harder to fill. If there was a discount for purchasing multiple equipment templates similar to every other thing that is a consumable then people would have more flexibility in roles, especially because stats such as Marauder , Celestial, or Minstrel are typically not used in PvE content and Harrier or Diviner is rarely used in openworld. For the bugged boneskinner mission this week that had people putting up LFG for 1900+ toughness trailblazer scourges and minstrel firebrands, basically only WvW players with full minstrel from WvW, WvW/PvP players with legendary armor + weapon and possibly some toughness trinkets, and raiders with legendary armor+weapon that happened to have spare trinkets actually bothered.

    As far as raids and strike missions, once people get them done (with achievements if the person is an AP hunter) they are typically not treated as fun repeatable content by the majority of the playerbase. There's much more time to get 10 people together than 5 typically and unless you run 2 subgroups there's clunkiness in many skills that were not designed for 10 allied players. Because arcdps is a third party tool , there's also an issue of presenting the damage and boon uptime of players. Even without such tools you still see players camping longbow on ranger, pistol mainhand on thief, or greatsword on mesmer which does not bode well at all for any form of timed content. I'm sure you've read about players doing less than Berserker's gear on autoattack; with the 10% damage bug on dragonhunter zealous blade (since July 2019's removal per patchnotes it it still ingame) I would not be surprised if a dragonhunter using spear of justice + "Feel my Wrath" and autoing on greatsword or warrior dropping 2 banners and auto attacking on greatsword or double axe does more than some suboptimal weapon + gear + traits. With the expansion of eitrite ingot availability in the western Bjora Marches, I've seen far fewer LFG groups for strike missions. Even something easy such as the Grothmar strike mission isn't widely considered entertaining or worthwhile , especially due to heavy randomness of loot. (Strike mission tokens would present as a new killproof of sorts, so something like a built in "pity timer" after 100 repeats a guaranteed drop with 0 achievement points and no title would be a decent way around that. The other way would be a new wallet currency.) The latest strike , Whisper of Jormag, also doesn't communicate what the chains do that well and there's no textual warning other than the bomb icon and chains appearing (which is horrible if the player is stacked). The Freezie boss in the Snowman lair during Wintersday was by far more communicative and had more player completion.

    I know people who would rather spend much more time in WvW than to redo PvE content over and over because each WvW encounter is typically fresh and different unless it's a prearranged GvG against the same group; PvP is debatable due to scale and the solo/duo in ranked. For instance, most people will remember a 50 golem rush on a keep for ages to come, semi-random openfield fights versus similar minded groups (until inevitable relinks happen), GvG versus a notorious guild, or defending garrison or stone mist castle versus overwhelming larger numbers, but finishing a strike/raid minutes faster generally isn't memorable. WvW is also content that will have more viewers than any PvE content because each grouping of players has a different playstyle even if running similar builds. After someone learns a raid or strike or a cumbersome/difficult story instance there's basically zero reason to watch any content on it.

    Also if you reference the cross-section of people that put in a certain number of hours versus real dollars spent on gems I would not be surprised if living world generates more revenue. Living world is more conducive to casual players or people that don't play daily, with an appeal to those that like single player RPGs , exploration , or one-off content. Heavy WvW players likely generate more value than the "vocal minority" raiding community because WvW ingame profitability is low and requires major guild investment for WvW tactics, guild/ superior siege, and food/utility consumables in organized groups that aren't as easily recouped. Somehow even though warclaw skins are only usable in WvW I see many players with it as well. WvW doesn't require as many dev resources to it in comparison to releasing new maps and content for PvE which needs coding for pathing, activation triggers, voice acting, environment artists, story creation, etc. WvW is in essence player-driven, player-made content. WvW appeals more to players of RTS (real time strategy), 4X (strategy), capture-the-flag/sieging type games, and MOBAs. PvP appeals more to competitive , brawling /action/fighting game players due to player count. Who does the raiding community entail? Probably MMO veterans , which means there's more competition for attention from other companies' offerings that focus on PvE endgame.

    TL;DR: if you want replayable content that actually generates revenue focus on WvW bugfixes (for example hammer 2 aiming on rev is still bugged since October) and outstanding balance issues , keeping an eye on major outliers in PvP, while continuing to push out Living World which satisfies a different section of the playerbase.
    As it's a post by the Content Lead , I would say trying to "bridge the gap" to raiding is a fruitless endeavor for repeatable content.


    @Kahrgan.7401 said:
    Raids attract very little because the game isnt rewarding. You beat on a pillar and rely on rotating a reflect or an immune to declare skill. There is no trinity in this game, so raiding will always attract the lowest number in the game, not keep players attention, and be BORING to watch or even care about.

    Raids are very rewarding loot-wise, I think you mean they aren't fun.

