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Here's why EoD is not a great one compared to its predecessors


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12 hours ago, Mik.3401 said:

Omg this guy again. Ok so without having to explain too much (you will negate anything I say anyway) - just think about pof/hot specialisations, mounts, gliding and the previously introduced masteries among other things.

How do they compare to boats, turtle and fishing? Are they more impactful or less? Do you think you can complete game content faster with them or without? How would you compare completing the core game/expansions content with hot/pof bought to completing it just with EoD?

I will leave you with these if you want clarification. If you still don’t get them it’s your problem I guess there’s no point to debate that. I’m out 😄

How do mounts compare to skiffs?  I don't know.  What I do know is that until the actual of release of PoF, mounts were hated.  The idea of mounts was hated.  It seemed most people thought mounts would be GW2's doom.  Look what happened.  Don't be too hasty to judge.

Edited by DarcShriek.5829
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On 1/23/2022 at 9:13 AM, Knighthonor.4061 said:

I feel like the community here is going to be just like it was , pre expansion announcement,  within the first three months of EoD. 

 

GW2 is in maintenance mode. The doom and gloom. Why? Because the feature list and the hype or lack there of, of Cantha for non GW1 players won't hold players interest for 2 plus years, unless  Anet makes an announcement that they are already working on a 4th expansion, which will relax people nerves.

I wouldn't say that exactly, with WoW dying entirely and millions having quit combined with just others returning in general (like myself) I've seen guild start to cap out and need to make sister guilds to keep up. been seeing more and more people saying they are returning players. GW2 is currently on quite a high with more players then ever playing. They even had to recently increase the max size of ALL servers just because in wvw every single NA server was about to become full. 

 

And with an expansion coming, its actually the exact opposite of "maintenance mode" as that is when no content comes for years. 

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15 hours ago, zombyturtle.5980 said:

I'm not OP but there are tons of big features they could have added if they were willing to invest. Some examples;

 

- New Race

You do not know how much money and time they would need to invest for the sake of 1 race. Here let me tell you a small list:

-making and reworking the full set of armour and weapon we currently have in game so they can fit the new race

-making new animation for pretty much everything

-making a brand new story that will both explain why your race did not take part in the fight against Zaithan while also making sure that you have a reason you as a player to fight Zaithan.

-make a new starting area and capital (if you plan to use one of those existing zone you would need make a story that will fit the current one)

...

15 hours ago, zombyturtle.5980 said:

- Underwater combat overhaul

That one would actually makes sense I'll give you that. But Anet pretty much gave up on underwater combat. They gave it a try in the past, maybe in 2017 ? I dont remember but afterward nothing. 

15 hours ago, zombyturtle.5980 said:

- Actual innovative content surrounding boats, like naval battles

We only know you can fish on a boat. That's it. We dont know what kind of mastery they have, what kind of purpose they serve outside of fishing. 

15 hours ago, zombyturtle.5980 said:

- Player housing

Meh, I dont even know what player housing could offer as far as QoL goes. We already have passes like Armistice bastion that give the player, almost everything they need in a single place, we have guild hall that are....well guild hall. If it's player housing for the sake of owning a house you can customize and do nothing beside sleeping or taking screenshot, I dont think I'm going to even bother with it.

15 hours ago, zombyturtle.5980 said:

- New weapon types, or a new kit style system for new weapons

A new weapon type would require a lot of balancing, new animation, new effects, balancing .... Arguably more likely to happen than a new race but would still require a lot of time and effort without knowing if it will be worth. 

15 hours ago, zombyturtle.5980 said:

-Possibly new movement styles, like wall climbing 

*cough* Springer *cough* Skyscale *cough*

15 hours ago, zombyturtle.5980 said:

 

EOD is lacking meaningful features that will give the game longevity, and reinvigorate old content.

 

Mount are the only thing that drastically changed the game as far as reinvigorate old content. Gliding on old map was fun when you had a high vantage point but that's it. Anet did say that we'll be able to fish in every place that has water so if can definitely give the game longevity and reinvigorate old content. 

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I have not played EoD yet, so I do not know if it is 'just a mini-game'... but I seriously doubt it.

For me, Cantha maps, fishing, and skiffs are enough... more than enough.  I knew I was pre-ordering the expansion as soon as it was announced, just to support the game.  But as soon as I heard fishing - I signed in and bought it.  I am running around on my Cantha skinned raptor and loving it, already.  As far as story, e-spec, and legendaries, I could not care less.  But we get Cantha maps!

I do not have amazingly high hopes for the expansion because HoT was such a total disappointment, I do not let myself get hyped up.  The glider is nice, but that was the only thing HoT brought to my gameplay.  But by not getting hyped up, I was very impressed with PoF and had a blast playing it. And I wanted mounts since day 1. 😎

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EoD gives us:

- Multiplayer mounts

- Combat Mounts

Now here is a thing - HoT has laid out the groundwork with masteries system, and gliding has shown that now ways of movement can work in the game.

