Ashantara.8731 Posted December 5, 2019 Share Posted December 5, 2019 @coso.9173 said:Medium armor can already have that.No, not really.Theres a hood head piece and wear the cape and dye them so they look the same color. I know there are hood pieces, but it still looks fake in combination, because the cape hangs too low and isn't seamlessly attached to the hood - hence my request for something else that truly does look like a hooded cloak.P.S. It would probably have to consist of three pieces to make it look seamless: cape, shoulders and head piece. Link to comment Share on other sites More sharing options...
Sarsans.3708 Posted December 5, 2019 Share Posted December 5, 2019 First of all, like many people, I really like the recent addition of the capes. So thank you Anet for finally adding them. I was a big fan of them in GW1 ?So the thing is, I'm very tempted to get the new Emblazoned Cape, and in all honesty I probably will. The inclusion of this cape will really open up future possibilities of design, and I like some of the ideas that other people have already posted elsewhere. My personal predicament however is that I really love my Ad Infinitum backpiece, and I'm loathe to replace it after having invested so much time, effort and gold into getting it. I know everyone feels differently about legendary effects / visual noise, and such like, but I really love it. So based in this, and to get to my point, I started to think about whether Anet were making plans on creating a Legendary Cape. For me, its something that I think would compliment the existing Legendary backpieces, and it would also be a great new goal to work towards. Now we have WvW, PvP and Fractal Legendary backpieces, so perhaps a Legendary Cape could instead form around Guilds. Progression in ones journey towards obtaining the Cape could be around Guild events, Alliance Battles, contributions to your Guild, but also towards helping others throughout the in-game GW2 community. Perhaps even towards good causes supported by Anet in the real world... its always nice to step back and help others out.Now I know that some Guilds are fairly small and struggle from time to time with their numbers. Others can seem large and elitist. However, I can honestly say that in the 10 years I have been in my Guild, Ministry of Friendship (MoF), I have come across some really great and lovely people who just want to hang out and help one another. And I would encourage anyone in-game to enquire and join a Guild.Back to the Cape itself... in terms of features it would be cool to see:Unique dye channels;Guild emblems;Guild emblem footfalls;Draw / Stow Effects;Intricate and fluid design work;Perfect fit according to ones character; andWorks in tandem with stowed two handed weapons / shields.(to name a few).The final design could be based on a Community design competition, with prizes to the winner and runner ups. Anyway, I just wanted to put the idea across, which I'm pretty sure hasn't been raised yet. But I'd be really interested to hear what designs or features your ideal Legendary Cape would have, and what would you call it?Thanks ? Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted December 5, 2019 Share Posted December 5, 2019 I bought both capes and love the gem store one. However, it has a random generic emblem that could easily be changed to a guild emblem.Can we make this happen please? Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted December 5, 2019 Share Posted December 5, 2019 @"Substance E.4852" said:Anet does this funny thing where they don't leave items in the store long term and not everyone can earn 200+ gold in 3 weeksbut when is a temporary items, they are clearly stated as that "only availiable for xxx days". Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted December 5, 2019 Share Posted December 5, 2019 I've been singing this rock for months: I'd rather have them work on QOL features for a while than on a new expansion. Link to comment Share on other sites More sharing options...