    @kharmin.7683 said:

    @snoow.1694 said:
    I believe Guild Wars 2 still has great potential to become an all time great like CoD, GTA or FIFA, but that needs some good marketing moves in 2020. ArenaNet should focus on the competetive aspect of Guild Wars 2 and by that I mean PvP - competetive games are what gets and keeps people hooked. Pay a top streamer to play PvP, give him/her access to cool skins to show off and let them team up with top PvP players. What we can learn from Minecrafts resurgence is that content creators playing games and people creating memes out of them is what makes games spike in popularity. Therefore ArenaNet should:

    • keep the meta healthy
    • pay content creator/s (Youtubers/Streamers) to play Guild Wars 2 and allow them access to skins as advertisement. I am literally talking about people like Tyler1 who are used to 5v5 games and have HUGE potential of creating new memes while playing it
    • develop the PvP menu, create additions to Heart Of The Mist and ease the process of obtaining skins via PvP
    • reestablish the payed esport aspect of Guild Wars 2 by partnering with an esports league - see the 1st place of a tournament as „expense“ for an extra marketing employee, because the winning team is basically that - support in advertisement
    • tell your marketing team to create some fire memes that are actually funny, partner with popular sites on Instagram and Twitter and share them
    • kids love free games and hate getting destroyed - allow „Free2Play“ people access to single elite specializations through purchase via the gem store. Trying the elite specs will make them buy the Ad-ons. Add also free 7 day trails for each elite spec
    • support actual Guild Wars 2 content creators by letting top PvP players create YouTube/Twitch accounts & let them group up with paid content creators as PvP teams to increase their reach

    I played Guild Wars since I was 13 years old, now I am 25, work in business administration and when I think back on what made me hooked on it was that it was a literal game about wars between guilds, about the Hall Of Heroes and the sick life action movie like ads Guild Wars came with. We should go back to that concept and let Guild Wars finally get the fame it deserves with it‘s graphics and lore.

    IMO, this would practically lose the entire casual community in GW2.

    PvP only really needs balance dev and matchmaking (programming) support, it doesn't take away resources from PvE much. If the game has any hope of "esports" it's the PvP (2v2, 5v5, 10v10) and GvG (WvW sized 15v15 or 20v20) side of it.

    @Bish.8627 said:
    WvW style, like sivlerwastes, amazing. Can we also get track rewards for maps like WvW? Open world is my favourite mode and I feel like you are limited to rewards available unless you raid/fractal or WvW.

    That's basically "map bonus rewards" which can be gained also by Pact Scout's Mapping Materials.

  • RAID, CMS and recently the strike ... little by little certain players take over these game modes and leaving out new players since there is no control with by GW2, a pairing system for players where the game is game that determines whether or not you can do it. Practically a group of players determines whether or not you can play by asking for "LI", "KP" ... etc, limiting many to be able to accide part of the game content that is supposed to be for everyone.
    How is it possible that they ask for "250 LI" to be able to do the Valley Guardian? when the raid is supposed to recommend new players to start playing !!
    Question: "Hello, sorry I would like to make a riad, I already have a good equipment and a META build, how can I start?"
    answer: "search for" LI "
    Question: "How do I look for LI."
    Answer: "Making Raids."

    -_-

    LET THE PLAYERS CONNTRONLATE THE GAME MODES AND DON'T KNOW THE GAME THAT DOES THIS EVIL.

    "LI", "KP" ... etc all these currencies should not be used to condition the game mode.
    They announced a new fractal with CM ... Those who do not have "KP" will not be able to do it so sad this is.

  • @maddoctor.2738 said:

    @Fire Attunement.9835 said:

    • Raids are a trickier beast. They're a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn't anything to help players work their way up.

    This part I'm a bit confused with, can't really put all Raid encounters in the same basket, just like you can't put all Fractals, or Strike Missions together.
    There are Raid bosses that are easier than some Fractal bosses, and if we add CM Fractals -a LOT- of the Raid bosses are easier. Even Whisper of Jormag is harder than let's say Cairn or Mursaat Overseer. What you could've done is "mark" Raid bosses or entire Wings with their difficulty, to tell players which ones to try first, like what you are trying to do with Strikes now. Give them some progression, as Raids are all over the place. Making the bosses in a wing progressively harder would also help, they are a bit of a mess with easy encounters after hard encounters and so on. But probably nothing can be done to fix all those issues, it's a shame though. I guess Strikes is the future.

    What is the use of 80% of the players that are easier than a fractal boss ... when the friendly cumunity asks you for "500 LI"?
    The problem is that the average player cannot make a riad.

  • @Astralporing.1957 said:

    @Fire Attunement.9835 said:
    Raids

    • Raids are a trickier beast. They're a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn't anything to help players work their way up.
    • Our intention was for Strike Missions to be that intermediary step into 10-person content. As we've mentioned before and you've likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we're striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.