PoF has build up upon Mastery system with even better mobility tools (Mounts still run on mastery system yo)

So having Multiplayer mounts seems to me indeed next logical evolutionary step of upgrading upon same basis.

Can your skimmer haul a party of 5 around? Can your skimmer get anchored to create a static surface collidable platform? Well, Skiff can.

Can your whichever other mount be used for active combat? Siege Turtle can (and yes it can even when solo, just in limited capacity).

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Alright, thank you all for participating in this discussion, I appreciate your insight, although some of you took it way more seriously, lol, it is after all a discussion before the EoD comes.

 

So to conclude, here's my intake,

  1. I have bought the pre months before, just cause i wanted to play the story and new elite specs, so I will play EoD like everything before not with cynical pov.
  2. But i do stand on my previous point,  other than common expansion features (like elite spec, legen, strike missions, story), HoT provided us gliding and PoF provided us mounts which both became as a literal expansion for the game play. While EoD bought us fishing and skiffs, which from my pov, is probably useful only as another farming for mats method, I mean the only time we goto water in central tyria or other maps, is for a small event or opening chests or swimming across. And seige turtles is just another mount, LWS4 had giving us 2 awesome mounts.
  3. This expansion is more like a fun expansion to the game, but we will know much more in game.

 

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why I am not overly excited for EoD:

Cantha - I would have prefered going somewhere where GW1 wasn't. Seeing some really NEW stuff.

Jade Tech - the looks are... well. I don't like it at the moment.

Skiffs, fishing - A nice little thingy that will have as much meaningful impact to the game as the flower trader in LA.

Siege Turtle - I mostly play alone or with randoms in open world. I occasionally help people out. But that's it. Siege turtle seems to be of no value to me.

Elementalist - we got another half baked, bad, clunky underwhelming 'brawler spec' noone asked for, being less useful as any of anet's pet classes from HoT or PoF.

More reasons? Nah, the streams so far burned away my initial enthusiasm pretty well. Maybe I will be pleasantly surprised. But compared with the excitement I felt when PoF was rolling in, I am really underwhelmed. 

I pre bought the expac. Just to support ANET. But I am not 'feeling it'. 

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27 minutes ago, Blue D Phoenix.7260 said:

Alright, thank you all for participating in this discussion, I appreciate your insight, although some of you took it way more seriously, lol, it is after all a discussion before the EoD comes.

 

So to conclude, here's my intake,

  1. I have bought the pre months before, just cause i wanted to play the story and new elite specs, so I will play EoD like everything before not with cynical pov.
  2. But i do stand on my previous point,  other than common expansion features (like elite spec, legen, strike missions, story),...

 

Just an FYI:  Heart of Thorns and Path of Fire had no Strike Missions.  Thus, those are not 'common' fare.

Edited by Inculpatus cedo.9234
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The previous releases gave new mastery systems based on gliding /mounts/npc factions/raids..EoD is giving new mastery systems but we have only seen the turtle and fishing/skimmer, we dont know what the others are really. But the big thing is new zones and story lead in. The meat of most expansions is the actual new zones with new quests/hearts metas story. Pretty sure Cantha is going to be nice and all the rest will come in time. Yes its hard to top mounts, all they can do is add types of mounts that do something the previous ones dont, and thats what they are doing. But mounts really dont make the game, you all played this game and liked it long before mounts remember

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26 minutes ago, Zuldari.3940 said:

The previous releases gave new mastery systems based on gliding /mounts/npc factions/raids..EoD is giving new mastery systems but we have only seen the turtle and fishing/skimmer, we dont know what the others are really. But the big thing is new zones and story lead in. The meat of most expansions is the actual new zones with new quests/hearts metas story. Pretty sure Cantha is going to be nice and all the rest will come in time. Yes its hard to top mounts, all they can do is add types of mounts that do something the previous ones dont, and thats what they are doing. But mounts really dont make the game, you all played this game and liked it long before mounts remember

We know that 1 mastery line dedicated to upgrading Arborstone map and the last one is jade tech they will show off in february so yes we know more then the 3 you mention.

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On 1/23/2022 at 10:07 AM, Linken.6345 said:

Just wanted to point out this is false, you wont have the cm strikes at day 1 they will be sprinkled out 1 at the time later.

They story versions will be there tho.

I want to point out that you are partially wrong
On launch, the story mode solo version of these bosses will be playable and the 10 man normal version of the Strike missions, that is endgame content day 1
The Cms will be coming later though correct.

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1 hour ago, Drunkfrank.8795 said:

I want to point out that you are partially wrong
On launch, the story mode solo version of these bosses will be playable and the 10 man normal version of the Strike missions, that is endgame content day 1
The Cms will be coming later though correct.

Yea and the Cms is the instanced endgame at release that is not there as you said in your post.

So no I was not partially wrong.

