Jump to content
  • Sign Up

[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

Recommended Posts

Can players of Female Charr and Asura have the option to use the female version of an armor skin instead of the male one? For some players it may feel okay, but to me it is a kind of discrimination and racism seeing that female charr and asura are forbidden to use female skin version. This is really obvious with armor like aetherblade and many outfits. This is locking away skins. Forcing to play certain races.

This option should have been in game still 2013, please add it.

Edited by hugo.4705
  • Like 2
Link to comment
Share on other sites

Can we at least get a global switch that toggles the effects off for every character (even a command line option would work for me...)? I personally hate the effects and would not want to see them on any character. So much so that I'm not using Vision. This defeats the purpose of the legendary.

Edited by Hotride.2187
  • Like 1
Link to comment
Share on other sites

3 hours ago, hugo.4705 said:

Can players of Female Charr and Asura have the option to use the female version of an armor skin instead of the male one? For some players it may feel okay, but to me it is a kind of discrimination and racism seeing that female charr and asura are forbidden to use female skin version. This is really obvious with armor like aetherblade and many outfits. This is locking away skins. Forcing to play vertain races.

This option should have been in game still 2013, please add it.

I really want that! my female charr is missing some nice female skins. Humans are allowed to run around nacked, but charr cant even show their arms and legs at the same time.

  • Thanks 1
Link to comment
Share on other sites

Not mine, but from a thread on reddit, with some useful feedback how to make the game better:

 

Camera:

Mount camera is not abiding "Use Free Camera" interface option, you can't look around without your camera snapping back the moment you let go of the mouse. And if you stand still, it ignores a disabled "Use either mouse button to change direction" option - if you look to the side with left mouse button and press forward, it will go in your looking direction, which is wrong, because that's the functionality of Right mouse button. It behaves correctly when unmounted, but on a mount, it's simply wrong. The current functionality will still be available to anyone through the options menu, but ArenaNet please make sure that people who chose to have it disabled - have it actually, you know, disabled. It really affects the fluidity and intuitiveness of mounts, which is a shame because the mount system is the best out of any game.

Mount camera is not using "First-person camera" even if it's on. I'm sensing a pattern here.

When dismounting, there's a good chance the camera will be stuck at some arbitrary zoom level (sometimes almost in 1st person) and then snap back to normal in 2 seconds. Pretty frustrating, please fix.

Pressing sideways while swimming without holding mouse reorients you strictly to the horizontal plane, which really messes with your controls when you are swimming downwards/upwards and want to slightly correct your course.

Swimming up by pressing Space is almost twice as slow as swimming forward with camera pointing up. Same goes for swimming down. This is ridiculous, please fix.

Camera can't be brought strictly up or down. It's like 85 degrees relative to the horizontal plane, not 90. No idea why it is like that, but please change it.

In first-person mode, camera turns your character from either holding left or right mouse buttons. This is both redundant and wrong - it should behave like in 3rd person mode. You should be able to look around while still running forward in the same direction while in 1st person mode - right now it's literally impossible. Moreover, for people who want that functionality, there is a specific option exactly for this "Use either mouse button to change direction". But it only works for 3rd person, for no reason.

 

Mounts:

Skyscale should have an option to drop down as if she wasn't gliding. You can press Mount Ability 2 keybind, but it's painfully slow. And the regular glide down isn't all that fast either. Sometimes you just want to fall like you never pressed Space twice at all. Just like you can put your glider away at whim, it should be possible to disable "floating", disable flapping the skyscale's wings.

Skyscale's engage skill should be a ground-target ability with a small range, or blast the ground right under yourself, like other mounts do. The current implementation is very clunky to use and sometimes even impossible to properly aim, especially on small ledges, which sounds pretty stupid from a game-design standpoint - an ability that you can't properly aim.

Skyscale's wall-cling should reeeally be a toggle, or at least 'Hold this button' function. It is very frustrating when you are trying to land on a small ledge, and instead it clings to the edge of the ledge, then to the wall behind the ledge, until you have finally managed to land on it. Or the dragon catches every single branch, stick, rope or flag when you are flying.

