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The Untamed - new ranger elite spec


Jijimuge.4675

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35 minutes ago, Tempest.8479 said:

While I agree that it would've been a good time to show off a new pet, it doesn't strike me as something these teasers are meant to do based on the other 7. If I'm not mistaken, none of them have shown off anything new except enemy types. No new armor or weapon skins, and even the elite-spec skins seen in the artwork haven't been shown in-game. They didn't even put a new pet in the art, opting instead for the tiger. That would track with them not showing new pets in the trailer.

Although I might be wrong on this one if ranger can tame a white tiger in Cantha. As far as I know, a ranger can only tame a tiger based on the more common orange pigmentation. IRL white tigers were native to Asian regions (at least before habitat destruction left the genetic mutation so uncommon that they're mostly only seen in captivity). So there actually could be a tease of a new pet variant, at least, through the artwork.

Ehh, it's definitely something the teasers should of done though in my opinion. So far most of them haven't really generated all that much hype in players. I mean hell the teaser for bladesworn went from people saying it looked like crude, to people being actually hyped when the mechanic was explained during the dev preview.

 

Though then again maybe there's something I'm just not getting when it comes to these teasers.

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15 minutes ago, Xenash.1245 said:

Ehh, it's definitely something the teasers should of done though in my opinion. So far most of them haven't really generated all that much hype in players. I mean hell the teaser for bladesworn went from people saying it looked like crude, to people being actually hyped when the mechanic was explained during the dev preview.

 

Though then again maybe there's something I'm just not getting when it comes to these teasers.

I definitely agree with you, and I think it's one of the bigger missed opportunities with these teasers. I was only pointing out that based on what they've shown so far, they clearly haven't been intending for these teasers to showcase anything new. I think the aggressive shielding from potential spoilers might be to a fault but it clearly seems to be the case with these reveals, for better or worse.

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12 hours ago, Lazze.9870 said:

 

The ranger itself has no problem with moving targets. The pet does. This is a pet focused spec. It's gonna be even worse if this is a single pet spec, which means you can't swap the pet directly on yourself for an easy follow-up after CCing someone.

This specific class issue will translate directly onto this spec. And potentially be even worse, depending on what it wants to do. Damage through the pet is wonky enough as it is one core.

You wanna make a point out of how this is a general class issue. Yeah? Congrats on figuring that out. Doesn't make this spec more enticing.

You are bringing a very good point. 

Yes pet pathing and connecting attacks is a Core issue, it is a profession issue which is already plenty documented with videos and informed one and again here in the forums. 

 

Until now that issue was a very important issue but becuase new elites (Druid and Soulbeast) relayed less and less into the pet AI the problem was dimished greatly. 

 

Untamed unfortunately will deppend greatly onto the pet to do damage. If the hammer is focused in CC even if it has damage skills (the spining one seems like it) the Ranger will be bussy casting 0 damage CC and not dealing damage. 

So if the pet carry all the issues already present to an elite which deppends on the pet to deal damage the issues with the companion mechanics will be greatly exarcebated. 

 

Also we don't have pets with any reliable cleave. Yes drakes have the swipe and jaracanda the call of lighting, but most of the attacks are single target. So WvW is looking more and more grim by the moment. 

 

Edited by anduriell.6280
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13 hours ago, Lazze.9870 said:

Rune of the mesmer doesn't stack with Moment of Clarity.

 

Hit like a truck? Not more than what a soulbeast can do on the very same setup.

 

Maybe the spec comes WITH a truck so the pet can hit a moving target 🙃

In what way? daze duration or the damage modifier?
Modifier is hardly a big deal since it's only a 50% increase for a single attack every time you interrupt anyway.

Sigil, Predators and Rune will still give you a easily accessible 30%, and you can easily get 1% more per boon from Bountiful Hunter if you run Nature Magic for additional support utility which I plan on doing for group content.

Where does it say that Rune of Mes won't stack with Moment of Clarity btw? I cannot find any info on that.
Not doubting you or anything, it's just that this kind of lacking information is one of the things about Gw2 that really gets on my nerves.. especially the Wiki which almost always fails to mention important information like that.

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18 hours ago, Obtena.7952 said:

I don't see a PVE spec here. The things they describe and show for the spec don't tickle that funny bone. Or put another way, I see a spec that has competitive potential.

 

 

I mean if you look at scrapper for example you can see that even a spec that is ment for PvP/WvW can have also options revolving arround PvE. 