If not then last story instance in both hot and pof is instanced endgame content at release so it then invalidate your point entierly.

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4 hours ago, Linken.6345 said:

Yea and the Cms is the instanced endgame at release that is not there as you said in your post.

So no I was not partially wrong.

If not then last story instance in both hot and pof is instanced endgame content at release so it then invalidate your point entierly.

Depends if you accept normal mode strike missions (10-man instanced content) as endgame (which it actually is for a lot of people), or only challenge mode strikes. As far as I've picked up from the info available yet, the 10-man strike mission version of those instances will be considerably different from the (solo to 5-man) story mode instances.

They've explicitely mentioned somewhere that the story mode version will be focussed on the story elements, with cutscenes and npc chatter, while the strike mission version will loose most of that and instead have a stronger focus on introducing the mechanics you will need in both normal and challenge mode. It's not like forging steel where the story and normal mode strike are literally the same instance, but a deliberate split between story instance and repeatable strike mission.

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On 1/23/2022 at 6:47 PM, DarcShriek.5829 said:

How do mounts compare to skiffs?  I don't know.  What I do know is that until the actual of release of PoF, mounts were hated.  The idea of mounts was hated.  It seemed most people thought mounts would be GW2's doom.  Look what happened.  Don't be too hasty to judge.

As someone who wrote quite a few posts in the mount argument threads in the early days of GW2, I definitely wouldn’t say “most people”. There were very vocal mount haters, and very vocal mount supporters, and a lot of players somewhere in between.

But, your point is good. Even some of the mount haters have changed their minds once they got to experience how ANet designed them.

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8 hours ago, Gibson.4036 said:

Even some of the mount haters have changed their minds once they got to experience how ANet designed them.

 

That was me, lol.

 

I wasn't really a hater, but I remember being disappointed that all of the PoF masteries were taken up by mounts.  They could have been combined into one single mount mastery, and the other masteries could give us something "as good as gliding".  The mounts looked cool, but ultimately seemed sort of useless since there were waypoints everywhere in core Tyria.  The only maps that would benefit would be PoF maps that were designed to require mounts to get around.  Didn't think they would be nearly as useful as gliding was.  (But at least the mounts were immediately usable on any map, unlike gliding which was HoT maps only for awhile after launch.) 

 

As disappointed as I was in the "wasted masteries", I didn't really complain.  I wasn't buying HoT or PoF for the masteries, anyway.  I wanted new maps to explore, new story and gear, and new ways to play my class, and I got that.  Same with EoD.  Gimme some new Cantha and new specs.  Everything else is extra sauce and the cherry on top.

 

And I was ultimately wrong about mounts.  I will ride or fly instead of wp more often than not because it's more fun taking the scenic route.   Fact is, we really won't know how good these masteries are until we actually see them in game.  

 

...I am kinda excited for fishing, though.  

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4 hours ago, Taellan.3654 said:

 

That was me, lol.

 

I wasn't really a hater, but I remember being disappointed that all of the PoF masteries were taken up by mounts.  They could have been combined into one single mount mastery, and the other masteries could give us something "as good as gliding".  The mounts looked cool, but ultimately seemed sort of useless since there were waypoints everywhere in core Tyria.  The only maps that would benefit would be PoF maps that were designed to require mounts to get around.  Didn't think they would be nearly as useful as gliding was.  (But at least the mounts were immediately usable on any map, unlike gliding which was HoT maps only for awhile after launch.) 

 

As disappointed as I was in the "wasted masteries", I didn't really complain.  I wasn't buying HoT or PoF for the masteries, anyway.  I wanted new maps to explore, new story and gear, and new ways to play my class, and I got that.  Same with EoD.  Gimme some new Cantha and new specs.  Everything else is extra sauce and the cherry on top.

 

And I was ultimately wrong about mounts.  I will ride or fly instead of wp more often than not because it's more fun taking the scenic route.   Fact is, we really won't know how good these masteries are until we actually see them in game.  

 

...I am kinda excited for fishing, though.  

I was mostly supportive of mounts, but I had no idea they'd be as great as they turned out to be.  Any doubts I had were blown away the moment I unlocked the raptor!  I'm hoping EoD will manage to duplicate that experience. 

I also hope they bring back some of the great ideas for open world map design they employed with HoT but tossed out the window for PoF.  I really missed the UI elements showing event progress at a glance, the story integration with the event cycle, the chain events, and how they tied it all together with those fun and rewarding metas.  PoF brought us a step backward to hearts, one-off events, and that aimless and empty feeling of the core experience.

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On 1/28/2022 at 4:12 PM, Rasimir.6239 said:

They've explicitely mentioned somewhere that the story mode version will be focussed on the story elements, with cutscenes and npc chatter...

Ugh, I am still wishing we had a skip button for all the NPC babbling and the cut scenes. I just want to play the game - not watch a movie.  I have never finished any of the stories in game because I get so tired of extraneous BS. 😎

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