 

Wardrobe:

Dye job gets reset if you open the mount/glider/outfit tab, which makes no sense since they are all in the same category as wardrobe tab. The result is that you can't preview mounts/outfits/gliders and see if they dye nicely unless you apply the changes and ruin your whole current setup. And with mounts, you just can't see them dyed at all unless you already own them. This is actually detrimental to sales imo, because more often than not, a nice palette can elevate an otherwise mediocre skin to great heights of awesomeness. And the default colors aren't always the best. Please make a full-fledged dyable preview for mounts, gliders, etc.

Dyes bug out very often when you switch between wardrobe and dye panels, often requiring you to reopen the whole window for the dyes to be updated. Also when previewing dyes in preview window, it requires previewing an item twice in order for it to receive correct dyes, and even then, helms (for some reason) don't show correct dyes at all until you re-preview a dye, and even then the helm bugs out as soon as you preview any item again.

Dyeable weapons pls? The rumor is backpacks were coded like weapons which was the reason for not being able to dye them, but you solved that problem.

Wardrobe templates - transmutation charges can go away, I very much doubt anyone is buying them from gemstore, and it's a very disappointing practice in the first place, which discourages a player from experimenting with his outlook. If they absolutely have to squeeze more money, ArenaNet can sell template slots in their place. I'm thinking 5 base slots should be a good number, if they can't be allowed to be infinite. Also, one-click links for those templates would be a splendid idea, and really promote fashion in the community. Just imagine, how eager would people be in sharing their favorite outlook in map/guild chat and discussing it all. Just make sure that this link includes dyes (which you should then be able to remove from the preview, seeing the linked armor in your own color palette).

At least implement dye templates, character-specific of course.

If you aren't going to remove transmutation charges, at least make it so Gathering tools don't require them, or better yet, make the bought unlimited gathering tools freely available for all characters (put them in the legendary armory). They cost a heckton of money, and getting the unlimited benefit for just one character is very unfair and clunky. Nevermind the fact that you have to spend transmutation charge to make a consumable item look like the tool you already own, for a limited amount of time. People would buy skins for gathering tools more, if they didn't have to pay the cost for the unlimited functionality each time.

Aura wardrobe with multiple slot types is long overdue. Would solve countless problems: infusions will be previewable and transmutable on multiple characters; you'll be able to choose which legendary footprints you want to show; legendary trinket effects will be available for all characters and you'll be able to choose a downgraded version (or even disable them completely), not just the highest because you equipped all 2(3) of them. Winter's Presence/Nightfury won't require a clunky solution of taking up a shoulder slot. Plus with auras being on a slot type, it will partially solve the issue of eye-rending infusion stacking by only allowing one of each type. Would help the game aesthetic immensely; it's almost a meme by this moment how many characters are just walking balls of visual cacophony.

There should be an option to 'favorite' minis, just like you can already do with dyes.

Preview window is outdated. It's too small to even show a human wielding a hammer, much less a charr. You should be able to preview dyes from your palette, and RESIZE the window, AND zoom in/out freely along with rotating on more than one axis just like you can on mount previews. For the love of god, CHANGE IT ALREADY. You can't preview kitten in it. A single default charr without even weapons is literally too big for this ridiculous 'preview'. It's pathetic, it's unacceptable, it's outdated, cumbersome, detestable, dysfunctional and failing to do the one thing it's supposed to do most of the time.

Also preview window doesn't have anti-aliasing for some reason, contrary to the rest of the game.

And allow dual-wielding in the preview window. It's ridiculous that you can't even pre-coordinate fashion between main-hand and off-hand.

Gemstore items should be linkable or at least previewable in their normal UI, not in that tiny half-window inside the gemstore.

 

General:

Material storage should have an option to show yellow/red border around material icons when they are close to/reached the storage limit.