Even if we get a CC focussed spec we may still get a decent option for endgame content. Especially tanking and possible boon support comes to mind.

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11 minutes ago, InsaneQR.7412 said:

I mean if you look at scrapper for example you can see that even a spec that is ment for PvP/WvW can have also options revolving arround PvE. 

Even if we get a CC focussed spec we may still get a decent option for endgame content. Especially tanking and possible boon support comes to mind.

Scrapper have changed so much over the years that taking it as a reference is like saying: "The design of the untamed is clearly problematic, thankfully scrapper prove that ANet's devs can spend ressources to redesign a spec 3 time over 6 years so there is hope".

However, you could take the Druid as an example (since it's also partially designed around CC) and claim: "Well.. We are doomed! This e-spec design is clearly problematic and our experience with the druid prove that it will be nerfed to a point where it's a ponctually useful spec that's not really competitive". Which is probably more acurate than the scrapper logic.

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1 hour ago, Dadnir.5038 said:

Scrapper have changed so much over the years that taking it as a reference is like saying: "The design of the untamed is clearly problematic, thankfully scrapper prove that ANet's devs can spend ressources to redesign a spec 3 time over 6 years so there is hope".

However, you could take the Druid as an example (since it's also partially designed around CC) and claim: "Well.. We are doomed! This e-spec design is clearly problematic and our experience with the druid prove that it will be nerfed to a point where it's a ponctually useful spec that's not really competitive". Which is probably more acurate than the scrapper logic.

 

I am takling about the scrapper in its current itteration and not on release. Wanna know why?

Because scrapper was just focussed on PvP and had no place in PvE. Why did scrapper got reworked? So that it is playable in PvE.

 

So i doubt Anet will make a spec PvP focussed solely to rework it later. Scrapper was one of the first e-specs and was one that got reworkd the most, together with chrono. 

 

Next up: the design is not even fully known. Saying its problematic is just hyperbolic. So far it looks usable in all modes. It has AoE, CC and a way to empower oneself OR the pet. Only zerg capabilities in WvW are questionable but remain seen when we get a more detailed look. Saying that it will suck in PvE is just a statement out of thin air.

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More info on Untamed:

 

Quote

“The untamed and their pet juggle control of a raw, primal power to defeat their foes. Their pet weakens their prey before the untamed reclaims that vicious, raw power and delivers the final strike. The untamed is a melee brawler with the ability to shift from an aggressive damage dealer to a defensive bruiser. This transition is enabled by their Unleash ability, which passes a powerful nature magic between the untamed and their pet. Pets in this unleashed state gain access to new abilities that disrupt and debilitate nearby enemies. Additionally, the untamed’s bond with their pets grants them more direct control over the default abilities of each pet, ensuring that they’ll always be ready to strike when the time is right. The hammer wielded by the untamed is also affected by their Unleashed state, allowing for an adaptable playstyle depending on the situation. For their utility skills, the untamed gains access to the cantrip skill type. These cantrips create various defensive and crowd-control effects, giving the untamed the tools they need to thrive in melee combat.”

 

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Too much speculation in this thread. Until we see what the skills and traits do, there's no way to gauge how it will perform in certain game modes.

 

The focus on the pet could mean that it won't perform well in WvW, but that is also no guarantee. As long as other aspects of the spec can make up for its shortcomings, it could fit into a WvW squad if it does insanely overpowered things, like permanent stab for 10 man. Just an example.

Edited by Soilder.3607
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1 hour ago, RobinotX.1604 said:
Quote

“The untamed and their pet juggle control of a raw, primal power to defeat their foes. Their pet weakens their prey before the untamed reclaims that vicious, raw power and delivers the final strike. The untamed is a melee brawler with the ability to shift from an aggressive damage dealer to a defensive bruiser. This transition is enabled by their Unleash ability, which passes a powerful nature magic between the untamed and their pet. Pets in this unleashed state gain access to new abilities that disrupt and debilitate nearby enemies. Additionally, the untamed’s bond with their pets grants them more direct control over the default abilities of each pet, ensuring that they’ll always be ready to strike when the time is right. The hammer wielded by the untamed is also affected by their Unleashed state, allowing for an adaptable playstyle depending on the situation. For their utility skills, the untamed gains access to the cantrip skill type. These cantrips create various defensive and crowd-control effects, giving the untamed the tools they need to thrive in melee combat.”

