Which old maps would you like to see “expand” or update? — Guild Wars 2 Forums

Which old maps would you like to see “expand” or update?

The future of GW2 blog post had a lot of exciting stuff. What caught my eye in particular was the notion we might revisit old maps with expanded boarders and/or content.

Is there a particular map you’d like to return to? What kind of updates or new content would you like to see?

The first notion that comes to mind is revisiting Gandara and revamping the meta event. I would love to see more inside the fort besides 1 hallway!

<1

Comments

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    I would love to see and enjoy new content on all of the old core Tyrian maps. Hence my request for more side stories rather than LW episodes. :)

  • Solvar.7953Solvar.7953 Member ✭✭✭

    I'd probably like the ones that have the most invisible walls updated. I'm thinking there are some maps which when designed, did not envision anyone getting to the top of various hills, etc, and so those get blocked off.
    Going to the Silverwastes was actually refreshing, since I don't think there are any invisible walls there (except at the edge of the map). Likely because the jumping puzzle there took the characters to various parts of the map.
    More generally, I'd just like all no glide/no mount areas removed, except in cases where the JP is isolated (some are in caverns or otherwise areas one does not normally visit). Pretty annoying to be going around a map and get thrown off your mount because you are too close to some jumping puzzle.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    I think any core Tyria map update would be good. They already did this in LS2 with fields of ruin, it has some really nontrivial events that scale up properly. For me, pretty much all of the core maps for levels below 70 need serious adjusting to their events and scaling, as I really avoid attempting a daily there due to how difficult it becomes to reach event credit.

    There are other things I'd like, like updating the bitterfrost frontier dailies (most boring set of all LS maps), or just adding a heart or two to bloodstone fen.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    I am not sure what OP means with "old"? Areas from GW1? Or original areas from GW2? I answer based on this last one.

    There are two things I would love to see:

    • An extension of the snowy areas (Far Shiverpeaks), up to reaching the Hall of Monument location.
    • An opening of the area in the north region of Kryta called Woodland Cascades. If you look at map, you can see a little 80 written, what tends to prove that this area is probably ready for use.

      :)

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  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    New maps are my absolute favorite thing and what really keeps me here, so if we must revisit old maps, I’m assuming they will actually get bigger? Cover more space on the map. So I’d like to see gaps filled in, like between Jahai and vabbi, vabbi and desolation, all of the rest of heart of maguuma, etc

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  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @BlueJin.4127 said:
    Before old maps, I would like to see Anet reduce enemy aggro range of all PoF maps (including LWS4) from 900 to 600 like the rest of the game. This alone would make me actually play in PoF maps. Currently, the aggro range is so infuriatingly annoying I just don‘t do PoF stuff except when I have no choice (such as needing to upgrade mounts, which can only be done in PoF maps).

    Before THAT they should fix the bug where the mobs just randomly become invulnerable. -_-

  • cNd.1096cNd.1096 Member ✭✭✭

    I'd like to see any core maps being updated. I'm not sure if I readed it somewhere, but when Head of the Snake episode came out and White Mantle attacked, I thought it would be so exciting if destroying dam connecting Queensdale and Lake Doric would cause Queensdale to be flooded, completely changing whole map, adding new events, achievements. For me this would be much more exciting to have whole episode here instead of making Lake Doric map and I hope to see something like this in the future of Living World.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @Svennis.3852 said:
    The future of GW2 blog post had a lot of exciting stuff. What caught my eye in particular was the notion we might revisit old maps with expanded boarders and/or content.

    Is there a particular map you’d like to return to? What kind of updates or new content would you like to see?

    The first notion that comes to mind is revisiting Gandara and revamping the meta event. I would love to see more inside the fort besides 1 hallway!

    This suggestion I made some time ago. https://en-forum.guildwars2.com/discussion/53716/suggestion-timberline-falls-update#latest

    I would also like to see the open core non-Orr maps updated to remove the Zhaitan's risen and replaced with various other creatures. They would still show up on personal story instances of those maps but removing them from open PvE would make the maps more generic regarding which time frame they take place in. With Orr I'd like to see them index the dialog (on the same map instance) for characters, events, etc and graphic/sound assets based on if the player character is pre or post personal story completion. If pre they would see what's there now but if post the place could look more green with pocket raptors rather than risen chickens, live version of undead creatures , bandits and krait maybe with some vine-touched destroyers. It seems to me that Mordremoth would have had a heavy influence on the greening of the Orr maps after Zhaitan's demise.