Full support of "disabled aoe rings" - some abilities, e.g. HoT Jungle Root's 3-shot barrage has literally zero visual telegraph on the ground if you disable red rings. If it's too much work (thinking up VFX for every spell and making sure it shows the area of effect nicely and doesn't detract from other spells is quite an endeavour), then at least separate options to disable friendly aoe rings and enemy ones - incredibly frustrating to have to see all the white circles if you want to know the enemy abilities' area. Combo fields are quite visible anyway, and I definitely don't need to see a million of white lines that show the range of... something? Seriously, look at this picture. What are the rightmost rings even indicating? And you can't even guess which combo field will be the one to interact with your abilities in such a mess, so their lines are just visual clutter too in this picture. An example of a great ground indicator is lightning zone at Festival of the Four Winds, which shows where your Lightning Pull ability will turn into Lightning Tether that pulls you towards a lightning pillar instead of a target zone of your choice. It is concise, dynamic (the lightning circles around), makes it very clear which ability it is related to through the symbol on the ground and the VFX, and has a slight purple hue inside that ties the area together, not just the ring itself. And it is actually useful in its function, nevermind it just being very pretty. A great visual effect, please do more thought-out ones like that.

Continuing the trend of better readability - make other people's aoe and fx have a very faded and simplified look, while your own combo field and aoes should still have full VFX (in PvE). You did it with Auras, and it was great. Now do it for the actual source of visual clusterheck in battles.

Finally, many VFX are utterly outdated, especially on core spells. 'Artsy' style is no excuse for their blandness, especially when you ditched that artsy style yourself for nice crisp VFX in new spells (not all though, some of the new VFX are bland too). For example, Ice Spike, with less polygons on it than in one character's finger and disappointing textures on both the spike and the explosion which looks horribly low-res even on highest settings. The "too much clutter" argument holds zero weight when it's actively detracting from the game's look, and when you can already split your visuals and other people's ones. Just do it for all spells, not just auras, like I said in the previous suggestion, and it won't limit the juicyness of spells' graphics.

Screenshots are quite unthoughtfully saved in the format "gw543.jpg" which is about the worst possible naming convention. That makes it hard to search through, not to mention transferring screenshots between PCs or after a reinstall, all because of having to resolve name conflicts. Please do what everyone does and name them gw_date_time.jpg or something. Also the screenshot number literally can't go into 4 digits, and in a hilarious (and pathetic) turn of events the game refuses to take a screenshot if you already have 999 pictures in your folder. It only get worse since the game attempts to fill all untaken numbers after having it reach 999, so if you ever deleted a screenshot, the latest one will fill its place, so you'd have, for example, gw134.jpg from February 2019, then gw135.jpg from August 2020, then gw136.jpg from February 2019 again. Which is a nightmare for organizing anything, and is really just unprofessional.

Please make map materials reset at the same time as dailies, not in 23 hours from harvesting them. It does nothing but annoy players and there is zero point to it, especially when the tech is already there. It's very frustrating to collect, for example, Bloodstone Rubies on Friday night, then wake up on Saturday, and the rubies aren't available for another half day. Ascended mats crafting resets at the same time as dailies, and that has never been a problem.

Please make a "Mute Sound Toggle" keybind. Many games have it, and it's pretty useful - for example when you want to quickly mute the game only. Going into interface - sound and then dragging the slider is very unwieldy.

Please get rid of the banner dialogue that pops up when you activate the buff. It messes with Action Camera fluidity by forcing regular camera each time you activate the banner, obscures screen, and just isn't needed at all. Plus you can't activate another banner until you close the dialogue box, which makes it frustrating when multiple banners are next to each other (like usually in Silverwastes) and you have to click/close them all.

Health bars should be improved. They are too small/thin, sometimes float too high, and the selected target healthbar is very unobvious - just a small red triangle almost a centimeter above the healthbar. It's very hard to see which mob you targeted in a crowd. Instead, selected target's healthbar should become a bit bigger and outlined or something. And the worst part is - the healthbars are barely clickable. It's insane how unresponsive they are as a targeting method - that should definitely be fixed too.

Please bring back Binding of Ipos book visual while on a mount/chair. It was such a cool and unique feature, and it fit Perfectly with the theme of the legendary - how freaking awesome is it, reading a demonic book while sitting in a chair??