 

Where does it come from? I am (as always) waiting for the official source tomorrow but even if 50% of what you wrote is true then this is the kind of info I would have loved to see/hear in the trailer (role / type of utilities).

Edited by aymnad.9023
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14 minutes ago, aymnad.9023 said:

Where does it come from? I am (as always) waiting for the official source tomorrow but even if 50% of what you wrote is true then this is the kind of info I would have loved to see/hear in the trailer (role / type of utilities).

This is the press kit info anet provided to sites like massively op.

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That is some interesting new information. It sounds like our pets will basically have two sets of skills now. Their normal skills, which we have more direct access to now, and an Unleashed set of skills.

 

Coupled with Hammer having a similar set up and us getting cantrips... I think Untamed is basically rangers getting some tricks from the elementalist class.

 

I am excited about that prospect. More abilities and more direct control means this spec will likely have a higher skill ceiling to master. Cantrips are also some of the most fun skills in the game with the most interesting and cool looking effects, so if our cantrips follow in that vein I'll be quite content. Stances and our glyphs both proved to be really boring to use for me. Hopefully our cantrips will be more fun.

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On 10/20/2021 at 10:52 AM, Grand Marshal.4098 said:

I saw some people comment on pvp earlier and I don't rly care about it, I will try this spec out. But imagine Untamed rly buffing pets and Drakes in particular. That will be interesting to see. Gunflame level attacks from pet pog


I imagined it and then immediately imagined Anet nerfing the kitten out of drakes and any other pet that will get boosted to viable dps levels to quell spvp subforum tears

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Just coming to say i knew it wasn't super pet focused anymore than regular ranger and yet people were jumping for joy they got a pet spec the opposite to soulbeast, when lo and behold Engi was the real pet spec in this round of elites.

 

As far as untamed goes it doesn't feel particularly special as it plays around with buffs and getting a few extra skills however the pet gets the extra skills this time. Also not sure on this stun/lock idea as it sounds like its meant for pvp because a few classes can already delete breakbars with certain skills, but in PvP pet AI is the most easily abused so no idea where it will be good. Just as addition it will require more effort than playing a soulbeast which is already meant to be a high damage spec.

 

If Anet does want to try their hands at a pet focused spec then make it so 90% of the buffs in the kit are directed towards the pet and have player build and performance determine your pets performance like it gets a portion of your stats or if you crit it gains stacking ferocity and if its a condi pet then applying a condi gives it bonus condi damage so you can't just afk with a gigachad pet and gives the possibility for you to specialise your pet a bit or everyone would just user the highest power/crit pet. Oh yeah and food and utility buffs going to your pet would be hilarious.

 

Edited by vectorfox.6894
grammar
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On 10/21/2021 at 9:18 AM, RobinotX.1604 said:

More info on Untamed:

 

 

So, only the hammer is affected by the unleashed state? Meaning you lose half of unleashed's function if you run another weapon?

And odd that the buff state for the pet is called "unleashed" while simultaneously saying this e-spec grants greater control over the pet. But that's a minor quibble, and in keeping with many of the strange naming of things throughout EoD's e-specs. It kind of feels like the writers and the game designers didn't talk to each other much while developing them,

Edited by Gibson.4036
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19 minutes ago, Gibson.4036 said:

So, only the hammer is affected by the unleashed state? Meaning you lose half of unleashed's function if you run another weapon?

And odd that the buff state for the pet is called "unleashed" while simultaneously saying this e-spec grants greater control over the pet. But that's a minor quibble, and in keeping with many of the strange naming of things throughout EoD's e-specs. It kind of feels like the writers and the game designers didn't talk to each other much while developing them,

Only the specialization's weapon interacting with the specialization's mechanic isn't new though.

On Holosmith, the sword is the only weapon interacting with the Heat mechanic.

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13 minutes ago, Fueki.4753 said:

Only the specialization's weapon interacting with the specialization's mechanic isn't new though.

On Holosmith, the sword is the only weapon interacting with the Heat mechanic.

I never realized that. I set up my Holo build a while ago and haven’t really looked at it since.

I knew heat level increased the skills, but somewhere along the line I mistook that for being a function of traits, rather than the sword skills themselves.

That’s a shame for flexibility. It'd be nice if the Untamed could buff any weapon they wield using their unleashed status.

Edited by Gibson.4036
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