  • ROMANG.1903ROMANG.1903 Member ✭✭✭

    I'd like to see the Durmand Priory instance become an open world area, where your character can store the books they acquired through their adventures. I love lore and everytime I complete a book I have to destroy it because I need the inventory space...
    I'd also like that, when we get in a low-level area, or damage is reduced even more, but crit chance isn't. As a Fresh Air weaver I really feel it when my character almost never crits...

    @BlueJin.4127 said:
    Before old maps, I would like to see Anet reduce enemy aggro range of all PoF maps (including LWS4) from 900 to 600 like the rest of the game. This alone would make me actually play in PoF maps. Currently, the aggro range is so infuriatingly annoying I just don‘t do PoF stuff except when I have no choice (such as needing to upgrade mounts, which can only be done in PoF maps).

    Personally I like it when I'm walking past an ennemy and they don't just stand there looking at me. The desert is huge, so it kind of makes sense to have an increased aggro range because you have so mutch more room to avoid them (and mounts that help you get past quicker).

    For core Tyria maps, the old Ascalon maps are often the most barren from my experience. I’ve done several map completions without hardly ever seeing another player. Also, reducing the total number of hearts for all core Tyrian maps would be great for world completion.

    I wouldn't like reducing the number of hearts, why would you remove content? However I'd like it if once you hit lvl 80, all hearts become repeatable. That would bring back a little bit of life in the core maps, and would make veterans players more keen to come and help lower level players.

    For HoT, I’d like to see Anet change all main day/outpost event chains for VB, AB, and TD into solo events. People rarely do these, so it’s hard to find groups to complete them.

    When the entire map is one single meta event it's pretty easy to find people if you get there soon enough. Now for Verdant Brink I agree that there are some events that are just never done (though you can bring some people if you have mentor/commander tag). I would like to see a mechanic that benefits everyone if all the events on the map are done.

    @Solvar.7953 said:
    More generally, I'd just like all no glide/no mount areas removed, except in cases where the JP is isolated (some are in caverns or otherwise areas one does not normally visit). Pretty annoying to be going around a map and get thrown off your mount because you are too close to some jumping puzzle.

    This never happened to me. I don't see where you'd need to go through a jumping puzzle to get from point A to point B with a mount. Jumping puzzles are as mutch part of the game as anything else, removing them by allowing mounts to bypass them would be a terrible idea. And yes, I am also against mesmer portals. The puzzle in Lion's Arch was amazing, I'd like to see it come back.

    What if puzzles had a specific "entry point" to their non-gliding/mounting areas? Going specificly through that point would disable mounts, gliding, and teleportations. Entering the puzzle by any other point would give you a debuff that wouldn't dismount you, but would teleport you away if you tried to get any of the rewards or if you tried to get through specific checkpoints placed throughout the puzzle. That way you can get past a puzzle with a mount or a glider, but if you try to do it from there, you'll be kicked out.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    not exactly expand or updated, but would be good to see some action in hoelbrak and the charr city

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    Kourna is what came first to my mind when I read that announcement. Actually getting into Gandara and having things (events, collections, whatever) happen in there would be great.

    But most of all I'm hoping that ANet will choose the maps that make sense for their vision of the story, rather than trying to come up with something just because a certain area "needs" additions (according to whoever). ANet has proven time and time again that they're best when they follow their creative vision.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Kourna, just because it's unfinished content. Otherwise it would be nice to revisit Lake Doric and Siren's Landing.

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  • mercury ranique.2170mercury ranique.2170 Member ✭✭✭✭

    I would like the racial cities being changed and turned into open world combat maps (mostly). I think that urban combat makes the game feel more alive and real.
    To solve the issue for new players, make all the merchants and services flee to the portal where you exit town, and add an additional asura service to portal into instances. These area's are safe zones for the players to trade and do their bussiness. These maps are excellent for some awesome meta's, like battle for LA showed us as well.

  • coso.9173coso.9173 Member ✭✭✭

    all the vanilla maps, specially those close to the citiy hubs.