    I'm afraid it's not that simple. The gap exists not because there's no middle content (although there isn't one, which is bad - and strikes do not bridge that gap, for a multitude of reasons, one of them due to them being a 10-man content). It exists, because the game system magnifies even tiny differences in gear, build and skill. The game as it is cannot realistically help players bridge that gap. All it can do (and what you're doing with strikes) is to try to incentivize players to get better. Problem is, the players need to learn how to get better on their own - and those players that know how to do that (and have a mindset that is required to follow through with that learning, which most players do not have) are improving already, without the need for strikes. For everyone else, it will just be more and more aggravating, as they will just see more and more content placed in front of them, but just outside their reach.

    I agree with much of what you say, but ...
    "For everyone else, it will just be more and more aggravating, as they will just see more and more content placed in front of them, but just outside their reach." Is it because they don't want to learn? Or is it because to make a Raid they ask me 500 LI? and you know how many raids I have to do to have 500 li?
    you find the logic ?????????????

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited February 10, 2020

    @Odysseus.6317 said:
    I agree with much of what you say, but ...
    "For everyone else, it will just be more and more aggravating, as they will just see more and more content placed in front of them, but just outside their reach." Is it because they don't want to learn? Or is it because to make a Raid they ask me 500 LI? and you know how many raids I have to do to have 500 li?
    you find the logic ?????????????

    Trust me, as someone that is not fond of Raids (and the community divide they created, or at least made much worse) in general, and thus someone that is definitely not going to blindly defend anything about raids, i can honestly tell you, that LIs are the least of the problems, and a barrier that is the easiest to cross if you're serious about the content.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • should rename Guild Wars to Ground Work. Its all ANet have done for years and years without ever having anything to show for it

  • Dante.1508Dante.1508 Member ✭✭✭
    edited February 12, 2020

    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

  • I think I echo so many of the other readers out there. We have heard for a long time about changes coming to WvW. But, then it all seemed to drop off. Many of us love this game inside and out. We look forward to having a great time with friends old and new. It is a good community for the most part. We do need some serious love and attention to WvW. Cheaters are out there and some of us just roll with the facts that very little is done to curb them. From guilds that allow some of their players to use Bots to builds that no one can touch. Then we have pairing that seems to be stacked by guild "Tanking" to drop tiers so they can bag farm. It does put a sour taste in many mouths, but we press on because we enjoy the game.
    I for one am excited about the up and coming balance patch and how it will change the gameplay for a short time. But this is not the way to breathe fresh life into this game mode. I think I speak for many when I ask for a road map to the future of this game mode. Even if there is no plan we would like to know.
    Thanks...

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dante.1508 said:
    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

    Do You hate Silverwastes as well?

    Thank You for the {MEME}

  • Wow! so I am not the only one having problems with the raid. I got the HoT ultimate edition but couldnt do a single raid. I had jobs to do when the dlc released so couldnt play. After couple weeks when I returned, people learnt the raid mechanics were kicking unexperienced people. Since then I lost my courage to join a squad. Yeah sorry but difficulty is not the problem its the raid community. I see squads selling raids for gold I even considered to join them but dont trust such people. Its not just this game, in every other game having such competetive content (timed, challenging, no reward when faild, farming gold efficiency) I stay away cuz challenging contents attract elitists and toxic people.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    I'm not a raider. Gave up on it when I left WoW in 2012, gave the GW2 version a good try with a friendly guild but we couldn't even beat escort. I only got escort done when one of the guild pm'd me there was a pug slot open and I slipped in without mentioning I'd never beaten a raid boss. Got the rest of the masteries done in open world HoT. With a new, also friendly guild, in the company of an accomplished raider, tried another boss or two just to see them, didn't even come close to a win.

    And that was enough. I've never raided with toxic people, though, always with folks I already knew. And I know that the aforementioned accomplished raider is in a static that has a lot of fun and doesn't get nasty about mistakes. So I guess what I'm saying is, it is possible to avoid the attitude players. However, my attention span and energy level just aren't what they used to be, my reflexes were never great, and something about my mouse setup is making it very hard to move precisely in a hurry without time to readjust (must troubleshoot that, it's annoying in, say, the Drakkar fight to get rooted in place because my cursor's gone off to the other monitor). I am interested in strike missions but not really until my guild decides to spend some time on them, which is infrequent.

    I do want that /shiver, though. So eventually. One day. When I get around to it. ... who am I kidding, I'm a superb procrastinator in things large and small. Organized group content that I can't just walk away from once begun if something else calls to me? No longer my thing.

    But on the OP of this whole thread: Sounds very exciting! If you get us another Silverwastes-quality map, I'm in :) I'm also intrigued by whatever the big stuff is you can't talk about yet. I played WoW for seven years; then GW2 was the game that broke me of the WoW habit over seven years ago, and nothing else has managed to come close to prying me away from GW2 even when they had some bits that were superior to this game. None of them ever were superior enough in toto to swerve me their way. I'll try other MMORPGs for sure, but as long as you keep putting out new PvE content, I don't really expect to go anywhere.