Bring back downstate Lesser Lava Font. What kind of a stupid decision was to remove it completely? It was THE most fun, flavorful and useful thing for solo PvE eles, and sorely needed too, since we get one-shotted by everything. What was the purpose of removing it?

Music just stops sometimes and there is no way to force it to repeat again. So you are just left wandering the zone in quiet, with only the sounds of battle to accompany you (and environmental ambience ala rain). Change this please.

Please make a separate toggle to show pet names. They are nothing but clutter, yet are lumped together with NPC name toggle. Make them a sub-group of Show All Player Names with a separate option.

Make boons, conditions and general effects have their own rows in the buffs UI, and make them better organized. It is next to impossible to mouse-over any boss mechanic either on the target or yourself with icons constantly moving. Here's one example https://i.imgur.com/ndIRFVh.png of how it can be done.

Legendary Armory is extremely user unfriendly when switching weapons. Each time you equip something instead of a legendary and want to switch back, you have to pick the slot, pick the legendary, choose stats, find and equip sigils/runes, and then transmog it. It honestly makes people want to use ascended weapons for ease of use, which goes agains the very concept of legendary armory. Just make it spawn an actual item like Radiant/Hellfire/Zenith unlocks.

The first tab of the Hero panel is overloaded with sections that are often used, which results in always having to click in and out of wardrobe/equipment/dyes/miniatures/etc. Meanwhile, other tabs like Story, Training or Crafting are used less often (crafting is usually opened at the crafting table, not out in the wild). Do something about it.

 

Achievements:

Achievement tab should remember its state even after closing it, like Hero Panel currently does. For example, I was looking through Living World achievements, then a champion spawned and I closed it to fight him, but then when I opened achievements again, it reset to the starting summary view.

Achievements panel is not saving the scrolling after returning back to the list from a particular achievement. For example, if I look at the list of all War Eternal achievements, click on the one about bridges, look at it then press "Back" it shows the list from the very top, every single time (and that's even if it doesn't go to the meta-achievement "do 36/36 achievements of this episode" instead of the episode category you were in). Impossibly frustrating for browsing those long categories like Rare Collections.

Activity rotation should include the already existing Aspect Arena and Basket Brawl that most people don't even know about, instead of repeating the long and tedious Southsun Survival and others twice per week. Some achievements to go with that would be nice too.

There should be a new daily category "Beetle Rider" to promote the beetle races which are actually pretty fun but mostly empty nowadays. Especially now that the rental service includes a mount whistle, so you don't have to walk back to the start each time you're dismounted just to get a new beetle.

You should be able to preview container rewards from achievement interface, like you can with skin rewards.

 

Groups:

The "Leave Party" button forces focus on the input field for a player name to join/invite, which is incredibly frustrating and honestly, not needed at all. You regularly stop running and instead write WWWWDDDDDAAAA in it.

There is nothing to indicate the squad leader in the squad UI when it's not maximized to take half the screen. In the regular 50 man squad, you literally can't see the leader at a glance and instead have to manually mouseover everyone. This is just bad design and no amount of workarounds or "why do you need to see your leader" excuses it.

LFG window should save your position even after closing - so that, for example, I could search parties for Tangled Depths, find none, close the window, wait 5 minutes then open LFG again and it would be already at Tangled Depths tab.

Moreover, LFG Open world tab should be consolidated for better User eXperience and promotion of less active zones. It should become: Parties, Squads, World Boss, HoT, Living World Season 3, PoF, Living World Season 4. There really aren't that many parties to warrant so much fragmentation. And if people would see all LW3 maps at once, maybe they would join groups for things they didn't originally planned for but would never find in the current system because clicking on every map one by one is long and cumbersome (and sometimes it stops updating the groups until you wait for a minute or so). Also I'm not sure about the usefullness of Mentoring tab. New players probably won't be looking in LFG, and from what I've seen, mentors are usually operating in Map Chat in starting zones anyway.

Finally, you should be able to click on the whole tab and see groups from all sub-sections combined. Like, I will click on Dungeons and see groups for all dungeons, but I will also be able to click on Ascalonian Catacombs in particular and see groups just for it.