  • Urud.4925Urud.4925 Member ✭✭✭

    Just the area around Claw Island, that remains blurred even if after the personal story. There's no way to fully discover it :/
    Everything else is fine for me :)

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭

    I would like to see a new large scale meta in Orr or even something that revives the champ trains there. And definitely more big metas in PoF maps with rewards competitive to HoT. These maps are too well designed to feel as empty as they do now.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited April 9, 2019

    The path to where the hall of monuments is located, since i still have not forgiven the gods all my gw work was a pile of rumble here :( - which would bring us to all the amazing places GW:EN had.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    Fields of Ruin if we're going for expanding. It'd be interesting to see Regent River Valley and Wizard's Folly again.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    I would not want to see any LW1 type changes happen to old maps. Types of things the Current Events team added to this point is fine (achievements, new events, maybe tuck a new meta somewhere), I would not want to see Kessex Hills happen again.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    All of them. I would love new content regardless of where it is.

    But if I had to pick which one to "update" first? Plains of Ashford.

    If we want ANet to step up their game, then we must step up ours.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited April 9, 2019

    Pretty much all of them.. I'd also like to see new map based on the ground where the Arah story mission takes place.

    I guess my main desire would be to expand the starter maps, Queensdale for example I'd love to see expanded all the way North around to the back of Divinitys Reach.

  • wetwillyhip.7254wetwillyhip.7254 Member ✭✭
    edited April 9, 2019

    All core Tyria maps (especially Orr) and POF maps could use a bit of replayability meta map-wide events with meaningful rewards that are on par with HoT maps. Give us map chests at the end that are tied to core Tyria rewards/ascended materials! Make the temple takeovers in Orr more rewarding and fun and add maybe some Orr exclusive map currencies.

    Please update LWS2 and LWS3 maps with more meaningful rewards and events too so they stay relevant and motivating.
    (only reason to replay them is to grind for ascended HoT stat trinkets).

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @wetwillyhip.7254 said:
    so they stay relevant and motivating.
    (only reason to replay them is to grind for ascended HoT stat trinkets).

    Er...that IS how they stay relevant and motivating? Try gearing up your character with full ascended trinkets with non-core stat combos without using LS S3. Depending on what stat combinations you want to use, that feat ranges from difficult to impossible.

  • wetwillyhip.7254wetwillyhip.7254 Member ✭✭
    edited April 9, 2019

    @Turkeyspit.3965 said:

    @wetwillyhip.7254 said:
    so they stay relevant and motivating.
    (only reason to replay them is to grind for ascended HoT stat trinkets).

    Er...that IS how they stay relevant and motivating? Try gearing up your character with full ascended trinkets with non-core stat combos without using LS S3. Depending on what stat combinations you want to use, that feat ranges from difficult to impossible.

    Oh I have many times, with VIPER gear. Thats the main reason why I return to them. I know that's how they stay relevant but that's the ONLY reason.

    Sorry I think I didn't explain specifically what I was looking for... here you go..
    I think it would be nice to get an update to some of the less played farmed maps that feel dry and no fun to grind like Draonic Mons, Siren's Landing, and Ember Bay. They are fun the first time and all but they're not as fun to return to farm currencies like Bitterfrost Frontier. BF is a prime example of what I'd like to see in the others; you have many great rewards in the iced chests, winterberries are easy and quick to acquire, and the map-wide storm META with all the bosses is fun and unique!

    However, I am glad they recently boosted the drop rate of blood rubies in Bloodstone Fen! Thank god!

  • hugo.4705hugo.4705 Member ✭✭✭✭

    3 Areas for me:
    -Right of mount maelstrom, the coast, sea and southern mountain chains

    -Left/Under Rata Sum, coast and the ruins/forest between hot maps and Rata sum even that massive cube we only saw partially on tangled depths map. More novan ruins? Rata novus is in fact under rata novus not the whole city at all.

    -North of lake doric/harathi hinterlands, possibly giant stone walls and centaur strongholds. (Cf harathi hinterland loading screen)

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  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Dreamy Lu.3865 said:
    I am not sure what OP means with "old"? Areas from GW1? Or original areas from GW2? I answer based on this last one.

    There are two things I would love to see:

    • An extension of the snowy areas (Far Shiverpeaks), up to reaching the Hall of Monument location.
    • An opening of the area in the north region of Kryta called Woodland Cascades. If you look at map, you can see a little 80 written, what tends to prove that this area is probably ready for use.

      :)

    That 80 you see there is the location of the raid, Bastion of the Penitent. Wing 4 in game-terms. It's not an Open World map.

  • I'm quite skeptical about the idea of adding new content to old maps, since in the past I think the result of that has often been negative (I'm thinking particularly of Kessex Hills, the Iron Marches, and Lion's Arch). I like the idea of geographically expanding some maps though - mostly because maps like Fields of Ruin and the PoF maps feel too square/rectangular, and a little expansion could make them feel more natural.