  • Fangoth.3164Fangoth.3164 Member ✭✭
    edited February 14, 2020

    @Odysseus.6317 said:
    RAID, CMS and recently the strike ... little by little certain players take over these game modes and leaving out new players since there is no control with by GW2, a pairing system for players where the game is game that determines whether or not you can do it. Practically a group of players determines whether or not you can play by asking for "LI", "KP" ... etc, limiting many to be able to accide part of the game content that is supposed to be for everyone.
    How is it possible that they ask for "250 LI" to be able to do the Valley Guardian? when the raid is supposed to recommend new players to start playing !!
    Question: "Hello, sorry I would like to make a riad, I already have a good equipment and a META build, how can I start?"
    answer: "search for" LI "
    Question: "How do I look for LI."
    Answer: "Making Raids."

    -_-

    LET THE PLAYERS CONNTRONLATE THE GAME MODES AND DON'T KNOW THE GAME THAT DOES THIS EVIL.

    "LI", "KP" ... etc all these currencies should not be used to condition the game mode.
    They announced a new fractal with CM ... Those who do not have "KP" will not be able to do it so sad this is.

    LI and KP group are not training group hence the requirement.
    If you want to train there is a lot on lfg or you can join some discord server to learn.
    There is a few on snowcrow website:
    https://snowcrows.com/raids/training/

    However if you are like many and join a training hoping to get a kill and leave after 1 try you will waste anyone time. In which case i would recommend to use the proper PL system and farm MC to buy your kill, you can easily find sellers in lfg too ;)

    @Odysseus.6317 said:
    What is the use of 80% of the players that are easier than a fractal boss ... when the friendly cumunity asks you for "500 LI"?
    The problem is that the average player cannot make a riad.

    Anybody can play raid you just need to be willing to learn and improve yourself. No special skills are required nor being a pgm, all boss are easy you just need to get use to their mech and do your task

  • Dami.5046Dami.5046 Member ✭✭✭✭

    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Dami.5046 said:
    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

    Theyve already said they only added Revanent so that each armor class had three classes attached to it. They can make new specs function like those classes, theyve got Staff skins that looks like scythes and spears, lets get elite specs that function like that.

    Agree on the different areas to go to.

    id prefer not having factions in this game. It does still mean something to have all those, lots of players dont have them. I know i dont have legendary armor. Titles kinda do mean something if one does the content that is hard. I wont ever get the raid titles for example.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Dami.5046Dami.5046 Member ✭✭✭✭

    @Dante.1763 said:

    @Dami.5046 said:
    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

    Theyve already said they only added Revanent so that each armor class had three classes attached to it. They can make new specs function like those classes, theyve got Staff skins that looks like scythes and spears, lets get elite specs that function like that.

    Agree on the different areas to go to.

    id prefer not having factions in this game. It does still mean something to have all those, lots of players dont have them. I know i dont have legendary armor. Titles kinda do mean something if one does the content that is hard. I wont ever get the raid titles for example.

    I think 3 new classes would be great. 2 new specs, think of the new character slots people could buy! Cantha is and will always be my choice of paid expansion, no one is asking you to buy it if you don't want.
    I mean I'd even embrace level progress and new armour stats to match if it came available. Maybe an Aion based PvP armour for that open world pvp no one wants!
    My point is no one wants to embrace change of ANY kind, unless it means less work/hassle or if that fails get* your* guild to moan on the forum so things gets nerfed.
    Such a same that I actually enjoyed the skyscale collections and tasks, then watched it being nerfed. All my hard work shoved back at me to please the few. I doubt we will ever see anything like that again.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Dami.5046 said:

    @Dante.1763 said:

    @Dami.5046 said:
    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

    Theyve already said they only added Revanent so that each armor class had three classes attached to it. They can make new specs function like those classes, theyve got Staff skins that looks like scythes and spears, lets get elite specs that function like that.

    Agree on the different areas to go to.

    id prefer not having factions in this game. It does still mean something to have all those, lots of players dont have them. I know i dont have legendary armor. Titles kinda do mean something if one does the content that is hard. I wont ever get the raid titles for example.

    I think 3 new classes would be great. 2 new specs, think of the new character slots people could buy! Cantha is and will always be my choice of paid expansion, no one is asking you to buy it if you don't want.
    I mean I'd even embrace level progress and new armour stats to match if it came available. Maybe an Aion based PvP armour for that open world pvp no one wants!
    My point is no one wants to embrace change of ANY kind, unless it means less work/hassle or if that fails get* your* guild to moan on the forum so things gets nerfed.
    Such a same that I actually enjoyed the skyscale collections and tasks, then watched it being nerfed. All my hard work shoved back at me to please the few. I doubt we will ever see anything like that again.