Also, LFG groups should have a text or icon if the commander's world is full. This is very important to save a lot of people a lot of time hopping from one group to another trying to join worlds and having to close the "the world is full" notification every single time.

A queue system should be implemented for joining worlds to save people from right-clicking every 5 seconds to get into the commander's instance which is horrible UX(and UI too). To prevent afkers from joining, there should be a confirmation window, but with a 30-60 seconds period during which your spot in the queue is reserved for you.

There is no Join option in the friends menu, even if the friend is a leader of a squad. Furthermore, there is no join option when right-clicking on a name in chat, only invite, and even that only appears sometimes in some unspecified arbitrary circumstances. And to top it off, there is no indictation that the group of a person you are trying to join is full (or if the invite request was send). Neither through manually writing player's name and clicking join, nor through map - click on commander icon - join squad. Absolutely nothing happens, and you are left wondering if it's a bug or someting. The worst part is in the former case, when manually inputting the name and clicking join. It shows the same error message as when trying to invite an already grouped player - "The player is already in another party, squad, or guild". What in the actual heck is that even supposed to mean? I'm trying to join a person through Join button, of course he's in another damned party, squad (or guild... What's that have to do with anything?). The only time it shows the right message (Group is full) is when you literally target the player near you, right click his portrait and choose "join".

LFG window should have its own hotkey.

It should NOT be possible for squads to merge without a confirmation (commanderless or not). I've seen numerous times how a commander was running a squad for achievements, only for some dickhead to merge a 30 person RIBA squad to it, and both sides are livid as a result, and the commander has to kick them all and they are all squadless as a result. It's awful all around, and it's honestly horrifying UX design.

Squad members have their names shown even if you disable "Show Player Names". That behaviour is simply wrong, and quite obnoxious too.

 

Trading Post:

The "Delivery Box" design in TP makes it seem like you can click anywhere in that big unified rectangle of yellow to show the full list of bought items. But actually only the top row of text is clickable, which is very counter-intuitive. Please make it all interactable.

TP search should have a filter that can exclude locked/unlocked items. This would make looking through the mini, dye, skin, novelty and weapon section much easier and enjoyable. Might even encourage people to explore new skins from time to time, if they wouldn't have to scroll past hundreds of "Carrion Pearl Crusher of Sigil Names".

When selling on Trading Post to the highest buyer with your amount of materials higher than the asked amount, and someone buys part of it while you are in the same window - the rest of your materials are automatically posted as Selling but with a price still set as the highest Buy order. Which defeats the whole purpose of Buy - insta-selling, and moreover goes against the purpose of sell - to sell things slower but at a higher price. Also, if you still want to insta-sell your materials, you will actually lose your listing fee (which you didn't agree to) when canceling the sell auction. Please, remove this automatic feature, it only creates frustration. If you aren't able to, at least make the price match the lowest seller.

When using custom gem exchange, the input field behaves extremely erratically, constantly moving the text cursor and putting in its own values when you delete numbers. Please fix, make it a regular text field without 'smart' aid.

 

Gemstore related:

Black Lion Statuettes list should include much less minis and more unique stuff. There's already a shitton black lion chest exclusives to put in statuettes, no need to further agonize the players by making 2/3 of the list different shades of minis.

A long shot, but I think it will be much healthier for the game, if: mount skins that just change color patterns and/or horn(ear, nose, mouth, etc) shape slightly and add dye channels - should be earned through gameplay. The complete and utter lack of ingame skins is very off-putting for a new player and embarassing when telling your friends about the game (see the recent Summit stream and his "where do you earn these mounts, raids? Dungeons? Solo?"). I don't believe that this will cut into the mount licenses profit, since the more flamboyant skins will still attract the sales, and the reduced chance to get 'filler' might even motivate players to spend more. At least it would for me. Honestly, how many players have you seen riding aspenian lizard raptor compared to the cosmic or flaming one? I believe that has everything to do with the fact that players either - choose mount-select licences and pick the most amazing skin since for the average player they already are somewhat pricey - or spent too much money on random chances to ride a less flashy skin. But if you make some skins available through gameplay, they might even have more status than the ones bought from gemstore, especially if the means of acquisition aren't trivial.