    @ROMANG.1903 said:

    @BlueJin.4127 said:
    Before old maps, I would like to see Anet reduce enemy aggro range of all PoF maps (including LWS4) from 900 to 600 like the rest of the game. This alone would make me actually play in PoF maps. Currently, the aggro range is so infuriatingly annoying I just don‘t do PoF stuff except when I have no choice (such as needing to upgrade mounts, which can only be done in PoF maps).

    Personally I like it when I'm walking past an ennemy and they don't just stand there looking at me. The desert is huge, so it kind of makes sense to have an increased aggro range because you have so mutch more room to avoid them (and mounts that help you get past quicker).

    I agree - the longer aggro range is clearly a deliberate piece of design, and I think the PoF maps are much better off that way. I don't think it's just to account for mounts and the extra space, as well. Part of the gameplay in PoF maps is avoiding being overrun by enemies (or alternatively, fighting to survive when you do get overwhelmed), and the longer aggro range - along with the enemy patrols and the fact that some enemies will kite you/move around a lot - is there to ensure that that isn't too easy.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    I want the core Path of Fire maps to receive Heart of Thorns style metas. Metas that are monetarily rewarding and carefully crafted to split the entire map's population up across multiple parts of the map. Like how Verdant Brink not only has tons of outposts but there are 5 Boss Fights across the canopy. Or how AB has 4 different sections of the Octovine that all have unique mechanics. Same with Tangled Depths. And how Dragon's Stand is three lanes, and even the one final boss everyone converges on takes place in a huuuuuuge arena that requires spreading out heavily across 8 platforms.

    They're fun. Well designed. And they're built in a way that makes each individual feel like they are contributing something valuable and not just a big nonsense zerg of people throwing attacks at a boss. Serpent's Ire final boss encounter is the worst of these. Death Branded Shatterer and Thunderhead Keep are huge blobs as well.

    It sounds like they won't be 100% always adding a new map each Living World update anymore, and might simply add content or expand on old maps. I hope these maps get this kind of attention because I feel like I've barely spent any time in Core Path of Fire and I don't think I can ever look at these maps and the time spent there the way I can with the HoT maps.

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  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭
    edited April 10, 2019

    @BlueJin.4127 said:
    Before old maps, I would like to see Anet reduce enemy aggro range of all PoF maps (including LWS4) from 900 to 600 like the rest of the game. This alone would make me actually play in PoF maps. Currently, the aggro range is so infuriatingly annoying I just don‘t do PoF stuff except when I have no choice (such as needing to upgrade mounts, which can only be done in PoF maps).

    the Vet Karkas at Southsun is worse, i often get chased across like a third of the map

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  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    with PoF maps getting so big, I would like to see Anet doing map merges to increase the immersion of the maps

    like a single massive map for Ascalon zones, with Black citedal integrated into it
    and slowly work towards like othe MMOs where there is no clear boundaries (loading screen) that seperate the zone, you can run all the way from Divinity's Reach to Orr

    the only exceptions would be where travelling across sea like from Kryta to Elona

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  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Theres nothing wrong with the pof agro range. If anything the game is far too easy with a too small agro range.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    I got the impression that perhaps we will be getting maps more like Dry Top and Silverwastes, that chunked out more and more every month or so.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    Some of the living story season 3 maps are a little small and are located in an area with potential around them. The only issue is that they are locked behind those episodes.
    Possible ways they could try and do it with bitterfrost as as example
    They could tie the episodes together, so when you unlock EpisodeX that also uses bitterfrost you also get A Crack in the Ice. But this would mean they lose out on a bunch of potential LS3 sales.
    They could have the new episode allow you access to the area but lock you out of A Crack in the Ice content in some way by not allowing you to do the hearts, achievements, use the vendors, or collect winterberries unless you have the older episode unlocked. Which might encourage people to buy the episode but might also make people angry at seeing things they can't complete.

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  • The rebuilding of areas in Orr, which can be done through community and guild events, maybe not all of it but it would be very cool to recapture some points within Orr.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @BlueJin.4127 said:
    Before old maps, I would like to see Anet reduce enemy aggro range of all PoF maps (including LWS4) from 900 to 600 like the rest of the game. This alone would make me actually play in PoF maps. Currently, the aggro range is so infuriatingly annoying I just don‘t do PoF stuff except when I have no choice (such as needing to upgrade mounts, which can only be done in PoF maps).