    Was it the few? Was it really though? or does anet have metrics you dont know about.

    No to a new armor tier and no to open world pvp, just no. that would obliterate this games population. People want change, but nobody can agree on what changes they want, its not a bad thing either.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Fire Attunement.9835 said:

    • Raids are a trickier beast. They're a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn't anything to help players work their way up.
    • Our intention was for Strike Missions to be that intermediary step into 10-person content. As we've mentioned before and you've likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we're striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.

    I would like to offer an alternative approach to this topic and apply it in a more general sense. Personally I feel that a large part of the difficulty already lies in the class skill/trait system rather than the content. This game relies heavily on boon or buff stacking and on various synergies between the weapon choices that determine fixed skill sets and specializations and trait choices that are actually much more complicated than the content requires. The word I could use is convoluted but the more descriptive version is unnecessarily complex.

    Part of the issue is the enormous impact of the weapon choice which also goes against a fun element of flavour. Where for example I like to use a staff or wand/focus for spell casters, I find that in a lot of cases that equates to hurting your effectiveness. I think it's a core mistake in this game to put flavour in direct opposition to effectiveness. A lot of people care about their characters, their background, their looks, etc. But to have to choose weapon sets that you may not like very much or not at all within your character concepts, does effectively mean that you choose not to do structured group content, because you'll get in trouble with groups when you are not optimized "properly". In short, there is a lot of player choice, but most of it is not viable and makes it so you can't really participate in harder content unless you conform.

    In other MMOs I raided a lot and I prefer to be a healer. Not having the known trinity is a choice that you can defend but it also comes with downsides. I cannot play a healer in this game because the few healer builds as they are know do not remotely resemble healing in the usual context. And so I cannot play my preferred role here. That's just a side note but I do want to point out that raiding means something different here than in other MMOs and that can be seen as a good thing but also can be a letdown for people who come from other games that enjoy certain elements and get into a system that is mostly about upkeeping buffs and dodging damage. I know it's more than that but not that much more and though there is certainly skill involved for the players, I find the way the combat system works less interesting. Again there's too much complexity in it for what the game actually requires.

    What I would suggest is a system for character building that is not so dependent on the weapon choice but also doesn't have so many skills with long cooldowns. It's what causes people to just auto attack a lot as well because what's going on with other skills is just whatever to them. And because it's so built around complex synergies that really put you into just a few viable choices among the hundreds (thousands?) of choices you have to combine thing, it's mostly superfluous therefore and only leads to confusion. It's an illusion of choice that creates huge gaps between players in effectiveness. The fact that the gap can be that big is already a weakness of the system.

    But please understand that I want to enjoy playing my characters and if it means that I have to use weapons that I do not care for or specializations that I don't like then I wonder why I have that choice to begin with. There is just too big a difference in player effectiveness and your system allows and enables it. That is my core point if you will.

    It's the same with stat sets. There's dozens of them but most should be avoided when it comes down to it but a lot of things like stat sets have a certain flavour and were made with specific classes in mind even, but aren't used and when you do use them you are punished for that. Somewhere down the line, I hope you will address this issue from your side.

    You can't really expect people to be interested in doing better with the current set up. That's my view on it but as much as I think that skillful players should be rewarded in their output for being good, I don't think that not being so good a player or wanting to play with certain weapons for example should be nearly as punitive as it is now or always has been for that matter. Honestly, people like to blame players but the game is made more with casuals in mind but at the same time it's set up in a way that actually punishes casual players at the same time. As long as people can wing it with skill 1, that'll work out, but if you want people to be a bit more skilled and care about that sort of thing that really has to change I think.

    Just my 2 cents. Make of it what you will.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Acheron.4731Acheron.4731 Member ✭✭✭✭

    So, is there anything actually exciting to look forward to for 2020? Nothing reads as such. You can't just take a whole year to set up something when there was so little last year.
    Don't hold back....your audience is shrinking and there are gonna be fewer and fewer around waiting for that exciting surprise.

    Don't Worry, My Dutch is OK

  • Fangoth.3164Fangoth.3164 Member ✭✭
    edited February 19, 2020

    @Corvus.2831 said:
    With raids, the issue isn't the difficulty. I enjoy difficult content. The issue is that you allowed players to determine who did the raids in the past and by how much by introducing LI.

    There is a reason why mmorpg group content thrives in places where the abilities and skill of a player remains unquantified before they have the chance to try and participate. The same happened in wow and the same happened here. The second players get something like LI or Gearscore it is almost impossible to get into a raid for someone who doesn't have the points already. It has nothing to do with actual skill or the difficulty of the content.

    Bottom line - remove LI. Force people to take chances with new players and watch the participation numbers grow.

    I need you to understand this message, i really, really do. Please consider this. Lowering the difficulty leads eventually to grindy content nobody enjoys because its not just repeatable but also completely non challenging.