Same goes for Gliders and Outfits. At least some of them SHOULD be available through gameplay (legendary gliders aren't the answer, they are far too costly and time-consuming to make).

 

Chat related:

You can get link-spam-filtered just from messaging to yourself. I am used to linking items' and skins' links to myself so as not to spam the map, say or guild chat, and after 10-20 links it won't allow you to do anymore item links, which is ridiculous.

If you start writing a message in chat, but leave it unsent and do other stuff and change maps, the item links disappear for no reason, but the rest of the text remains. Super weird behavior, please fix.

Combat text scrolls down even if you scroll it up, making it impossible to read if you are doing literally anything and especially mid-combat. If I scrolled it up, it already means I want to see a particular part of it. Make it remain still when scrolled.

Chat timestamps should show seconds too. It is sorely needed for combat log but is useful for regular chatting too.

Please enable mouse-over tooltips for enemy abilities in combat logs. Sometimes you really want to know what killed you and a generic name doesn't cut it. It's hard to know what you could do to evade "Lightning Strike" when fighting a monster, or if it's unavoidable, or if it is supposed to be aoe, or if it was the one that knocked you down. It's gotten better lately, with an exorbitant 40% of abilities having a tooltip. In the newest releases only. Sometimes even the same boss will have both tooltipped and raw text abilities in combat log.

When you leave a group, all group chat gets instantly erased from chat log. This is beyond stupid and serves literally zero purpose. Makes it unnecessarily hard to message party members, read what you missed during combat, report offenders after the fact, etc etc. Same goes for squad chat, though in some cases it remains for an arbitrary amount of time.

Please make a /hug and /pet emote. It's very essential. And just more emotes in general, the current line-up is honestly pathetic.

Disable Ctrl+click functionality (which is doubled by shift-click anyway but without accidental spamming of guild chat) and put insta-Preview on it, which is incredibly intuitive and is the way it's usually done in other games.

2 mails per 2 minutes limit is way too small. People hit that multiple times just doing giveaways in guild chat.

 

Game Perfomance:

Trading Post is horrendously slow, 5 seconds to update regularly, sometimes can go up to a minute. Pls fix.

Characters should NOT have clicking priority over objects, chests and other interactable things. That's just game-design 101, not allowing bodyblocking. You can even put camera in 1st person mode and literally have only the chest under your mouse, and yet it will still target the character that stands on his mount over it. This point is for cases when F interaction is sidetracked by other things, like reviving NPCs/players, people placing merchants on top of chests, etc.

Aviator's Box gives an unremovable debuff (unless you notice it in time and can return to the box) which is stupid, it should give the same droppable bundle skills as all other toys. That mechanic was implemented for good reason, but aviator's box is illogically exempt from it. And it also should have less interaction priority than chests.

Earthshaker Mining Tool (maybe other mining tool skins too, but Not logging or gathering) force you to drop bundles when used, which is clearly a bug. Merchants' basic 100-charge tools like Orichalcum Mining Pick don't make you drop bundles btw.

Focused Solar Logging Tool has a moderate (30%) chance to have a visual bug where the sun rays are misplaces relative to the small sun FX. Like, there's a glowing orb above your character, but the rays all originate from a point 1 meter to the left, or down from the orb, resulting in a weird cone hanging miserably in the air.

There should be a native(not 3rd party) radial menu for mounts, their amount is getting a bit too high for keybinds.

Please reroute NPCs in Lion's Arch that patrol to Bank and Trading Post, making you greet them instead of interacting with the bank/TP. There's no point to it when other cities don't have that problem.

Many events are broken and can't be finished from time to time or at all, sometimes blocking collection/achievement/merchant progress. Examples: Portal of Rhand in Diessa Plateau, Sven in Wayfarer's Foothills, larvae in Teku Nuhoch in Tangled Depths, and many more.