    For core Tyria maps, the old Ascalon maps are often the most barren from my experience. I’ve done several map completions without hardly ever seeing another player. Also, reducing the total number of hearts for all core Tyrian maps would be great for world completion.

    For HoT, I’d like to see Anet change all main day/outpost event chains for VB, AB, and TD into solo events. People rarely do these, so it’s hard to find groups to complete them.

    I'd recommend to cut the first half of and start a new thread (or look for an existing one). You're going quite of topic there. I'll only just say i strongly disagree, given how weak everything in PoF is.

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  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    I'd personally like to see bigger event chains added to old maps. Give so be maps a back and forth mechanic between allies and enemies.
    With meaningful rewards for taking and defending sites.

    For example, charr and ascalonian ghosts competing over control in old ascalon.
    Whoever controls the areas, has access to certain areas, additional events, and gathering resources/vendors

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  • lare.5129lare.5129 Member ✭✭

    After many tryings on Vabi meta I scared if some meta will come, no matter from orr, or etc.
    The good idea from my vision is expand map by add grand floor.
    May be it can be in 10 raid mode, may be open space, or have some www elements?

  • MikeG.6389MikeG.6389 Member ✭✭✭

    Revisiting existing maps and updating them with new content is tricky in this game. Every area is set up to represent the time you first visit it when you follow the story journal. It's as if they are frozen in a time capsule, if you will. That's why, for example, there are no Risen in Queensdale even after you reach Orr in your story.

    As pointed out earlier, Living World Season 1 did just that, anyway, as practically all the content happened in the already existing maps. Current events have been doing the same for a while now. If you happen to be a new player and you don't pay attention to the achievement tab you can get really confused trying to differentiate between your intended content for your character's progression and something that relates to the story from well beyond and expansion or two. Granted, these events are few and sufficiently far between, but if you do a whole episode of Living World Season 5 in, say, Kessex Hills, the map will change in a major way and might end up not serving the purpose of the original story any more.

    Anyone remembers the beautiful lake in the aforementioned map from before that ugly tower ruined the area in Season 1? Or old Lion's Arch, that you only see in the early story instances now, and if you are new, you might be confused as hell wondering why it looks so different now?

    So, I'm hesitant to say that setting up new living world stories in existing maps is a good idea.

    All that being said:

    • I think Claw Island can be updated quite easily, and in a major way too. You only visit it twice and it's instanced so maybe they can set up a persistent map there.
    • Southsun Cove was Anet's first foray into the Living World. I'm still holding a little hope to see Season 1 return in some form, but if not, I think that island is ripe for a good smack in the face. As far as I'm concerned, right now it's only good for Karka farming and that one boss event...
    • Fields of Ruin. It's remote, you barely see it. I don't even remember if you visit it during the story. Might be nice to get an actual incentive to go there, other than map completion. (The rift stabilizer thingy started there years ago... whatever happened with that?)
    • You can always go underground and out of bounds of any map without disrupting the flow of the original content.
  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @MikeG.6389 said:
    Revisiting existing maps and updating them with new content is tricky in this game. Every area is set up to represent the time you first visit it when you follow the story journal. It's as if they are frozen in a time capsule, if you will. That's why, for example, there are no Risen in Queensdale even after you reach Orr in your story.

    As pointed out earlier, Living World Season 1 did just that, anyway, as practically all the content happened in the already existing maps. Current events have been doing the same for a while now. If you happen to be a new player and you don't pay attention to the achievement tab you can get really confused trying to differentiate between your intended content for your character's progression and something that relates to the story from well beyond and expansion or two. Granted, these events are few and sufficiently far between, but if you do a whole episode of Living World Season 5 in, say, Kessex Hills, the map will change in a major way and might end up not serving the purpose of the original story any more.

    Anyone remembers the beautiful lake in the aforementioned map from before that ugly tower ruined the area in Season 1? Or old Lion's Arch, that you only see in the early story instances now, and if you are new, you might be confused as hell wondering why it looks so different now?

    So, I'm hesitant to say that setting up new living world stories in existing maps is a good idea.

    All that being said:

    • I think Claw Island can be updated quite easily, and in a major way too. You only visit it twice and it's instanced so maybe they can set up a persistent map there.
    • Southsun Cove was Anet's first foray into the Living World. I'm still holding a little hope to see Season 1 return in some form, but if not, I think that island is ripe for a good smack in the face. As far as I'm concerned, right now it's only good for Karka farming and that one boss event...
    • Fields of Ruin. It's remote, you barely see it. I don't even remember if you visit it during the story. Might be nice to get an actual incentive to go there, other than map completion. (The rift stabilizer thingy started there years ago... whatever happened with that?)
    • You can always go underground and out of bounds of any map without disrupting the flow of the original content.