    Lack of challenge > boredom.
    Lack of access (gate keeping with LI)> no play > boredom.

    Remove LI from the game or make it easy to get outside of raids so it no longer quantifies successful boss kills. Don't allow people to reject players without even letting them try to fight the bosses.

    PS: Players who have not been allowed to access raids don't even know if they are hard or easy so first lets let them in and see how they find it.

    I started raid 4 month ago with 1Li (i think i did an escort one day long ago). And guess what I had no problem to start raiding.
    Li group are not meant to be training group, for training you need to join group called "training" or without li/kp requirement and struggle on the bosses. Or you can join a community that organise training where you most often are guided and end up being much more efficient than groups in lfg.
    But if you really want to start in a group where is kill is guaranted and put not much work or effort in it there is also a wide variety of alliances doing so in exchange of few mystic coins 😉

    If with all that you cannot get started maybe your place ain't in raid and to be fair its better to have LI or KP to make selection than waste anyone time kicking people over and over because they don't match the expectations (wich would be seen anyway with the tool available) imo will be toxicity 10 fold if you remove LI & KP

  • it doesn't matter you want to delete the LI, KP, LD, etc, etc when raiding. it all useless. they will find another way to ask you proof them that you "EXP" at raiding. Maybe they will asked you for Leg Armor, or maybe they will asked you for CM title. Because no matter how you change the content, how you nerfed the boss, skill, mechanic, etc, raid will always for elitist and will always be. Mostly the thing that attracting new ppl that coming to Raid is just that achievement for Leg armor or the leg trinkets coalesence, they want to "play" the content but since it filled with this elitists then most of them changed their mind.

    Strike Mission, I think the dev can see by themself how many traffic that user actually playing that new content. it basically raid that straight to the boss. nothing special and nothing different.

    the actually still exciting content for GW2 actually PVP, WVW and Fractal. Fractal is basically gold farming so everyone doing it, it easy with just 5 ppl and the map's difficulty still "make sense" compared to the rewards that you get. And for WVW, it is a very massive battle arena, ppl are even spending thousands of gems just to change to big servers to get bigger fights. but lately ppl also leaving WVW since there is nothing "new" for WVW for a long time.

    just a suggestion, for raid, elitist will be elitist no matter how you change the content, the one that you need to make difference is how to attract new ppl to join that Raid. For now ppl still interested Raiding just because maybe just achievement for Leg armor and Leg trinkets, but if that is impossible to get then Raid's and Strike mission's fate will soon like Dungeon content

    And for the rest, i Do hope the new content creator can make something new for WvW and fractal, like new map or new achievement, leg stuff, etc

  • Zok.4956Zok.4956 Member ✭✭✭
    edited February 21, 2020

    @Vainkilla.9671 said:
    it doesn't matter you want to delete the LI, KP, LD, etc, etc when raiding. it all useless. they will find another way to ask you proof them that you "EXP" at raiding. Maybe they will asked you for Leg Armor, or maybe they will asked you for CM title. Because no matter how you change the content, how you nerfed the boss, skill, mechanic, etc, raid will always for elitist and will always be. Mostly the thing that attracting new ppl that coming to Raid is just that achievement for Leg armor or the leg trinkets coalesence, they want to "play" the content but since it filled with this elitists then most of them changed their mind.

    I think it is totally legit, that players want to choose with whoom they want to play instanced content. And it is also legit (and NOT elitist) if experienced players want to play with other experienced players if they want a fast, smooth run. And that, if they play with strangers, they want some kind of "proof of experience" that can not be faked easily.

    So players choose, however bad it is, what the game offers, to try to estimate the skill-level of other players. This is not new and this did not start with raids. In the old dungeon-days a requirement often was AP (achievement points). Of course APs tell nothing about a players skill level in dungeons. But a small correlation between "AP" and "skill level" was enough to use it as a requirement.

    In (a lot of) other games you have to work up your way up the tier-ladder, because only with doing a tier you get the gear that is needed for the next tear.

    A big problem in GW2 with raids is: There is not ramp/ladder a new player can climb up and gain experience on the way, there are no raid-tiers, so players can get experience in low-tiers and if they reach the highest-raid-tier, most of them will have the required skill and experience.

    Raids in GW2 are all "top-tier". Yes I know, the different wings have quite different difficulty, but there is no visible "tier" that could guide a new player to the easy ones. And there are no "entry-tier-level" raids in GW2.

    And even the strike-missions, that are intended as a ramp-up in difficulty, have no visibly signs in the game about their difficulty or tier-level and players do not need to work their way up the ladder but can jump in directly into the hardest ones (and create frustration for themself and the other team-members).