dascott.6078 Posted December 5, 2019 Share Posted December 5, 2019 I’ll buy a cape when Anet allows me to glide like this. http://purposenation.club/wp-content/uploads//2018//08//superman-flying-side-view-superman-by-lee.jpg Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted December 5, 2019 Share Posted December 5, 2019 @LaFurion.3167 said:Do you see how amazing the response is? How much cash you guys made from every account logging on? I'm sure if you check your statistics and logs, 90% of accounts that logged in had a gemstore purchase within the first 10 minutes of playing!Please share the source of these statistics. GW2eff shows less than 2% of players having purchased a cape. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 5, 2019 Share Posted December 5, 2019 Sounds like power creep so probably won't happen until next expansion elite specs. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted December 5, 2019 Share Posted December 5, 2019 Is anyone really surprised that the in-game cape, the "first" cape is so basic and IMO ridiculous? I mean this is a predictable pattern. The first glider. The basic, single dye channel mount skins. The simple chair they gave away. The guild bib. These were all deliberately made as basic and simplistic designs in order to get people using one but to leave people feeling dissatisfied with what they had and wanting more. Then the gemstore gets the good ones. Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted December 5, 2019 Share Posted December 5, 2019 @Super Hayes.6890 said:Okay, am I the only one that likes how they look on Char???On my Char it does not cover the tail, and when the tail moves I can see my butt swish around under the cape. Kind of creepy ha ha. Link to comment Share on other sites More sharing options...
Clyan.1593 Posted December 5, 2019 Share Posted December 5, 2019 Nicely done. I wish more people had a distinct "theme" for their characters. Tyria'd be way more authentic. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted December 5, 2019 Share Posted December 5, 2019 Considering that both of the capes are Free to Apply, meaning they don't use transmutation charges, 500 gems is actually incredibly fair. Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted December 5, 2019 Share Posted December 5, 2019 There's a high change episode two achievement mastery reward could be a cape, we got a backpiece on this one, let's wait and see hehe. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted December 5, 2019 Share Posted December 5, 2019 @Tukaram.8256 said:@Super Hayes.6890 said:Okay, am I the only one that likes how they look on Char???On my Char it does not cover the tail, and when the tail moves I can see my butt swish around under the cape. Kind of creepy ha ha. Mine doesn't do that lol. It must depend on armor. I have only tried it with one of my Char with one armor set. I'll have to experiment to see what works. Link to comment Share on other sites More sharing options...
Lambent.6375 Posted December 5, 2019 Share Posted December 5, 2019 Okay.Who cares, a lot of people like them. I like them. Link to comment Share on other sites More sharing options...
Aeon.4583 Posted December 5, 2019 Share Posted December 5, 2019 I admit i don't like design of only Cape present in Gemstore. But it's just a first try. Maybe something better will come in. Link to comment Share on other sites More sharing options...
Charrbeque.8729 Posted December 5, 2019 Share Posted December 5, 2019 A dev explained it on Reddit.https://www.reddit.com/r/Guildwars2/comments/e5mqr8/capes_and_backpacks_in_general_would_look_better/f9nnn5u/?context=1000Capes are one of the most difficult things we've ever had to implement, for so many complicated reasons. Backpacks are similarly irritating. One of the many factors here is body scaling and armor. There is a single backpack model which has to work whether you're fat, skinny, wearing a skin tight suit, or huge, bulky, spiky armor. If the cape is fitted snug to a skinny, tight suit wearing character, it will be completely inside the body of a chonker in giant armor. There's more to it than that, but hopefully that starts to give you a better idea.I am one of the creators of backpacks (not capes) and I care deeply about the game and the people who play it. I take great pride in my art and I want it to be the best it can be for everyone. Unfortunately, game development is a series of compromises and this is the best possible solution. It's almost never as simple as it seems. Link to comment Share on other sites More sharing options...
Donutdude.9582 Posted December 5, 2019 Share Posted December 5, 2019 I am more frustrated that the clipping issue that was present in the first game has carried over into the second game. I cannot believe that ArenaNet decided to circumvent the issue by adding the capability to hide weapons instead of tackling the issue. It feels incredibly lazy, especially as this has been a major community bug bear for years! Link to comment Share on other sites More sharing options...
voltaicbore.8012 Posted December 5, 2019 Share Posted December 5, 2019 I love the gemstore cape. That doesn't mean I think they're perfect, or can't be improved - but I love them all the same.Many of my characters had the same issue that @KidRoleplay.3615 mentioned, which is that they've established their looks without a cape. I do have several guardian/warrior type characters who rock the cape now, and I'm extremely pleased with the results.As for clipping, I just fully expected that to happen - I have yet to see a game that really does capes seamlessly well. The weapon hiding was an added bonus for me, easy way to eliminate clipping. It just so happens that the toons I have carrying legendary weapon skins aren't the ones using capes, so it's not like I'm losing that bit of gaudy effect spam anyways. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted December 5, 2019 Share Posted December 5, 2019 Looks OK on my human. Link to comment Share on other sites More sharing options...