Whisper of Jormag is bugged to hell. Spreading Ice is dealing damage just at any random point in time, regardless of anything. I had it deal its 10k damage at the very start of the spreading / 2 seconds after the 'explosion' / 1 second before the telegraphed expanding circle reaches the edges / deal its damage 2 times (without stepping into other people's aoe of course). Sometimes it even deals damage without the ability even active - you just randomly receive 10k damage, look at combat log - and it's spreading ice. Sometimes chains bug out and apply 6 chains in total. Sometimes the frostbite aura ticks 3 times instead of 1. And of course the last phase, a clusterheck of abilities that just fire one after another without any regard to timers or each other. Two coalescing green circles one after another. Spreading Ice at the same time as green orb, sometimes with knock up for good measure. Fix it all, make it an actual skill-dependent and interesting boss.

 

P.S. Change the god damned preview window, it is riddled with bugs and pathetic user experiences. It is probably the most shameful piece of UI I have ever seen in a game, especially since it's the forefront for the 'fashion' which is the main bulk of GW2 income and endgame.

  • Like 1
  • Thanks 2
  • Confused 2
Link to comment
Share on other sites

QoL:

 

Please add a Profession skill tab that has all the unique skills that profession can perform.

 

Would just be easier if I could see all the skills my profession can perform under skills that change my weapon skills. Like Necros Shroud or Litch form which are time limited. 

 

Would be amazing if that could be added to the build tab 🙂

  • Like 1
Link to comment
Share on other sites

On 8/31/2021 at 10:54 AM, Dreamatics.4987 said:

Can we get a feature that let's us restore a deleted character once every 1 or 2 months ? 

 

Maybe not delete your characters then? Or is that a solution that is too simple?

Or maybe alternatively have a one to two months cooldown time before a character deletion is executed.

  • Confused 1
Link to comment
Share on other sites

Please add checkpoints between each final boss phase in sunqua peak fractal like you did for amala in twilight fractal. The current iteration is bad and unbearable, nothing more annoying than restarting at checkpoint with the boss reseting to 100% health! Do something anet! Haha

Edited by hugo.4705
  • Haha 1
Link to comment
Share on other sites

Greetings!

Recently I have decided to delve into the world of music and start some compositions of my own.
I really love the instruments in this game, but I've hit a wall.
There's no way to effectively play music without installing a third-party addon to help you play what others have composed/learned/given, neither can you effectively play what you have composed after some time (as naturally you forget how some notes go and are prone to hit a wrong tone sometimes 😧).

What I had in mind is that, instead of having us use addon/script that is not 'legal' so to speak, how about we improve upon this? 
Here's some ideas:
- Just like build templates, let us save music templates.
- Allow us to save our own music which we can access again via template.
- Once the music template is saved, let us play it by pressing a single key, like Music Boxes. (Also not too different from how the script works)

What do you think? I'd really love to see this implementation as it would encourage artists and non-artists alike to have some fun time and enjoy without fearing to get banned; and without fearing to mess up their game commands/keybinds.

Thanks 🙂
 

  • Like 3
Link to comment
Share on other sites

Really wish a book much like the season pass books they have can be added, I understand I may be in the minority, however by this time I am sure a decent chunk of people have at least 2 Vip Passes taking up bank spaces having to constantly swap them out of the bank depending on where they would like to visit.

  • Like 16
  • Thanks 1
Link to comment
Share on other sites

I'd like this too. I only have 2 passes but one reason for that is the space they take up. To be useful they ideally need to be in shared inventory slots but I have a bunch of other stuff I want to keep in there as well so if I buy a new pass it would replace one of the ones I've got rather than adding to them, which means it's not really worth doing.

 

(My ideal would be a universal teleport tome that can hold all the VIP passes, LW portal scrolls and other types of permanent portal items. You'd still have to collect them to add them to the book of course, but once you've got them they don't take up extra inventory or bank space.)

  • Like 5
  • Thanks 1
Link to comment
Share on other sites

On the one hand I really want to collect them all because I think it would look nice and prestigious (although other people can’t see my inventory of course) to have them all in a row in my shared inventory.  However I’d also enjoy a book and would still buy them all over time for variety 

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...