    Anet tried the tier/ladder-concept in fractals with ascended gear and the agony resistance infusions. Both you get by playing fractals. So the more you play, the more you get that helps you in higher levels/tiers and if your reach the maximun level, you have the requiered gear and experience. That was the theory. And agony was at first not the only gear-check that was planned. Anet had more ideas, but they never were realized.

    If raids would have had tiers and significant different diffculty levels and if the game itself would guide players that are new to raids (and similar content), to work up the tier-ladder and if the game would make sure by itself, that a player can only enter, for example, tier-2 after gaining enough experience/skill in tier-1, to be ready for tier-2, than a lot of the behaviour that is seen as "elitist" or "toxic" would be reduced drastically.

    Players will always be players, but how the game is designed, influences a lot how players interact. Example: In the Openworld-PvE we play cooperatively because there is (normally) no "kill-stealing", no open-world-PvP and the basic game-design idea is "you should be happy when you see other players".

    The biggest error that Anet made with raids is, that they just put it in the game without thinking it through and hoping that everything will be sorted out, somehow, by itself. And the actual statement of Anet does not really make me confident, that they understand the real underlaying problems.

    https://www.gw2gh.com/ - A GW2-Guild-Hall.
    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • Raids

    • Raids are a trickier beast. They're a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn't anything to help players work their way up.
    • Our intention was for Strike Missions to be that intermediary step into 10-person content. As we've mentioned before and you've likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we're striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.
    • Regardless of if that succeeds or not, we understand the importance of balancing our efforts between accessible content with broad appeal, and content that appeals to the more hard core audience, and recognize that we need to do a better job of supporting the latter.

    What you need is
    1) Story mode for raids, to pull in casuals. (for less rewards). I would love to know all that White Mantle lore, but cant because i dont raid.
    2) Remove elitism ("kill proofs)

  • On top of all this great future content, I do wish Arenanet would maybe improve the graphics a bit more if possible. I'm using Sweetfx/Reshade and it looks so much better than the plain vanilla graphics, I would love some more work to the engine ^_^

  • @Andovar Edoras.2143 said:
    2) Remove elitism ("kill proofs)

    Its not elitism, it is asking for a minimum of knowledge before the run. If you cannot prove it then you go in training runs. If you cannot kill the boss in training run maybe look at you dps or boons or heal to see if you were doing ok or not and if not work on it. And as i said before removing kp or li won't change anything, people will look at dps table or boon table and kick anyway because most likely beginers won't match expectations.
    Its nice to have some intermediate stuff like strike but I'm affraid it cannot fix delusional player that think they are good dps and refuse to improve themself when dealing less damage than a chrono boon or worse druid heal...

    A story mode raid like? 80% of players won't be able to complete story because those "elitist" will refuse to carry them for free and play together. If not elitist player try to do it together it won't work due to lack of boon or dps or heal. Prepare your mystic coin to complete story 🤐

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited March 5, 2020

    Andrew has got it badly wrong with raids, people won't gravitate towards raids because of some skill stepping stone in the way of strikes. The reason people dont raid is because gw2 has a much more cauial player base that just does not care for the rote/burn into memory muscle/move into circle x at event y game play with the min maxing alongside this (and yes at times elitism and bullying)

    Difficult levels is the answer, easier mode to open up the content in a different style, i. E a 10 man dungeon In effect.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Dante.1508Dante.1508 Member ✭✭✭
    edited March 5, 2020

    @Strider Pj.2193 said:

    @Dante.1508 said:
    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

    Do You hate Silverwastes as well?

    Very much so i avoid it like a plague unless hot story forces me there.. I only do hot for map completions on alts... i also avoid the other map below it as well.

    Sorry for the late reply i moved on from GW2 as i said above, i just popped back to see if anything changed.. i seems only nerfs for pvp again.. yes that will bring customers back for sure.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    @Dante.1763 said:

    @Dami.5046 said:

    @Dante.1763 said:

    @Dami.5046 said:
    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

    Theyve already said they only added Revanent so that each armor class had three classes attached to it. They can make new specs function like those classes, theyve got Staff skins that looks like scythes and spears, lets get elite specs that function like that.

    Agree on the different areas to go to.

    id prefer not having factions in this game. It does still mean something to have all those, lots of players dont have them. I know i dont have legendary armor. Titles kinda do mean something if one does the content that is hard. I wont ever get the raid titles for example.

    I think 3 new classes would be great. 2 new specs, think of the new character slots people could buy! Cantha is and will always be my choice of paid expansion, no one is asking you to buy it if you don't want.
    I mean I'd even embrace level progress and new armour stats to match if it came available. Maybe an Aion based PvP armour for that open world pvp no one wants!
    My point is no one wants to embrace change of ANY kind, unless it means less work/hassle or if that fails get* your* guild to moan on the forum so things gets nerfed.
    Such a same that I actually enjoyed the skyscale collections and tasks, then watched it being nerfed. All my hard work shoved back at me to please the few. I doubt we will ever see anything like that again.