Yasi.9065 Posted December 5, 2019 Share Posted December 5, 2019 Anet did pretty good with their engine, however I just dont like the look of them. They look weird to me. I can appreciate the work that went into them, and really... kudos... what Anets devs and programmers have done with that engine is really incredible.However, Id love an option to not show capes and infusions :( Both are just unaesthetic to me and ruin the otherwise good graphics for me. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted December 5, 2019 Share Posted December 5, 2019 Eh, it looks better on some armor combinations than others.However I really wish it didn't float so far away from the character. I'm sure it was done that way to prevent some sort of clipping with some armor, but I haven't found what combo that is. Maybe its supposed to look natural when you have a shield stowed? If it connected a little higher up and was a bit flatter, it would look much better. However, I've found a transmog combination that makes that less noticeable, so I'm ok with it for now. Link to comment Share on other sites More sharing options...
Booey Bubblehead.4890 Posted December 5, 2019 Share Posted December 5, 2019 @Justine.6351 said:@Booey Bubblehead.4890 said:Once again the monitization of something that should have been in the game SEVEN YEARS AGO. Wonder when they will monitize a trading post for the guild hall.Uh you can get a cape from the guild commendation merchant.I realize that but it's still monitization even at 10 gold. Link to comment Share on other sites More sharing options...
Donari.5237 Posted December 5, 2019 Share Posted December 5, 2019 Um ... monetization usually refers to something that makes RL cash for the game publisher. If you want it to be completely automatically free, there are very few things in the game that are like that. Starter gear and starter dyes, starter character face/body/hair, daily login rewards ... I'm drawing a blank on anything else. Everything requires gold or karma or invested play time to gather the pieces. While the guild cape seems a tad expensive in terms of game resources for what it is, it's hardly a cash grab.OP, I really love your cosplay, it's brilliantly well done. Link to comment Share on other sites More sharing options...
Linken.6345 Posted December 5, 2019 Share Posted December 5, 2019 @Dahkeus.8243 said:Eh, it looks better on some armor combinations than others.However I really wish it didn't float so far away from the character. I'm sure it was done that way to prevent some sort of clipping with some armor, but I haven't found what combo that is. Maybe its supposed to look natural when you have a shield stowed? If it connected a little higher up and was a bit flatter, it would look much better. However, I've found a transmog combination that makes that less noticeable, so I'm ok with it for now.Just read what charrbeque posted just afew post above yours.I wil make it easier and just quote him/her aswell.@"Charrbeque.8729" said:A dev explained it on Reddit.https://www.reddit.com/r/Guildwars2/comments/e5mqr8/capes_and_backpacks_in_general_would_look_better/f9nnn5u/?context=1000Capes are one of the most difficult things we've ever had to implement, for so many complicated reasons. Backpacks are similarly irritating. One of the many factors here is body scaling and armor. There is a single backpack model which has to work whether you're fat, skinny, wearing a skin tight suit, or huge, bulky, spiky armor. If the cape is fitted snug to a skinny, tight suit wearing character, it will be completely inside the body of a chonker in giant armor. There's more to it than that, but hopefully that starts to give you a better idea.I am one of the creators of backpacks (not capes) and I care deeply about the game and the people who play it. I take great pride in my art and I want it to be the best it can be for everyone. Unfortunately, game development is a series of compromises and this is the best possible solution. It's almost never as simple as it seems. Link to comment Share on other sites More sharing options...
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