    Ooo claw island would be a decent one. Honestly it would be a decent place for a guild hall or "player house"

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Akkebi Mememachine | Occultist Lulu | Shadow Stalker Lulu| Bonebreaker Lulu
    Max Masteries | 16k AP

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    I want them to finish the Orr zones we're still missing

    -Balwarc [ICoa]

  • MikeG.6389MikeG.6389 Member ✭✭✭

    @Mewcifer.5198 said:
    Ooo claw island would be a decent one. Honestly it would be a decent place for a guild hall or "player house"

    I didn't think of it as a guild hall, but by the Gods, that's a great idea! If Anet ever wants to put guild halls back on their agenda, this should be one of the ideas they consider. And, while we are at it - although kinda off topic at this point - how about racially themed guild halls in core Tyria?

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @Urud.4925 said:
    Just the area around Claw Island, that remains blurred even if after the personal story. There's no way to fully discover it :/
    Everything else is fine for me :)

    I've been asking for Claw Island and the surrounding islands to become an open map for awhile. They could do events around pirate attacks, a wrecked Inquest ship spilling animals they were trying to weaponize like pocket raptors, karka, choya, etc. As a front line area for LA they could make it a hub of sorts for current events.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited April 11, 2019

    @Ayakaru.6583 said:
    I'd recommend to cut the first half of and start a new thread (or look for an existing one). You're going quite of topic there. I'll only just say i strongly disagree, given how weak everything in PoF is.

    It is not off-topic, at all. There is more to updating existing maps than just adding new stuff. Editing existing things is a part of that and it happens all the time in games. A minor tweak here and there can make a world of difference even without anything new added.

    ^^

  • Cronospere.8143Cronospere.8143 Member ✭✭✭

    @Randulf.7614 said:
    None. I dont want to see mixing of old and new timelnes. It was a mess in ls1 and 2, i dont want a return to that.

    Exacly this. A lot of people still complain of missing content from living story 1.

    If you expand maps. Make small personal stories there, seperate from the main story

  • MikeG.6389MikeG.6389 Member ✭✭✭

    @Poormany.4507 said:
    LWS1 maps - An increasing number of players never experienced LWS1 and thus have no clue what a lot of the map features or enemies are or why we should care about them. I remember seeing Toxic Alliance enemies and events in the middle of maps and having no idea what they were or why they were randomly in random areas of random maps. I would remove the enemies but keep landmarks like the Tower of Nightmares and Twisted Marionette.

    LWS2 Areas - Why are Forts Salma and Concordia completely destroyed in the open map? First time I went to Concordia for the core Pact mission I was completely confused what was going on - "We're building and protecting a fort that is completely destroyed already and then after we defend and "build" it in the story, it's already back to destroyed by mysterious vines out of nowhere?!?!?" was my first thought seeing the fort. Same for Fort Salma when I went into Kessex Hills for the first time. These just fit very awkwardly into the environment to me and I would just make these destroyed in the instances they're in and OK in the open world.

    My guess is that they were trying things that makes the game more like an RPG than an MMO, in that in an offline RPG you can, and most likely will, encounter permanent changes to the game world. Season 1, having all been temporary content, makes me think they had radical ideas in this direction. If this was, indeed, the intent, I commend them for trying, but it doesn't really work on the persistent maps of an MMO where players with highly varied degree of story completion can gather and new players will most likely feel alienated because they missed out on content that now they have no chance of catching up on. I'm glad that they moved to replayable episodes with season 2 and, ultimately, moved away from placing content in existing maps.
    Maps like Dry Top and The Silverwastes, which they revealed incrementally over several releases in Season 2, are a good idea, I think.

  • Calvsie.3675Calvsie.3675 Member ✭✭✭

    @BlueJin.4127 said:

    For HoT, I’d like to see Anet change all main day/outpost event chains for VB, AB, and TD into solo events. People rarely do these, so it’s hard to find groups to complete them.

    Eva guild runs them practically every day...

    Before the last living world I would have said we needed more snowy mountain content... now I'm not sure.

    “You're no help," he told the lime. This was unfair. It was only a lime; there was nothing special about it at all. It was doing the best it could.”
    ― Neil Gaiman, Anansi Boys

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