    Was it the few? Was it really though? or does anet have metrics you dont know about.

    No to a new armor tier and no to open world pvp, just no. that would obliterate this games population. People want change, but nobody can agree on what changes they want, its not a bad thing either.

    Oh dear. So what changes would you want? no new maps per episode? No collection based achievements? oh they did the map thing.
    Yes it was bloody annoying that the SS got nerfed because people were too lazy to press F by a node while exploring a new map, when I had done it how it was set out. Never should of been nerfed. Tough.
    The game is stagnant. By listening to everyone the game is an absolute mess of trolling , stupidity and botting.
    I didn't like having to get millions of xp to level in aion and yes getting new gear was a pain of sorts.
    But at least it gave people something to do.
    I know they won't bring that in. They said that at the start. shame really.
    One of the number one moans 'I have nothing to do'

  • Hmmm i think they should add more raids to the game even maybe 20-man raids to bring people together. and for those who got max level and have nothing to do.
    7 raids is not enough we need more raids in higher difficulty.
    anyway i hope they bring some thing big.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Dami.5046 said:

    @Dante.1763 said:

    @Dami.5046 said:

    @Dante.1763 said:

    @Dami.5046 said:
    This obsession which new specs. How about a total new class? How about finally allowing us to have our dervishes back or our rits or something completely fresh? How about taking us to places that we are NEVER seen? Maybe above tyria or below?
    The problem with this game for me is the lack of anything meaning anything. There is nothing in the vein of fractions when you not only getting titles but trying to win your own city/town. It means nothing to have a full set of legendary armour, weapons and trinkets. Titles mean nothing even GWAMM has lost its sparkle.

    Theyve already said they only added Revanent so that each armor class had three classes attached to it. They can make new specs function like those classes, theyve got Staff skins that looks like scythes and spears, lets get elite specs that function like that.

    Agree on the different areas to go to.

    id prefer not having factions in this game. It does still mean something to have all those, lots of players dont have them. I know i dont have legendary armor. Titles kinda do mean something if one does the content that is hard. I wont ever get the raid titles for example.

    I think 3 new classes would be great. 2 new specs, think of the new character slots people could buy! Cantha is and will always be my choice of paid expansion, no one is asking you to buy it if you don't want.
    I mean I'd even embrace level progress and new armour stats to match if it came available. Maybe an Aion based PvP armour for that open world pvp no one wants!
    My point is no one wants to embrace change of ANY kind, unless it means less work/hassle or if that fails get* your* guild to moan on the forum so things gets nerfed.
    Such a same that I actually enjoyed the skyscale collections and tasks, then watched it being nerfed. All my hard work shoved back at me to please the few. I doubt we will ever see anything like that again.

    Was it the few? Was it really though? or does anet have metrics you dont know about.

    No to a new armor tier and no to open world pvp, just no. that would obliterate this games population. People want change, but nobody can agree on what changes they want, its not a bad thing either.

    Oh dear. So what changes would you want? no new maps per episode? No collection based achievements? oh they did the map thing.

    Didnt see your reply, i wouldnt have done the SS achievement as it was, i despise time games in any game to the point that i reset my clock over and over in NMS just to skip the time gates in that game. Its not fun, and overly restrictive.

    They did the map thing with Silver Wastes and Drytop too years ago, and arguably some of the most played maps in the game. The goofed with the new maps, they didnt make the events worthwhile or fun to do over and over like they did SW.

    New maps are fine per episode. I want new weapon types(Great Axes, Pole arms, Scythes, Spears, Crossbows.) But we wont get them so im settling on getting weapons that function and have the skins of other weapons. Give greatswords skins that look like Axes, Staffs that look like Spears and Scythes, rifles that look like Crossbows, not just one or two here and there a large group at once, give classes Elite Specs that are themed around those new skin appearances.

    But my opinions on Open world PVP, Gear tiers, etc will never ever change. they arent needed, they arent required and i dont enjoy them.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Dante.1508Dante.1508 Member ✭✭✭

    @Strider Pj.2193 said:

    @Dante.1508 said:
    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

    Do You hate Silverwastes as well?

    Yes with a passion.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dante.1508 said:

    @Strider Pj.2193 said:

    @Dante.1508 said:
    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

    Do You hate Silverwastes as well?

    Yes with a passion.

    You said that:

    @Dante.1508 said:

    @Strider Pj.2193 said:

    @Dante.1508 said:
    but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    I for one just wanted more core tyria experiences..

    Do You hate Silverwastes as well?

    Very much so i avoid it like a plague unless hot story forces me there.. I only do hot for map completions on alts... i also avoid the other map below it as well.

    Sorry for the late reply i moved on from GW2 as i said above, i just popped back to see if anything changed.. i seems only nerfs for pvp again.. yes that will bring customers back for sure.

    Thank You for the {MEME}